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Messages - EagleGuy

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1
General Discussion / Re: FFVI Steam Release
« on: 2015-12-10 12:13:20 »
I wonder if it would be possible to mod the new FFVI port into not being awful. I'd particularly like a UI overhaul (ugh, that font...) and a way to keep the Ted Woolsey script (with the censorship removed I guess, it's not a big deal but I do like Woolsey's different interpretations of characters and occasionally playful dialogue) while also having the GBA version's new item and enemy names.

2
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-14 21:56:54 »
It sounds like you have Compress Textures enabled. This will create a texture cache that fluctuates as you play.
Should I be worried that I don't have Compress Textures enabled and this still happens?

3
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-14 18:39:46 »
Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?

4
I knew what I had sucked, but I didn't know it was that bad. Ah, well. I'll probably end up getting a new comp in about half a year.

5
OH, SNAP! Sorry to double post, but the game just did something it's never done before: it actually CRASHED MID-BATTLE! My party of Cloud, Tifa, and Barret were fighting the Materia Keeper at Mt. Nibel, and after I'd depleted about 60% or so of his health, I had Barret cast Demi. As soon as he did, the game crashed!

6
All I know is that I didn't use any links other than the torrent.

7
I'm not familiar with the Cloud model but I've had issues with the other Grimmy models. Yuffie is apparently broken, she crashes the game the second she's on screen. Tifa will load as the PRP model for some reason, I got her to work by downloading the model directly from the post. Don't know why that made a difference but worth a try with Cloud. Try downloading it from here and rerunning bootleg.
http://forums.qhimm.com/index.php?topic=13981.0

Looks like a Bootleg issue. Thanks for your help, EQ.

8
Me again. I'm sure I installed everything right this time, but I'm still getting three errors. Well, the first probably isn't an error, but more a nuisance that can't be avoided since I have a sh*t tier PC. FF7Music tends to be pretty slow. For example, I'll win a battle, and then the Fanfare won't load up for a few seconds. It's worth noting that I use all PSFs, but this problem was persistent with just using mp3s as well. Again, though, my processor is only about 2.4Ghz (single core, of course) so that's more than likely my fault. Another thing; Cloud equips the Masamune on the overworld. Not when overtop of a prerendered background, but just when he's on the overworld map. It's weird that that's the only place that happens. Not a big deal, though. But what is a big deal is Tifa's battle model; it's completely borked. I set PRP Classic for all field models except Cloud (Bloodshot swordless), but I used the newer, upgraded stuff for the battle models. You can see what all I used in APP.LOG (...I think), but the point is that I chose Grimmy's AC Tifa for her battle model. Now, not only is it not displaying hi-poly goodness from Grimmy, but the face is completely borked!



I guess it wouldn't be too bad if it just displayed the original Tifa model, but could it at least not be broken? And how could I get it to display the new one without redoing Bootleg YET AGAIN? Could I just manually install the model? In doing so, could I configure it to only display during battles?

EDIT: Sorry! Forgot to dump my APP.LOG!
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 132
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

9
Troubleshooting / Re: Completely stuck thanks to crash
« on: 2013-07-09 03:50:58 »
Hiya EagleGuy, this is not normal behavior on a proper bootleg install. I have very rarely seen ff7 crash. AFAIK (As far as I know) the only frequent random crash that hasn't been nailed down on the bootleg version is a memory leak that takes a very long time to develop.

What directory is your game installed to please?
What operating system are you running?
Do you have User Access controls on?
Have you installed any Difficulty MODS***?

Um, guys...I fixed this, so I guess this should be closed. Basically, if you get stuck, just use the Trainer to teleport to your next destination :D
Also, I've reinstalled to a configuration that, although I've barely had time to use it, works pretty damn well. Basically it's just an emulation of the PSX version with the menu overhaul, Rebuilded field models for NPCs, and PRP Classic field models for playable characters. So basically I no longer have the APP.LOG fille from that problematic installation. My bad...it probably would have helped, but I didn't think to keep any of the files from the old FF7 folder.

Anyways,
C:\Games\FF7
Windows 7 Home Premium
Uh...well, I set BFE and Bootleg do run as Admin to stop any troubles. Don't know about the main game executable.
Nah, I'm vanilla.

10
Troubleshooting / Re: Completely stuck thanks to crash
« on: 2013-07-09 01:30:41 »
(Sorry if this terminology is too unusual, I'm not big on the FF7 modding scene other than running Bootleg)

Field models: Everyone except Cloud is PRP Classic (Cloud is Bloodshot swordless. By the way, there's a glitch with him having the Masamune on his back in the overworld that I've NEVER seen in the multiple times I've ran Bootleg.)
Battle models: Cloud's is Hi-Res Classic, Barret's is "Classic", Tifa's is Bloodshot Classic, Sephiroth is HD Sephiroth, everyone else is No Change
Masamune and Cait Sith Weapon boxes checked

Base Models: Bootleg (Best of show)
Guard Scorpion, Sweeper boxes checked
Buggy, Submarine boxes checked
Fixed + Modified Animations
HQ Highwind, Dark+Core Ruby Weapon
New Style Phoenix, Team Avalanche save point, HD Bottles, Team Avalanche materia, Huge Materia box checked

Listing all the weapons things would take a trillion damn years, and no one wants that, but for most of them I used Millenia

JordieBro Dark credits, Buster Glare menu, Bootleg Field Textures (+Remove Glitched), Romeo14 AC Materia, Kela 51's original V3 Limit Texture,
Team Avalanche HR, Strayoff's Condor, Battle Scenes as PNG (The game crashes most often before a battle, but it happens somewhat often during Field sequences too), Grimmy's Upscaled Magic, Metallic Green Skill Coin texture

All Beautified avatars except Past Cloud and Sephiroth (unchanged)

New Spell Names, PSF MIDI soundtrack (which I changed the heck out of later on), Rumbah 1280 Sharp FMVs

Menu Overhaul, Show Status, Autosize Action Box, Sense Fix, 3D Battler Fix, Clock Fix, Snowboard Fix

11
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-08 21:41:06 »
this may have already been asked but im just curious. do you have to run bootleg everytime you change something in the BFE?
Basically, let's say you do your Bootleg install and all goes well, right? Well, there's just one problem; you don't like [insert mod here]. So you uninstall FF7 and delete everything there (BUT NOT FF7Mods, JUST FF7 FOLDER), reinstall it, then change your stuff in BFE and run Bootleg. Kind of a bitch, I guess, but you can make an install image and totally simplify all the simplification stuff.

(I couldn't find the rules to consult Qhimm's position on profanity, so sorry if that's against the rules.)

12
Troubleshooting / Completely stuck thanks to crash
« on: 2013-07-08 21:28:47 »
Alright, so the game crashed right after I did the dolphin jumping minigame in Junon. There was the FMV of Cloud climbing the tower, and then I could walk around, but as soon as I walked to the section of that part where it zooms out into the big airfield instead of where Cloud just climbed up from, the game crashed. (It crashes an awful lot, by the way.) Anyways, I told it to write an emergency save, I renamed "crash.ff7" to "save00.ff7" and moved my original save to the Recycle Bin (But didn't delete it yet!), then immediately restarted the game. Now I can't call the dolphin to jump up there, AND I can't go up the elevator to go to the higher section of Junon. That save file is from before I fought Bottomswell (The first time I tried to fight him, the game crashed), and I really don't want to fight him again! Is there any way I can edit the save file to change my location to when you're in that Shinra soldier uniform?

13
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-06 07:29:48 »
Alright, thanks again. I'd be super duper ecstatic to replay Bootleg if the torrent was faster ;-;

14
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-06 01:32:29 »
The Bunny Girls option only replaces their outfit during the Don Corneo sequence, right?

15
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-05 23:23:43 »
Thanks, I was wondering about that.
Also, I don't believe it's possible to choose which new SFX you want. I hope that's a feature in the next release. I tried using a debug command (I don't want to give the guy who gave it to me in trouble, plus I don't remember his name anyways, so...) to do it manually and I ended up filling up all the space on my D: drive (and making myself look like a total noob in the process). I guess I should talk about that to PitBrat, though.

16
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-05 23:10:15 »
The "Team Avalanche HR" option in the Textures group supposedly has a new Barret model. If I choose this option, will the Barret model I chose be overwritten by the "Team Avalanche HR" Barret model?

17
Maybe it has to do with the dev command I used?

18
I went to reinstall the big FFVII Bootleg mod, this time with the ultimate settings and custom sound effects. But during installation, it suddenly just stopped and I saw a message to the lower right telling me I was out of space on my D drive, which apparently has something to do with recovery. (Yeah, I have a Compaq Presario. I didn't buy it, you know, so don't be hatin') So not only do I know have a half-finished Bootleg installation in my C:Games\FF7 directory, but every few minutes (or at least rather often) my desktop, like...refreshes. This might not be bootleg-related, but it happened during a Bootleg installation, and I can't free up any more space on my D drive. No one's on BratChat right now, so I can't ask them for help. I'm really sorry if I'm putting this in the wrong forum or something, but if the mods do have to lock this thread, could somebody PLEASE try to help me out with this via PM? I have a feeling I screwed up big time. (If it matters, a person on BratChat [Who told me you guys aren't liable for damages] told me to put in a certain dev command [Not sure if I'm not supposed to mention it] at the Help>About screen in BFE.exe, so I could edit the Sprinkles. I turned off Debug and stuff, but I still think that might have something to do with it.) I'm totally sorry if this isn't really a Bootleg-related thing, but if it isn't, if you lock the thread, at LEAST try to help me via PMs, please?

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