1
Troubleshooting / Re: Trouble with Pinnacle Game Profiler and Bootleg
« on: 2014-09-06 23:49:39 »
Okay. The bit at the end of the last post led me to discover that you can run Pinnacle as an Admin whenever a game does weird things like that. So I have input working fine.
I then assigned the correct controls to everything in Pinnacle, and I'm almost there. I just have overlaps between what the game wants to do and what I want to do. Most of the controls I could get away with remapping in game and removing the Pinnacle assignment, but it seems like I can't do that overall.
In fact it looks like the best way to accomplish what I'm after is to unassign all the default joystick controls and just use Pinnacle. Unfortunately FF7 swaps an already assigned control with the current control if you try to override things, so I'm not able to assign everything to a single key (Say left thumb down) and then ignore that.
However I know FF7 uses DirectInput, so should theoretically allow for many more buttons than the 360 controller reports having. Any ideas how I might assign controls to something like buttons 20 and up?
EDIT:
Alright. I mapped the controls in game as they would be on the PSX controller, except that the D-Pad is not mapped and L2/R2 are mapped to Left/Right thumb down. I then have an "overlay" setup in pinnacle, which maps the D-Pad, (but does not accept diagonal presses, this is what I'm using for menus) maps 80%+ on the thumbsticks to Run (And the game handles move) and maps L2/R2 to the triggers.
I have duplication between left/right thumbstick down and triggers, but that's not a problem. Other than that I have everything I need including analog run and D-Pad support. Thanks for pointing me in the right direction!
Let me know if you're interested in doing this but can't quite get it to work on your own.
I then assigned the correct controls to everything in Pinnacle, and I'm almost there. I just have overlaps between what the game wants to do and what I want to do. Most of the controls I could get away with remapping in game and removing the Pinnacle assignment, but it seems like I can't do that overall.
In fact it looks like the best way to accomplish what I'm after is to unassign all the default joystick controls and just use Pinnacle. Unfortunately FF7 swaps an already assigned control with the current control if you try to override things, so I'm not able to assign everything to a single key (Say left thumb down) and then ignore that.
However I know FF7 uses DirectInput, so should theoretically allow for many more buttons than the 360 controller reports having. Any ideas how I might assign controls to something like buttons 20 and up?
EDIT:
Alright. I mapped the controls in game as they would be on the PSX controller, except that the D-Pad is not mapped and L2/R2 are mapped to Left/Right thumb down. I then have an "overlay" setup in pinnacle, which maps the D-Pad, (but does not accept diagonal presses, this is what I'm using for menus) maps 80%+ on the thumbsticks to Run (And the game handles move) and maps L2/R2 to the triggers.
I have duplication between left/right thumbstick down and triggers, but that's not a problem. Other than that I have everything I need including analog run and D-Pad support. Thanks for pointing me in the right direction!
Let me know if you're interested in doing this but can't quite get it to work on your own.