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Messages - caveira

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-11 16:33:00 »
Think that may have been the memory leak issue. It's a random crash when you run out of memory after been playing a while. Did you make it past that scene yet?

Hi! Thank you for answering.

No, i've never get past that screne. It was a screne where there was a fast blinking white background, mixing cloud's and sephiroth's faces.

Do you think of a solution for this case?

Edit: Ive started again, and now i got some blinking green background in some cutscenes. I found out another thing, when i was playing before the first crash, inside the shinra mansion, it was all black, i couldnt see the path to sephiroth but i thought it was normal. So probably im having some trouble with the lights, or something?

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-11 16:07:57 »
Hello everybody!

I've modded ff7 following all the steps, then i used a save from the non-modded game, and started playing. Everything went normal, but after a big cut-scene, when Sephiroth faces Cloud inside Jenova's chamber, my game crashed (after playing for like 1,5h.

I really need some help, please...




This is the APP.log:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2875
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

ERROR: failed to stat file C:\Games\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Specs:
Code: [Select]
Sansung Laptop
i7-3537U 2Ghz @2,5Ghz
8Gb RAM ddr3
Windows 8 64bits
Intel HD Graphics 4000

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