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Messages - Israphil

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-10-26 08:10:07 »
Hey guys! I installed the whole package and it really works like a charm!
However I have one (simple?) issue? Been playing for an hour now and everycutscene are in an "old version", like it was back then.

How can I get it to all look like this : http://www.youtube.com/watch?v=RPt68eVe0P0 ?

Ty :)

2
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-10-07 00:31:50 »
Got my mistake. I missed the step 1 on first install -_-. Uninstalled evrything and modded again, works like a charm! I'm only at intro and I can't see the weapons on mercenaries Avalanche, but nothing hard.

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-10-06 21:52:03 »
Hey guys! Decided to go thourgh FF7 and heard about this awesome mod but can't make it work. Here are some details:

I run on Windows 8@64. My game is on steam. I put the patch directly on the steams/FF7 folder. My steam games are all relocated on a non-system hard drive.

I followed all the step on the tutorial, didn't get any error message but when I was launching the game, I'd get a black screen followed by a windows error box that forces me to close the game.

I chose my sound driver, I'm launching through FF7BootLoader and specified via the Nvdia control panel to not use the integrated graphic but the high performance ones.
Here was my applog:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

That's it. The windows error box was saying this (sorry for the french, my OS is in French):
Quote
Signature du problème :
  Nom d’événement de problème:   BEX
  Nom de l’application:   FF7.exe
  Version de l’application:   0.0.0.0
  Horodatage de l’application:   35feae6f
  Nom du module par défaut:   ff7_opengl.fgd
  Version du module par défaut:   0.0.0.0
  Horodateur du module par défaut:   4dfd1f39
  Décalage de l’exception:   0002b8a4
  Code de l’exception:   c0000417
  Données d’exception:   00000000
  Version du système:   6.2.9200.2.0.0.256.48
  Identificateur de paramètres régionaux:   1036
  Information supplémentaire n° 1:   667e
  Information supplémentaire n° 2:   667ece240e97e09bfb4cfda33032a805
  Information supplémentaire n° 3:   1229
  Information supplémentaire n° 4:   1229e5a14dd16b48929606d89fc5aa4d

So i figured something was wrong with ff7_opengl.fgd. I did my research, and followed this tutorial to try solve the problem : http://forums.qhimm.com/index.php?topic=8306.25

I did a backup of my first install  + modding before that though. Now I still have the black screen, then the game quit without any windows error message, here is the newapplog :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Gaming stuff\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: D:\Gaming stuff\Steam\SteamApps\common\FINAL FANTASY VII\Data\battle/battle.lgp
I chekd, I don't have any Battle.lgp files in my folder...
I don't understand where the problem is coming from, if anybody has an idea... Thanks a lot!

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