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Messages - Jwguy

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-14 06:36:10 »
Unfortunately, it no longer seems to work, and just breaks down and crashes at random intervals.

I guess this really doesn't work with the Steam Re-Release.  :cry:

2
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-14 03:27:58 »
This doesn't seem to work on the Steam 2013 version. I followed the instructions, but some steps seem to be out-of-place or non-applicable (For example, step 9 doesn't look anything like what it does in your screen shots.)

I'm using the torrent package, with all the mods, but when I start the game with 1920x1080, it crashes, immediately. It will load the title screen when I remove "Preserve Aspect", but it crashes immediately after selecting New Game in the same manner, with only a black screen.

After working with the Game Converter, I was able to get past this and start the game. Immediately after starting the game, in the first FMV while the stars are moving, the game crashes. The Applog returns the following:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
ERROR: unhandled exception

I made sure to set my Sound Device in FF7 Config. There were a few errors (Mostly just the incorrect number of files errors from Menu Overhaul) that came up during installation, like the following, which appeared twice:

Quote
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Has this been tested? Or was it just stated that the Steam version would work with it on the assumption that it was the same version as the 2012 Square Enix one? Or am I just doing something wrong? I'd really like to play the game with these mods, and I appreciate the work you've all done with this, but it's looking increasingly like it can't be done.


EDIT:

With a little luck and some setting changes, I've managed to get into the First Reactor and through a few battles, to the first save point. Hopefully, no more errors will appear~ Now, I just need to configure my Xbox 360 controller to work with it.

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