FF8 is crashing for me right after everyone falls asleep on the train (early in game). Screen fades to black, and then I get the "oops something very bad happened" error. Any ideas? Thanks!
The .dmp is here:
https://docs.google.com/file/d/0B-zIjbCDNV3MTUxya0RweXNwam8/edit?usp=sharing My AppLog reads:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
ERROR: failed to set fullscreen mode
INFO: Intel Mobile Intel(R) HD Graphics 3.0.0 - Build 8.15.10.2342
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x87a15818,0xc9f9,0x4f27,0x9f,0x66,0x80,0xce,0x1c,0x41,0x4c,0x37}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x2eb332c7,0x24a8,0x4597,0xa4,0xcf,0xf8,0x34,0xc0,0xfe,0x3a,0xf6}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception