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Messages - Legolas

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1
I apologize if you answered this earlier, but when do you expect R05 to be done?

2
Basically, I'm out.  I'm not rewriting code and going round in circles trying to compensate when people can just convert to 1998 version.  This is the fault of the Steam game and they'll (their programmers) just have to update their "driver" or it's tough.  It might have been on the cards if their file didn't move about in memory and change all the pointers.

Does this mean there won't be a Steam R04 release?  I've been looking forward to that for awhile.  I want to keep the original graphics experience while having the much improved retranslation.

3
Hmm...  what about "conceived?"

EX:  Cloud is fighting using Braver and conceives the idea for "Cross-Slash" which he is able to perform next time.  That seems to very closely translate from the Japanese work out.

I agree with Covarr that "developed" is better than "devised"

4
They discovered or learned the technique through repetitively fighting.  That doesn't assume the technique existed before.  You inserted the word "method" when you used the word devised to make it work and fit the scope of that word.

Hmm...  what about "conceived?"

EX:  Cloud is fighting using Braver and conceives the idea for "Cross-Slash" which he is able to perform next time.

5
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works.  But Bruce Lee didn't devise the two inch punch.  He did however discover how to punch effectively using only two inches.  The scope is what's off.  And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky.  I honestly think discovered or even learned more closely captures the author's intent than devised.

This criticism comes from someone who is trying to make a near perfect project perfect.  Even if devised never gets changed, the retranslation is gold, DLPB.  Thanks again for the hard work.

6
Yeah, all those "techniques" are intellectual.  It's a wonky word to apply to something physical--especially when coming up with moves.  Devised is meant to apply to something intellectually substantial.

This is the actual dictionary definition:  Devised means to plan or invent (a complex procedure, system, or mechanism) by careful thought.  Coming up with new physical attacks doesn't match the scope of the word.  I would argue that the idea of what is happening is actually much better translated with a different word.

7
DLPB, "devise" definitely has to change.  While it may be the most technically correct word out there, it doesn't actually convey the meaning in English at all.  Devised is almost always applied to something intellectual, and it's really odd to see it used to describe anything physical.  "Discovered" might be the best compromise.  Because it is being applied to something physical, it's understood that repetitively performing these limit breaks leads to the discovery of new techniques.

I really like discovered because that could also fit a few ultimate limit breaks that are found... or "discovered"  It can be used for both meanings.

8
It's really minor but when Barrett says "Aren't you Mr Confident?" when in the hideout, "Mr" should have a period after it.  It should read "Aren't you Mr. Confident?" or something similar.  I can't remember the exact wording of the sentence.

Hey, just wanted to also bring to your attention that there are a number of areas where no spaces occur after commas.  I know the program is supposed to add spaces after the commas automatically, but it's not doing it sometimes.

These are really minor grievances to make a really quality product perfect.  I ABSOLUTELY LOVE THIS TRANSLATION.  Great work, DLPB!

9
I'm having problems downloading.

10
R0X?

11
At least this is a far cry from "HL3 confirmed."

12
That's all folks :)

https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=1005164231

Final questions are up
Then one scene to do
2 small updates to touphscript

= release day.

All's well, Sunday 8 PM |GMT is the release Day.

Woohoo!  That's really great news.

13
DLPB, can you give us an update on how much you and Luksy were able to do and how much left is to go?  I was hoping it would be done this weekend, but I'm guessing you both have a little ways to go to finish it.

14
How hard would it be to only release BECAUSE?  That's the only thing I care about--the retranslation.

15
I've been lurking on this thread ever since late August when I thought a release was going to be imminent.  I'm sure I'm not the only one.  Any chance Luksy just bailed?  Also is there anyone else who can do what he does to finish this release?

16
Thanks a lot for including the link!  It's a shame that there aren't more shader files.  By the way, is that all the files that came with that particular shader?  For some reason it isn't working for me.  I put the shader file in the shader directory and edited the ff7_opengl.cfg file to point to the ComplexMultiShader.post file, but it's giving me errors that it won't even load it.  Here is the APP.LOG:

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 530/PCIe/SSE2 4.2.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(64) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(933) : warning C7533: global variable gl_FragColor is deprecated after version 120

[00000000] INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(64) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(933) : warning C7533: global variable gl_FragColor is deprecated after version 120

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000025] set music volume trans: 127->0, step=60
[00000090] END OF CREDITS!!!
[00000090] Entering MAIN
[00000090] set music volume: 127
[00000090] Exiting MAIN
[00000090] START OF MENU SYSTEM!!!
[00000407] END OF MENU SYSTEM!!!
[00000407] Entering MAIN
[00000411] Exiting MAIN
[00000411] Field Start
[00000449] Entering MAIN
[00000451] Exiting MAIN
[00000451] START OF MENU SYSTEM!!!
[00000558] WM_CLOSE
[00000558] END OF MENU SYSTEM!!!
[00000558] Field Quit
[00000558] UNINITIALIZE DD

17
Hi,

I've scoured everywhere trying to find compatible shaders to place in the shaders directory.  What I'd really like is a shader that delivers a CRT scanlines effect to the screen to mimic playing on a TV.  However, I've only managed to stumble across one other shader other than bloom2.post that works.  Am I missing something?  Is there a repository somewhere of different shaders that will work with this graphics driver?

Thanks for any help and assistance you can provide.

--Legolas

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