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Scripting and Reverse Engineering / Re: Multi-Command Materia
« on: 2014-05-14 04:45:29 »Does it actually not do that with this change?Let me clarify that. I'm pretty sure it's all working as intended.
- The issue I was having was with the Throw command still alternating to Coin when the level two command was unlocked, even if I did not place Coin on the materia in question. The last edit you posted resolved that issue.
- The Coin command still alternates, the Throw command does not.
- If Coin and Throw are on the same character they will be listed separate and Coin will alternate, while Throw will not.
This is virtual and real address offsets. It really only depends on how you're looking at the code. The real offset is the one in parentheses and where you'll find the bytes in a hex editor.Is there a standard offset from the virtual to real address? Meaning, can I take a virtual address I see posted and offset it by a set amount to always arrive at the real address?
I see some of your posts that just give the virtual address and I'm trying to find a way to convert those.
The virtual addresses are memory offsets when the program is running in memory...I use HxD and it seems to only display the real address. I thought after reading this I might be able to see the virtual address if I opened the ff7.exe while I had the game running, but it still displayed the real address. Feel free to laugh at me if that was ridiculous.
