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General Discussion / Re: [FF7RV] Revelation Compendium
« on: 2026-06-08 23:14:10 »
June 2026 Highlights by Categories
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World, Exploration & Locations
Story & Characters
Gameplay & Combat
Minigames
Development & Release
There ain't no gettin' offa this train we're on!
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World, Exploration & Locations
- Exploration is significantly larger than Rebirth
- Content volume is equal to or greater than Rebirth
- The entire world map is connected and explorable via the Highwind, obtained about 4-6 hours after beginning of the game
- Highwind enables seamless world travel; reaching one edge of the map loops to the opposite side
- Fast travel unlocks after first visiting a location
- Players can parachute from the Highwind and instantly fast travel back to it (directly in flying mode or back inside Highwind)
- Highwind serves as the party's mobile base with both exterior flight and interior exploration
- Collected items are displayed inside the Highwind
- Highwind interiors, crew dialogue, and available quests evolve throughout the game
- Story briefings are held aboard the Highwind after major story arcs
- Vertical exploration is greatly expanded through Pico, parachuting, and aerial traversal
- Pico is the sole Chocobo companion; as Pico grows, it gains new traversal abilities, eventually allowing gliding and flight
- By helping Pico grow you can reach new areas
- As you explore the world map, you can rescue various Chocobos and build relationships with them, and the number of Chocobos will increase
- All Rebirth regions return but are altered by Weapon-induced tectonic shifts; familiar locations feature changed terrain and maps
- New locations include Icicle Area, Northern Cave, Rocket Town, Wutai Region, Mideel Region, Midgar outskirts, the Underwater World, and various islands
- Rocket Town possible to visit in the second half of the game
- Rocket Town restricts Chocobo use; vehicles are used instead
- Gold Saucer doesn't play a major role in the central narrative, but it'll feature its own contained side story
- The Buggy does not return, though similar truck-like vehicles are available
- Bone Village will not be present, but Northwood and the Temple of the Ancients, we’ll be able to revisit
- You won’t be able to visit all of the Midgar slums or all the streets you were able to go around in
- Some locations remain locked behind story progression
- Northern Cave becomes temporarily inaccessible due to a Weapon appearance
- Quests can span multiple regions, and players largely choose their own exploration order
- Different progression routes can lead to substantially different gameplay experiences
- Each region contains unique activities, mechanics, and interactive elements
Story & Characters
- Black Materia is activated at the beginning of the game
- Sephiroth's will summons the Meteor
- Apparently, around the beginning of the game we might land in Icicle Area and reach Northern Cave
- Chadley works on the Highwind conducting Meteor research and plays a significant part in the main story
- Core themes are Resolve and Choice
- Revelation title was chosen by Nomura to reflect revealing hidden truths and answering players' questions
- Revelation title can be read as 'Liberation' too, as per the katakana
- Player choices affect quests, side content, story presentation, and overall progression
- Experiences can differ greatly between players, but all paths lead to a single ending
- More story sections feature impactful player decisions
- Some of the choices that we make may alter what the player perceives about each character
- Zack appears at key points, receives increased screen time
- Other guests join in as playable characters at key points
- Wutai features a politically driven storyline
- A new 'baby' Weapon is seen in Mideel region (although it doesn't look into the larval stage anymore, instead in a juvenile stage)
- Some Weapon will be mandatory to fight, while others not
- Deepground and related characters (Nero and Weiss) might appear in Midgar
- Affection mechanics focus on exploring individual character stories (not solely from Cloud's perspective)
- Tifa vs. Scarlet "slap" fight returns
- Revelation concludes the Final Fantasy VII Remake Series
Gameplay & Combat
- Core combat system from Rebirth returns
- Weapon battles feature unique mechanics, gimmicks and gadgets while using the regular battle system
- Optional non-story Weapon encounters can be challenged freely
- Vincent: Primarily fights with ranged firearms. Can freely switch into and out of Beast Mode. Beast Mode has no time limit and shifts him to melee combat
- Cid: Dragoon-inspired spear user specializing in aerial combat. Uses teleportation, piercing, wide-area, and support-oriented abilities
- Function Integrated Tactical Suitwear (FITS): augment your combat capabilities (job-inspired character customization system)
- Once the FITS system is unlocked, four FITS unlock simultaneously for every character changing their appearance (total of four unique jobs)
- Each FITS will bring changes to the parameters, techniques and abilities available to the character
- Allows role specialization, each character starts as a Freelancer, then one can choose other FITS, such as Warrior or Black Mage
- FITS progression is shared across the party, including the skill tree
- FITS: Cait Sith’s moogle gets dressed up too
- Character skins allow you to choose your favourite costume while retaining your FITS bonuses
- Additional character skins can be collected during the game
- Along with the many new costumes, there will also be those already seen in Rebirth
- Weapon skins let you keep the look of your preferred weapon
- Combat progression is primarily tied to battle-focused side content
- Chapter Select will be available
- Knights of the Round is obtainable
- Once the game is over, there will be some super bosses that are even stronger than the final boss
- Open exploration can lead players into areas with enemies far above their current strength
- Customizable ringtones for Chadley's call
- Level 99 cap
Minigames
- Minigames remain plentiful
- All minigames are optional
- You can adjust the difficulty of the minigames
- Minigames can be skipped entirely
- Rewards focus on cosmetics and customization (such as character skins and weapon skins)
- Minigames are largely disconnected from combat progression and trophies
- Combat-related rewards have been shifted to battle-oriented side content
- Queen's Blood is back, with expansions to both the game rules and the story behind it
- The Queen's Blood storyline will feature Red XIII as its protagonist
- The Snowboard minigame will be also available at the Gold Saucer Speed Square
- New minigames available at Gold Saucer
- Everyone in the game has become obsessed with Queen's Blood since the end of Rebirth, just as many IRL players did
- Wonder Square has been completely taken over by Queen’s Blood content
- "Slap minigame" fight between Tifa and Scarlet will be a thing and a lot of effort went into it
Development & Release
- Marketing focuses heavily on gameplay systems, depth, and player freedom
- UE4 was kept to speed up development
- UE5's Nanite similar rendering system was created in-house (since Remake)
- Development inspirations include The Witcher 3: Wild Hunt, Hogwarts Legacy, Horizon series, Crimson Desert (and others)
- No design restrictions resulted from multiplatform development
- Development resources were prioritized toward concluding the trilogy rather than expanding side stories
- DLC could be taken in consideration if there is demand
- New English Sephiroth voice actor is Travis Willingham
- The game is in its final polishing stage
- Playable demo might be showcased during the months when these events take place: Tokyo Game Show, PAX, Gamescom
- Release planned for Spring 2027, launching Simultaneously for all platforms
- Players who have played FFVII Remake will receive the Choco & Moogle Summon Materia
- Players who have played FFVII Rebirth will receive the Phoenix Summon Materia
- Resolve serves as the team's central development philosophy, representing both the characters' determination and the developers' commitment to a definitive conclusion
There ain't no gettin' offa this train we're on!

