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Graphical / Re: [REL] Magochocobo Final Fantasy VIII characters textures
« on: 2013-12-20 20:50:23 »
If steam FF8 is like steam FF7 then it is using DirectX and not OpenGL. The proof in this was the shader files for FF7 which are in FX format and using PS2_0 which only allows a small instruction count. So I side loaded my own DirectX DLL for FF7 and that worked, which furthered the proof FF7 was using DirectX now for the steam version.
A custom openGL driver for steam FF7 therefore is impossible. I have a feeling the same for FF8. What we can do is compile our own DirectX but to what end, I don't know. Check out SweetFX for examples of side loading your own directX DLL.
A custom openGL driver for steam FF7 therefore is impossible. I have a feeling the same for FF8. What we can do is compile our own DirectX but to what end, I don't know. Check out SweetFX for examples of side loading your own directX DLL.