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Messages - johnthrell

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Sorry if i did not explain it clear enough

so you maxed your stats and it took a long time to get a yellow chocobo ? not sure how this is an issue in black chocobo.

Basicly, it did not advance to any level chocobo, no matter if I used Carob nuts captured fair and square, or generated in Black Chocobo, I would only get a normal chocobo non black chocobo generated normal chocobo's but having their stats altered but raced fair and square, same effect with black chocobo generated and stat altered ones too, class changed as well. I'm still building up to test ones for non generated and with non generated carob nuts, but it just seems odd that after ten tries on both previous tries with s class chocobo's with a carob nut that no green or blue chocobo's breed normally without  spawning them in Black Chocobo. If it's not a glitch, please forgive me, but it just seemed like an odd occurrence.

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Please make sure when you changes stats that you change the BASE MP and BASE HP as the Maximum values are calculated by the game at run time. if that is not what your saying please describe your issue better.

As for the base MP issue, I did set the base MP appropriately, since I boosted everyone's stats at the beginning, and before saving it to back into game, made sure the MP was refilled to norm as well and saved. But when I loaded it back up in game, the base and total mp were still different than what it was set in Black Chocobo. The Magic and Summon  Materia, individually, not joined into master materia for magic and summoning, still set when equipped in any slot, regardless of armor or weapon, the MP to 10 max. Regardless if it was attack, healing, or support materia, and all summons by themselves individually when equipped in a slot, set it to 10 MP maximum, Turning a whole set into a master set fixes it, but you can't use master materia with blue materia combo's like the final attack-revive combo. Again I apologize if it' not a Black chocobo glitch, but having materia that turn your MP to a level that you can't even use magic kind of make using magic a moot point.

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First off, let me say your  V1.9.8 is wonderful and very well thought off. I did run into two things, I don't know if they are bugs or not, but I thought it would be worth mentioning:

1. After editing and maxing out the stats of a male and female normal chocobo caught(not created) and after getting them up to s class in normal racing, I noticed the normal nuts for getting river or mountain chocobo's (carob nuts) only produce regular chocobo's after 30 tries. While I also tried it with created and modified chocobo's as well, same results. I don't know if it's a bug or not, or the randomness generator always denying, but I thought it was worth a mention, as it might apply to higher level chocobo's too.

2. when I was working on getting materia set up so I could go after the weapons, and I was all set, I looked at cloud, and saw he had 10 MP? I checked his status, it was 10 out of 10 mp. I tested every materia, and tracked it down to the Individual green and red materia. When equipped, created at master level, first level, it does not matter, it knocks you down to 10 out of 10 mp. If you use the blue materia combo's like for example final attack-revive it will cast life 2, but because you only have 10 mp, it will not work, and you die. I tested it with new materia after the previous one gets mastered, and ones bought at stores, same results. While I am no expert, and I hope it's not in the steam version of FF7, but if it is a bug in 1.9.8, I thought you should know.

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