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Releases / Re: FF7 create new fields
« on: 2025-01-25 06:10:19 »
Happy New Year Shampignon! Keep up the great work. I'm looking forward to being able to download your 1.0 mod from 7th Heaven.
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Yeah I see it now, I will add it either to ESUI or catalog.
Regarding the world map request earlier in the thread, a new one did get added back when I released the widescreen version of ESUI as the author never responded to me, the new one in ESUI was done by myself. Rescaled and enhanced from the stock world map, with increased contrast as well against background.Hey Chrysalis,
Bonez added a very good world map on finishing touch and we still have the older retextured world map in the catalog as well so is plenty of choices now.
Reusing things from the other minigame, i started to make this. For the final expansion of the mod story.
Hello it’s me again 😊looks absolutely amazing as always! Keep 'em coming!
After a long time we are together with the 4th remake of Final Fantasy VIII – Balamb Garden Dormitory. Well this kept me before itself to solve every detail about 2 weeks or more. I even learned a new software just to model the jacket. The room had a complicated architecture that if you are ever to change anything that would also affect the other side too so I had to plan everything one by one. Most time consuming objects were the jacket and the Griever.
Details were everything that made me to remake this room. Yeah thats a bookcase or laptop near Squall’s bed, there is a thin welding line in the wall, jacket had to be hanged onto roller etc. You will find a mid-day and night scene renders in the project. Hope you like them all, don’t forget to comment please.
Thank you so much, I would never leave remaking the game. Well I will take a look at what you posted but my main is 3d modelling and nothing else we may unite our skillsIf you are interested in having your creations be compatible with the game, I would suggest contacting McIndus. He's the main FF8 guy in the mod scene here. I am sure that he could give you the info that you would need to convert your work into a proper mod for the game.![]()
Tragedy:You might be interested to know that a musician has started to "restore" the Final Fantasy 7 OST using the original uncompressed samples that he tracked down over a number of years. He goes by the handle TSSF. He had already made a handful of tracks some years back, but he's starting over from scratch now.
https://www.patreon.com/posts/absolute-tragedy-76347992
I looked into seeing what FFNx had done, and as far as I can tell, it's the PS1 midi files used (someone correct me if I'm wrong). The original point of my project back in 2013 was to use the OST CDs as they are far better in sound quality than the PS1 midi files. It's a shame I lost so much work, and I'm going to get back to it as soon as I can (by Spring time at least). Just have way too many projects in queue right now. Very sorry about this false hope.
Sorry I was awol for so long. If they did the same obsessive editing and inclusion of missing intros that I did, then that's cool. If not, here's mine:Does your mod fix the music issue in the revelation scene about Cloud's memories? When he throws Sephiroth into the mako. That scene is bugged in every version of the game other than the original PS1 version.
https://www.patreon.com/posts/final-fantasy-pc-76339971
Hello !
Yes, I'm still working on new fields.
I completed a small extension for sector 7, but I haven't taken the time to make a video to share it. I'll do it soon, but for the moment, I'm working on a new cave : 17 screens created, and I haven't finished yet ! Then I will have to integrate them into the game (walkmesh, battles, enemies etc), so I won't be able to show the result for a while !
Thank you for your support
I have added the rescaled map into a test build and will post a link in the next few days, but I currently do not know the opcode for changing the world map transparency, it probably would be better disabled or with reduced intensity so I may look into it soon.
It seems that when the flag is toggled, it won't affect the music until you visit the next screen. When I get a bit of time, I could sit down and add the music behaviour change itself to each save point's toggle function so that it's being immediately changed rather than only taking effect when the next screen loads.
Would like to power up older weapons in some way, but think it needs a separate kernel or some way to modify the static values loaded in by the kernel while the game is running.
I'm about to run out of numbers, maybe it's time to jump up to 2.1 soon?
It'd be interesting to add the actual Masamune model for Cloud to use but I'm reluctant to replace other weapons for it.
Kind of, yeah. This is the extent of our capabilities though:
Right now it is exclusively a feature of Echo-s and can only be seen if also using either Finishing Touch avatars or Phoenix Tail Avatars. However, the idea is to eventually bring it to the base game (will still require one of the avatar mods).
The avatars are now supported in the ESUI controller addon which is a mod that enhances the vanilla gameplay, exactly as Bonez said it requires a avatar pack that supports the feature such as "Finishing Touch". They are also supported in the Echo-S voice acting mod which has a Midgar demo released.
I have added the rescaled map into a test build and will post a link in the next few days, but I currently do not know the opcode for changing the world map transparency, it probably would be better disabled or with reduced intensity so I may look into it soon.
Better late than never but i made my own FFIX Sounds FixMore complete than this one i have tested !
I fixed the sounds below :
- Some sounds used in the menu (the most used anyway).
- All magic spells (Black, White, Blue + the casting spell effect).
- All summons (Dagga and Eiko), include long and short versions.
- All skills/technics from characters (Skill, Dyne, Dragon, Flair, Elan, Swd Art, Swd Mag, Jump, Throw, Focus, Eat, Cook).
- All items usuables in fight (Potion, Hi-Potion, Ether, Elixir, Phoenix Down, Echo Screen, Soft, Antidote, Eye Drops, Magic Tag, Vaccine, Remedy, Annoyntment, Dark Matter, Gysahl Greens, Dead Pepper, Tent, Ore).
- All enemy attacks (including special moves like Ultima or the death of certain bosses.)
- All weapons attacks (player and enemies).
- Somes sounds from Tetra Master.
- Three sounds of Choco when he digs and finds treasures in "Chocobo Hot and Cold".
Need Memoria to use my fix.
You can find more informations on my Steam page : https://steamcommunity.com/app/377840/discussions/0/3189117724409401717/
-Now all FMV are not chibi version (Thanks Cosmos)
Hi,
- Some changes on V2.
- Added an alternative version for Young Cloud.
- Added a "Thinnest" version for a better integration with Enhancend Stock UI.
V2 :
Thinnest :
The archive contains files in PNG and DDS formats.
->https://drive.google.com/file/d/1atLWMHwAqxmzLptj3_NPotRAD0a0i-qo/view?usp=sharing
md_832 finished and imported!
Download links:
md8_3
https://mega.nz/file/9B41TAwZ#4lqDXCHI5guEdvxLYlC6gmkXa3vjoUQokLZDJcFT01s
MD8_32
https://mega.nz/file/lI43DCgI#bs7dqaW-2UD0gU3-BXUnxZVdiaL_0nGRuJUXmbUYvbE
Merry Christmas!!!
Enjoy guys!