Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KingPizza

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-04-06 07:38:30 »
Does someone have the documentation that says what the innate abilities in NT 1.5 are? The game tells you once and then never again, and I forgot what they are, and I can't for the LIFE of me find anywhere online where they are listed.

2
I wasn't sure if this should go here or the official 7th Heaven forum, but since this one has load order suggestions, I decided on here.

First of all, I would just like to say that this mod has changed everything for me. Last year I attempted to mod the game using Bootleg, and after nearly a week of aggravating troubleshooting, I abandoned that attempt. I would get the game working fine, only to find the next day something was broken. This mod couldn't have been any easier, and am eagerly awaiting additions to the mods catalog!

I'm writing to note differences I encountered with my working mod order compared to the one given in the tutorial. Step 5 states:

Quote
IMPORTANT: Use the up/down arrow keys to arrange the mods in the following load order:

Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)

I found that in my game, CHaOS was overwriting any settings in the "Field Models - Characters, Enemies, Objects" and "Battle Models - Characters" catalogs. What I had to do to prevent conflict was put CHaOS below these 2, and then turn off Field Models from the former catalog. My order then looked like this and is running fine:

Battle Models - Enemies
Field Models - Characters, Enemies, and Objects (field models turned off)
Gameplay - Difficulty and Story
Battle Models - Weapons
Animations
Spell Textures
Battle Models - Characters
CHaOS
etc, etc, etc.

3
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-05-29 05:47:50 »
Don't unzip. Keep the mods as archives and put them in the folder. Problem solved.

 :o Thank you very much, worked like a charm. You just saved me LOTS more headache.

4
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-05-28 20:22:41 »
I've made an account in these forums just to find a solution to this problem.

I'm running a modern PC with W8 (if you still need more info I can provide that). I have the 2012 version of FF7. It plays fine, that's not the issue. I followed this guide to a T, and since none of the mod links work for me I just downloaded that torrent with ALL of them, and I still can't get Bootleg to recognize the mods. All necessary links are red.

The torrent provides zip files for all the mods. for example: I make sure bootleg needs the Aeris 2012 mod, I unzip and extract the mod into the folder that has bootleg. I made sure the install paths were all correct, with destination pointed to e:\games\FF7 (my files are on my e drive) and mod source at e:\games\FF7mods. The program still has red links. I can post screenshots or try and explain the issue further, but I have to go to work, so i'll be back later.

Pages: [1]