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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« on: 2024-02-14 16:02:14 »I just realized that there won't be one, as I had it set on Red XIII as his initial equipment and removed the other instances of Enemy Skill from the game. However with it being vanilla combat, he won't have it equipped. You may need to add it via a save editor. I can probably distribute more All Materia as well into the actual field screens too as I think some were shifted onto character equipment.
Good morning Sega Chief! First I want to thank you for all the work you have done with this mod. Truly amazing.
This message/bug brings up something that I personally keep coming back to that feels off about the Vanilla Combat versions of NT: the changes to Materia. As Materia drive many of the spell and combat changes, it seems almost out of place when the equipment changes are all in Combat Only.
Is there any way to separate them out of the other Field Scripting changes and QoL updates (be that in an IRO toggle, global shift to the Combat Only version, or on an individual users mod setup)?