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FF7 Tools / Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« on: 2013-10-11 20:15:34 »
Sorry if i did not explain it clear enough
Basicly, it did not advance to any level chocobo, no matter if I used Carob nuts captured fair and square, or generated in Black Chocobo, I would only get a normal chocobo non black chocobo generated normal chocobo's but having their stats altered but raced fair and square, same effect with black chocobo generated and stat altered ones too, class changed as well. I'm still building up to test ones for non generated and with non generated carob nuts, but it just seems odd that after ten tries on both previous tries with s class chocobo's with a carob nut that no green or blue chocobo's breed normally without spawning them in Black Chocobo. If it's not a glitch, please forgive me, but it just seemed like an odd occurrence.
As for the base MP issue, I did set the base MP appropriately, since I boosted everyone's stats at the beginning, and before saving it to back into game, made sure the MP was refilled to norm as well and saved. But when I loaded it back up in game, the base and total mp were still different than what it was set in Black Chocobo. The Magic and Summon Materia, individually, not joined into master materia for magic and summoning, still set when equipped in any slot, regardless of armor or weapon, the MP to 10 max. Regardless if it was attack, healing, or support materia, and all summons by themselves individually when equipped in a slot, set it to 10 MP maximum, Turning a whole set into a master set fixes it, but you can't use master materia with blue materia combo's like the final attack-revive combo. Again I apologize if it' not a Black chocobo glitch, but having materia that turn your MP to a level that you can't even use magic kind of make using magic a moot point.
so you maxed your stats and it took a long time to get a yellow chocobo ? not sure how this is an issue in black chocobo.
Basicly, it did not advance to any level chocobo, no matter if I used Carob nuts captured fair and square, or generated in Black Chocobo, I would only get a normal chocobo non black chocobo generated normal chocobo's but having their stats altered but raced fair and square, same effect with black chocobo generated and stat altered ones too, class changed as well. I'm still building up to test ones for non generated and with non generated carob nuts, but it just seems odd that after ten tries on both previous tries with s class chocobo's with a carob nut that no green or blue chocobo's breed normally without spawning them in Black Chocobo. If it's not a glitch, please forgive me, but it just seemed like an odd occurrence.
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Please make sure when you changes stats that you change the BASE MP and BASE HP as the Maximum values are calculated by the game at run time. if that is not what your saying please describe your issue better.
As for the base MP issue, I did set the base MP appropriately, since I boosted everyone's stats at the beginning, and before saving it to back into game, made sure the MP was refilled to norm as well and saved. But when I loaded it back up in game, the base and total mp were still different than what it was set in Black Chocobo. The Magic and Summon Materia, individually, not joined into master materia for magic and summoning, still set when equipped in any slot, regardless of armor or weapon, the MP to 10 max. Regardless if it was attack, healing, or support materia, and all summons by themselves individually when equipped in a slot, set it to 10 MP maximum, Turning a whole set into a master set fixes it, but you can't use master materia with blue materia combo's like the final attack-revive combo. Again I apologize if it' not a Black chocobo glitch, but having materia that turn your MP to a level that you can't even use magic kind of make using magic a moot point.