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Messages - dupinguez

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1
Well, I think that, for now, it only happened when i fought Tomberry Sr.
Every explosion-like animation (for example, when Squall hits an enemy and you pull the trigger at the right time) was replaced by a squared bunch of pixels, not really nice.
If it happens again, I'll take a screenshot.

2
If you mean something like that here, you can spare you that.
Otherwise, bring it on ;D

Yeah, it's something like that ^^
I also had graphical bugs during fights, is that known as well?

3
Thanks! I'll try it as soon as I get home.
I also noticed a few graphical bugs while playing with Aali's driver on. Not really shocking, but still there.
Does it help if I post them here with screens, app.log and conf file? Or will I just spam for nothing?

4
Yes! Finally working with the musics! Thank you very much, to you and Kranmer who has been of great help!

5
Well after correcting a few errors on my end (such as : getting the french 1.2 patch instead of the english one), I now have this "everything is made of light" bug. I would like to download the fix, but link is broken on this thread : http://forums.qhimm.com/index.php?topic=12909.0
Does someone have it please?

6
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-13 11:57:09 »
Thank you very much!
So, here goes : i've got the french 1.2 version (which I googled because link on the forum was broken. Anyone?).
I had this "everything is made of light" bug, which I already had but... no more error! The game launched just fine, except that, well, everything was black and white (especially white).
I've tried to download the fix for it but link is dead again (here http://forums.qhimm.com/index.php?topic=12909.0). Does somebody have it?
I've tried to remove eax.dll from the folder and it worked, except that I had the black lines graphic bug that I had originally with the 1.0 version...

From here on, I tried to install the roses and wine mod anyway with the latest RaW.dll but I still have no music.

Any clues?

7
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-13 09:33:46 »
True!!
Furthermore, on the error lines of the app.log, the wrong path is c:\ff8\data\eng\menu\sysfnt.TEX
Saying it is searching for english files that aren't there anyway.
I'll try with the french patch (if i can find it...) but I hope Aali's driver is working with the french version, otherwise I'm screwed.

Edit : there it is : http://forums.qhimm.com/index.php?topic=12909.0
I'll try this asap

8
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-13 08:10:45 »
You think that can be related to one of the latest feature of the driver?

9
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-12 18:07:36 »
I've tried it but it changes nothing.
I've posted on Aali's driver thread, since it seems not to be related with the Roses and Wine

10
Hi everyone,

I'm new here and new to FF8 modding as well, so sorry if I state something obviously wrong or any other mistake like that.
Since I'm an absolute lover of Nobuo Uematsu's music (I've seen the Distant Worlds show this year in Paris : absolutely amazing ), I've obviously found myself here in no-time while searching for a way to improve the sound quality of my PC-version FF8, since it seemed quite poor compared to the original PSX version.

That's why I've tried the Roses and Wine mod. Before complaining about what's not working (yes, that's why I'm here ^^), I would like first of all to thank warmly everyone who has been working on this project, since it is a great idea, especially DLPB who seems to have spend a lot of time and work on it.

So, here's the problem : I haven't managed to make it work.
A few things first : I have a GeForce 650 twin-frozr and a Windows 7 64 bit.
EDIT : i have the french version installed

In order to install it, I have followed these steps :

1 - installing the game with the original CD

2 - patched it with the 1.2 non geforce version (since I've read here that the geforce version was not necessary)
I've just copied the files in the archive in my installed game folder, replacing the original exe and dll, is that correct?

3 - installed the aali's driver that i've downloaded here : http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip
I've extracted all the files directly into my installed game folder, replacing again what needed to be replaced, if any (don't remember).
I've followed the step described on the last post of this thread : http://forums.qhimm.com/index.php?topic=8306.25
EAX unified was already installed by the game on its original installation
I touched nothing on the ff8_opengl.cfg since it didn't seem necessary after reading it.

When I start the game, it crashes immediatly after the Eidos screen title.

Here is the app.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Émulé]
GUID={0xd70853ae,0x7ca9,0x4425,0x9f,0xd4,0xf8,0x3f,0x8f,0x0,0x6d,0x6a}
PORT 1: Microsoft GS Wavetable Synth [Émulé]
GUID={0x29813ec9,0x1787,0x4bbf,0xbd,0x98,0xa3,0x1f,0xe3,0x32,0x40,0x20}
PORT 2: Track16 [Émulé]
GUID={0xa082f2f8,0x72f,0x498d,0x92,0x8b,0x85,0x2,0x8f,0xcc,0x9,0x6b}
PORT 3: Track16 [Émulé]
GUID={0x9a1eb34f,0x6bbd,0x4b80,0xad,0xd9,0xc7,0x86,0x8f,0xf7,0xf6,0x95}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception


What am I doing wrong? Thank you in advance!

11
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-12 17:04:47 »
Well, ff8config is automatically started the first time, so this is an unavoidable step anyway ;)

12
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-12 12:53:41 »
Answering DPLB's PM : there's a message from the forum telling me I can't send PM's.
So I will post my log here as soon as I come back from work.

EDIT :

Here is the app.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Émulé]
GUID={0xd70853ae,0x7ca9,0x4425,0x9f,0xd4,0xf8,0x3f,0x8f,0x0,0x6d,0x6a}
PORT 1: Microsoft GS Wavetable Synth [Émulé]
GUID={0x29813ec9,0x1787,0x4bbf,0xbd,0x98,0xa3,0x1f,0xe3,0x32,0x40,0x20}
PORT 2: Track16 [Émulé]
GUID={0xa082f2f8,0x72f,0x498d,0x92,0x8b,0x85,0x2,0x8f,0xcc,0x9,0x6b}
PORT 3: Track16 [Émulé]
GUID={0x9a1eb34f,0x6bbd,0x4b80,0xad,0xd9,0xc7,0x86,0x8f,0xf7,0xf6,0x95}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception

There seems to be a path not configured properly somewhere, because nothing will be found on c:\ff8
I've tried all the steps again, and this bug already shows up on step 3, after installing Aali's drivers.

I still can't send private message, sorry!

13
Troubleshooting / Not related to Roses and Wine (for FF8)
« on: 2013-06-12 07:53:02 »
Hi everyone,

I'm new here and new to FF8 modding as well, so sorry if I state something obviously wrong or any other mistake like that.
Since I'm an absolute lover of Nobuo Uematsu's music (I've seen the Distant Worlds show this year in Paris : absolutely amazing :D), I've obviously found myself here in no-time while searching for a way to improve the sound quality of my PC-version FF8, since it seemed quite poor compared to the original PSX version.

That's why I've tried the Roses and Wine mod. Before complaining about what's not working (yes, that's why I'm here ^^), I would like first of all to thank warmly everyone who has been working on this project, since it is a great idea, especially DLPB who seems to have spend a lot of time and work on it.

So, here's the problem : I haven't managed to make it work.
A few things first : I have a GeForce 650 twin-frozr and a Windows 7 64 bit.
EDIT : i have the french version installed

In order to install it, I have followed these steps :

1 - installing the game with the original CD

2 - patched it with the 1.2 non geforce version (since I've read here that the geforce version was not necessary)
I've just copied the files in the archive in my installed game folder, replacing the original exe and dll, is that correct?

3 - installed the aali's driver that i've downloaded here : http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip
I've extracted all the files directly into my installed game folder, replacing again what needed to be replaced, if any (don't remember).
I've followed the step described on the last post of this thread : http://forums.qhimm.com/index.php?topic=8306.25
EAX unified was already installed by the game on its original installation
I touched nothing on the ff8_opengl.cfg since it didn't seem necessary after reading it.

4 - installed the Roses and Wine mod, selecting all the musics

When I start the game, it crashes immediatly after the Eidos screen title.

I've tried things in another order (1-2-4-3) and the game starts with a few graphic bugs (some black spots on the pre-rendered backdrops) and no music at all.

Could someone please tell me what I'm doing wrong or missing? Thank you very much in advance!

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