Hello.
Glad you found the problem, charlie_38. The indexings of statuses are indeed confusing, because of a mistake we did early on that lead to shift the indexing by 1 in some places. Sorry about that.
@Kapten Teo: Thanks. Unfortunatly, there is no easy way to do that. The main problem is that there are enemies with a 10,000 extra HP that should not be taken into account but are there for scripting purposes. For example, Plant Brain's HP, internally, are 11,431 HP instead of 1,431 HP, and then its AI script manages the way it dies. If you raised its HP by 50%, it would go up to 17,146 HP and require 7,146 damage to be killed, way more than the expected 50% bonus.
And there are plenty of enemies like that, and there are also enemies with a slightly different system, which makes things more complicated.
So, except for checking the option "Edit similar enemies", I don't see a way to ease the task for you (and you'll still need to take into account these extra 10,000 HP when they are present).
The HWS are found
here ("AF & PCP source files").
However, it's been a while since I didn't update these source files (althoug the Beatrix Mod's HWS is up-to-date because I didn't update the mod since a long time), partly because I need to update Hades Workshop and partly because I think people tend to import the .hws files for compatibility reasons for situations in which compatibility should be handled by the Memoria engine instead. There are situations that prevent compatibility unless "compiling a mix of both mods", but most of the time it's rather a matter of file conciseness and priority choices.
Well, for the Beatrix Mod, I should be the one improving the file conciseness. But there, you have the HWS.
Sorry, I really need to update my mods at some point. I focus on improving Memoria and they are lagging behind.