Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - farmboy0

Pages: [1]
1
General Discussion / Re: Anyone got BmCview?
« on: 2015-07-23 19:34:37 »

2
General Discussion / Re: Patch 1.02 EN
« on: 2015-03-27 23:52:42 »
try patches-scrolls.de

3
I use PyDev based on eclipse.

4
Does anyone have a mirror of the source code handy?

This Url will last 7 days.
http://wikisend.com/download/445532/Kimera_097a_src.7z

5
General Discussion / Re: latest kimera source?
« on: 2014-06-04 21:35:30 »

7
Is there any documentation how the driver has to interact with FF7 so the game can tell the driver what to draw and where?

8
Maybe you can get source code off the older driver from Saint's high res if you ask him and start off from there? i dunno
http://forums.qhimm.com/index.php?topic=3203.0
I dont think this will help. As far as I understand Saint's work he patches the exe directly to tell FF7 to run in a higher resolution.

9
The known problem with FF8 backgrounds not rendered correctly is not on the first page. At least I couldnt find it after just reading it again.

10
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.

11
General Discussion / Re: FF8, 100 Draw cheat? (PC)
« on: 2013-10-06 16:12:34 »
Thanks for the reply but unfortunately the trainer offered there doesnt really do that.
And I havent found one that does either.

12
General Discussion / Re: FF8, 100 Draw cheat? (PC)
« on: 2013-10-06 13:18:16 »
Is there anything out there to make this kind of cheat happen?
Currently Im helping myself with Hyne but its inconvenient to exit the game everytime.

13
I am getting graphical corruption in FF8.
The backgrounds are sometimes not drawn correctly.
Could this be a driver problem?
Im using the ATI 13.4 driver for a Radeon 7700.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11927 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xe9a2b4d8,0xbe59,0x4d7b,0xbf,0x75,0x6a,0xf2,0x15,0xef,0xdc,0xb5}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x54dd682d,0x712f,0x48e8,0x93,0x96,0x81,0xb0,0x12,0x65,0x14,0x8a}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
Cannot open Movie File: C:\Spiele\FF8\Publish.pak
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\go\gover\gover.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=0, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
WM_CLOSE
ERROR: unhandled exception

14
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-06 12:31:12 »
Hi DLPB,
Im really looking forward to your retranslation.
When I played FF7 when it came out I had a really hard time following the story
because many sentences just didnt make much sense.
I hope when your project is done that will change.  ;)

I guess what I want to say is that I appreciate your effort very much.
Cant wait to see the final result.

15
Hello everyone,
I thought you might like to know that I have written a small plugin
for Total Commander which can open, extract and modify files in FF7 lgp archives.

The current version is 0.2.
Get it at https://github.com/farmboy0/lgpwcxplugin/raw/master/releases/lgpwcxplugin_0.2.zip

For installation instructions see https://github.com/farmboy0/lgpwcxplugin

Feedback is welcome.
Please enjoy.

Pages: [1]