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Messages - Velias

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-13 03:30:05 »
Great job! I was just about to say it would take me a while before finally finishing the game (wanted to try killing all WEAPON first) but I guess everything is fine now.

Okay that's cool. Sephiroth's L3 limit was too strong for Behemoth so it was no problem fighting him lol.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-10 01:54:08 »
1 ~Okay so L4 will replace Waterkick?

2 ~ No it's not annoying but a little weird since he doesn't get off right. I just make sure not to get off when I'm very close to towns or by mountains.

3 ~ Oh okay cool. I haven't mastered Contain yet but it's nice to see new skills. I'm going to make sure I run from Behemoth when I raid Midgar, lol!

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-09 16:40:55 »
I'm updating it right now. Once again, I have some more bugs to report.

1 ~ Dyne learned Waterkick on level 4 limit (I laughed so hard on this one considering his leg is injured) but can't learn Catastrophe

2 ~ Sephiroth getting off of a chocobo is a little glitchy as his body goes all over the place before landing correctly(at one point it froze the game but that hasn't happened since then).

3(maybe) ~ Not sure if this is a bug. Did you purposely change Contain materia to use different animations?

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-07 19:35:24 »
Okay I'll check it out a little later. As far as Palmer goes, I know he summons the chocobo but the chocobo itself can get a limit break. Are you saying that once Chocobro uses it's limit, it gets an additional +100% for all stats?

Edit: Just noticed that Yuffie's ultimate weapon, Conformer, isn't usable during battle. It will crash the game. I've yet to check out the other ultimate weapons.

After Cid's rocket hits meteor, the game freezes but you can still hear the noises.

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Not a bad idea. I've played the game numerous times as Sephiroth as the main character, sort of gets annoying seeing him say Cloud's lines. Anyway, I'm not too sure of exactly what to have him say but having him arrogant or very sure of himself may help (obviously lol). Having Tifa dislike him but forced to work with him or something.

I can't remember the source where I found this bit of information but I remember reading that originally, Square had plans of having Aeris and Sephiroth like each other. Since they changed plans, they only gave her a similar hairstyle(the bangs and long hair). Could be false though so don't take my word on that.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-06 04:07:32 »
No problem, I'm glad to help.

Cool, I'll be updating everything and testing it out very soon. I'l be sure to update you if I catch anything else! As always, keep up the good work good sir!

Edit: Trying to obtain Beta from Midgar Zolom is hard. When I fight him, he tends to knock one person away. But just before he can, the game crashes.

Edit2: I just noticed that Chocobro can gain a limit but there isn't a special attack, it just does the same thing.

Also, when Elena(Tifa) is trying to help Cloud(Sephiroth) remember his past by going into Nibelheim, I get the same problem as I did before when the colors are distorted. I can continue from there until I reach the part when I have to look inside Tifa's(Elena's) room. The game freezes just before I can look inside and the text is messed up throughout that whole thing.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-05 22:32:50 »
Ah, I understand now. I have just a couple bugs to report this time around.

1 ~ When using Dyne's L2 limit on more than 3 enemies at once, the graphics get distorted. After the battle is over, it still looks weird as the menu or anything with text is all screwy.

2 ~ After climbing to the top of the mountain at the beginning of disc 2(after killing the 2 headed dragon). the game glitches much like it did with Aeris' death scene. I'm not able to see the cutscene or go down the mountain at this point.

I suppose I would have posted it earlier had I not been grinding my characters and getting a few Dragon Amulets.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-05 00:00:19 »
Oh okay, no problem.

I don't think I worded the part about limits right but I think I know the answer now so no problem. But are you saying that the limit breaks you must find have nothing in it's place (aside from Diamond) or did you mean that they just can't use the original animations for something like Cosmo Memory? I figured that they won't be able to use the original animations for those limits.

Sorry for the late reply. Yes, I mean to say that just before the cutscene shows, the game freezes but the sound was still playing.

Thanks for the update! I'll patch it all right now and will let you know if I find any other bugs/glitches. Keep up the great work!

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-04 18:06:17 »
This is a great mod Jeet! I have a short list of bugs/glitches to report though.

1 ~ In some scenes, Sephiroth reverts back to Cloud. The first time on the train where you have to speak with Jesse, Cloud's head appears instead of Sephiroth's (This was before you updated the mod so I don't know if it is still the same). Or like the one at the end of disc one (which I am unable to continue) where Sephiroth is about to kill Aeris, he changes back into Cloud.

2 ~ Since you've updated the mod, I don't have to report the error with Elena. But did you mean to disable the other limit break slots for those characters that can only use 1 limit per level? Normally Vincent only have 1 limit per level but everyone else have 2 limits per level. Is there a way to change this in your mod so that characters like Dyne, Reno, Dark Nation, etc have a build like that or would it cause a problem?

3 ~ Lastly, I've converted the game from psx to psp and I'm at the end of disc one. Just as the movie scene plays when Aeris dies, the game freezes. Though I'm not really sure if this is the mod's problem or if something went wrong when converting the game from psx to psp, I can't get past that part of the game.

Other than that, the game runs quite well. I look forward to the next update!

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