Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - THESQUALL93!!

Pages: [1]
1
Hi there, so I'm just passing and wanted to try this mod, after having hard time to install it I run into an issue, the gameplay change seems to work perfectly fine, however I just don't have music at all just the sound effect, so this isn't an issue that make the game unplayable by any mean, but is there someone that run into that issue and know how to fix it ?

On the mod itself I only played up to Ifrit for now, want to say the mod seems quite easy compare to Requiem and Reloaded Mod (the only other FFVIII's mods I've played for now), but I acknowledge that this is a Rebalance Mod not an Hardtype Mod so that's a nice change of pace for me, it feel not hard but not Vanilla easy at the same time for now. I also like the Draw cap removal that's a really nice change here make the early game faster when tring to draw the early magics. Just I think a source of Double might be to early, it completly trivialize Ifrit all you have to do for him is spam Double Blizzard, use Double Cure when he uses Lava Burst and single Cure when he jumps (the damage from fire aren't an issue), I didn't check if the source reload with time, but if it does then it's nice.

Now I have some questions :

-I saw a lot of people play a lot with Card Mod with this mod, and so I'm gonna I am that weirdo that absolutly despise that mini-game and found it boring, so here's my question : How much is Card Mod necessary ? Can we finish the mod without it ?
-I saw you remove the Damage cap for many attacks, but saw on stream that there is still spells capped at 9999 so which spells/ability had the damage cap remove exactly ?

I can answer some of your questions. All attacks have had their dmg caps removed i believe. Towards the end game its not uncommon to be hitting over 30k dmg with squall using darkside with max strength. As for card mod I've barely used it and have been completely fine.

2
Auto-Potion will trigger whenever a character receives damage when their remaining HP are at 50% or less. It will also trigger when a character is currently still above 50%, but is hit by an attack that puts their HP below 50%. This is how it works in the base game as well, but X-Potion and Elixir were removed from the pool for balancing reasons, so Hi-Potion+ combined with Med Data is the way to go if you would like to use this Ability.
Yeah i figured it out, I'm enjoying the balance of the late game so far. bahamut was challenging but he wasn't stupid hard. I got lucky and was able to squeeze out two renzokukens before he killed me.

3
Posting again sorry, How does auto potion work again? I have it on zell along with auto shell, and Med data. Is there something i'm doing wrong? my lowest level potion is hi-potion+ I never used this ability in the original so i have no experience with it.  Does the character in question have to be in critical hp for it to trigger after they've been hit?

4
Hey Squall93,

I re-checked Propagators with only this mod and SeeD Reborn installed, including getting Game Overs and reloading, but couldn't reproduce the issue. So it's probably something else causing this.

As for the high Darkside damage, especially when hitting an elemental weakness, I think 10k per hit is ok on the Propagators (it's around the same as what Rinoa can do with Double -aga spells at this point). Even though they are now immune to Death and Odin, I wanted to leave a few options to get rid of them quickly, since you have to fight so many of them. Most other late-game bosses will have higher Vitality and of course much more HP than the Propagators, so if you fear that Darkside will break your remaining game, it won't, since there's only one Darkside copy in this mod anyway.

Well, I hope the late-game won't disappoint. Feel free to share any further impressions :)

It's been quite good so far, I am getting similar  crashes when im fighting jumbo cacutar, My game just might be messed up on my end. It  might also  have something to do with darkside that's when it seems to crash most of the time.  I'm not sure though. I didn't die all that often in the early game. I might test dying in the early game then reloading and using darkside and see what happens.

5
Hi, Callisto really love what you've done with this mod. I'll probably never go back to vanilla after this play through. I don't know if this is from the mod or not but the game has crashed on me multiple times, i'm on the Ragnarok after saving Rinoa. The game crashes randomly during the propagator fights.  squall will go to attack the enemy and the game will freeze up and I have to alt f4 to close the game. it only seems to happen AFTER  i load a save from death. I'm on windows 10 and running all the mods from the lunatic pandora's installer. Again this mod is amazing I love that you don't have to avoid fighting until end game to make leveling feel worthwhile, and the draw cap being removed should've been in the base game. Keep up the great work i'll post again if i'm able to get past this current segment.   

I was able to beat them and get past it, definitely only happened when i reloaded after a death tho. I was able to save in between each pair and was fine, loved what you did with those fights you actually have to pay attention to their weaknesses. Also is squall supposed to be doing over 10k dmg with darkside and having the enemy elemental weakness on his weapon? Squall is in his mid 60's levels wise. Im excited to fight bahamut. :)

6
Hi, Callisto really love what you've done with this mod. I'll probably never go back to vanilla after this play through. I don't know if this is from the mod or not but the game has crashed on me multiple times, i'm on the Ragnarok after saving Rinoa. The game crashes randomly during the propagator fights.  squall will go to attack the enemy and the game will freeze up and I have to alt f4 to close the game. it only seems to happen AFTER  i load a save from death. I'm on windows 10 and running all the mods from the lunatic pandora's installer. Again this mod is amazing I love that you don't have to avoid fighting until end game to make leveling feel worthwhile, and the draw cap being removed should've been in the base game. Keep up the great work i'll post again if i'm able to get past this current segment.   

Pages: [1]