Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kujax

Pages: [1]
1
Nice Shunsq, thank you. The codes are exactly the same for the italian version so for us there's no need to change them.
Now, let's hope that Mcindus won't have troubles for the new palettes.
Hype!

2
salve in primis grazie di tutto ma ho un problema che non so se dipende da me per farvi capire il mio problema, tutti i menu sono di un grigio molto chiaro e con delle righe strane.
Tranquillo, è dovuto al fatto che le utilizziamo un solo master file per le icone per ora, alla release ufficiale della mod sarà sistemato.

Engilsh: He was saying that in menu the gray colors are a little lighter than how they look in the main page screens and that there are some horizontal lines in the menu and in the atb bar. I told that it's caused by the fact that we use only 1 palette and that will be probably fixed when we'll have the official release, is it correct or did i just say anything stupid?

3
Quote from: Shunsq
sysfld01_13   18410706480546887167         big fonts white
Can this be used for italian version too?
EDIT: Why did i ask it if i've already copied it and it's working? "Because you're stupid Kujax". Ignore my message  8)

4
That happens in italian version too.

5
Ciao Kujax senti ho seguito tutto quello che hai scritto e avevo anche provato ad eseguie quest'operazione una settimana fa, pero sia oggi che l'altra volta quando finisco di editare has1map.csv e avvio il gioco la grafica è tutta sfasata. sai dirmi come postare le immagini sul forum? perchè quando clicco instert image mi da questo ([ img][/img ]) e non so come fare :( quindi o uploadato un file zip qui: http://www.2shared.com/file/OzL_tdh0/Bug_del_gioco.html contenente delle immagini in cui mostro: dove ho messo le immagini, come ho inserito le stringhe nel hash1map.csv e i bug grafici che ho dopo aver eseguito il procedimento da te suggerito :( Se ho sbagliato qualcosa dimmelo per favore. spero mi saprai aiutare
Ciao, ho capito il problema. Hai sbagliato quando hai scaricato l'immagine che poi hai chiamato iconit_13, salvala da questo link http://fc07.deviantart.net/fs71/f/2014/263/0/b/iconit_13_by_shunsquall-d7zx5fq.png e sostituiscilo nella cartella, dovrebbe funzionare.

P.S. sorry if we're speaking italian, but i think that Manu can't speak english well.

6
Yeah but those are little problems, for the moment the important thing is that the mod is working for everyone.
When there will be the new release, those little thing will be fixed as little as i know.

7
Here is the video tutorial: https://www.youtube.com/watch?v=F5BdB-OTXmE

English instructions:
1)Go into Final Fantasy 8 folder, open the "textures" folder that you've added when installing Tonberry and create a new folder called "iconit" inside the folder named "ic";
2)Copy the .png file that Shunsq uploaded on the forum into "iconit" folder and name it "iconit_13";
3)Open the "tonberry" folder, located in Final Fantasy 8 folder. Inside there is a file named "hash1map.csv". Open it with Notepad; *
4)Copy all the codes that Shunsq uploaded but edit them, changing all the "iconit_" numbers in 13, and adding a "," as separator between the title and the codes;
5)Save the file and the mod should work fine.

Italian instructions:
1)Nella cartella di Final Fantasy 8, apri la cartella "textures" che è stata creata lì installando Tonberry e crea una nuova cartella chiamandola "iconit" all'interno della sottocartella "ic";
2)Copia il file .png che Shunsq ha caricato sul forum nella cartella "iconit" e chiamalo "iconit_13";
3)Apri la cartella "tonberry", situata nella cartella di Final Fantasy 8. All'interno c'è un file chiamato "hash1map.csv". Aprilo con il Blocco Note. *
4)Copia tutti i codici che Shunsq ha caricato ma modificali, cambiando tutti i numeri finali di "iconit_" in 13, ed aggiungendo una "," per separare il titolo ed i codici;
5)Salva il file e la mod dovrebbe funzionare correttamente.

*The file "hash1map.csv" that i open inside "tonberry" folder is edited yet, so i show you that i modify an original copy of it that i've save on the desktop as backup.
*Il file "hash1map.csv" che apro dentro la cartella "tonberry" è già modificato, quindi vi faccio vedere come si modifica lavorando su una copia che avevo salvato sul desktop come backup.

I hope that is understandable, it's my first video tutorial, if you want me to make any changes say it without any problems.

8
Quote from: Mcindus
Could you post a tutorial video on how to implement this onto youtube?
It would be very helpful to everyone trying to accomplish the same task an any language. :)
Yes of course, i'll do it tomorrow.

9
I've done it!
After editing the .csv file with notepad, i've begun to change the hash codes values.
Basically i had to change all the "iconit_" that Shunsq provided us into "iconit_13" for every code.
Now the problem is the blue gradient but it's not a big trouble for now.
I hope that my experience could be useful for others italian players.

10
I don't know what to say, i've done exactly like you've said now, and when i go to save the file it says that if i save it as a .csv i'll lose characteristics.
It's f*cking embarassing, i'm feeling so stupid right now <.<
EDIT: Finally i've made some progress, i've edited the .csv file using notepad and now the mod is partially working. Actually the white borders in menu and the ATB in battle are working fine, even the names of the characters are ok.
Nearly all the numbers are not changed, icons and title of elemental and status defenses aren't working either, maybe it could be a problem of the palette, i've no idea.

11
This is how i've edited the file https://www.youtube.com/watch?v=G754Mle_89c
In a successive try to edit the file, during the upload of the video i've succesfully avoided the prompt error that shows when i try to save the file by saving it as .xslx and then changing the file formati into .csv but it didn't worki anyway.

12
Here's the problem i modify the colums to be texts and i set the comma as a separator, but when i go to save the file a prompt appears and it says me that it can't save the file as .csv because characteristics would go lost. If i accept to lose those characteristics it saves the file as .csv but all the hash codes get those 5 zeros added in the end, if i choose to not lose those characteristic it saves the file as .xlsx

13
Hi guys, this is a video of me playing with Seed Reborn on the FF8 italian version https://www.youtube.com/watch?v=Tz-n5ALrfJE
This is how i've modified the hashmap http://imgur.com/eEhoFQo
When i've opened the .csv file with Excel i didn't get any prompt to modify the colums etc.. so i don't know if that could be the problem. I've added the last 2 lines for the fonts because i thought that those could be the one missing that didn't change the numbers in battle screen, etc.. but it didn't work.

14
Hi guys, i'm an italian player who discovered this forum through Mcindus' videos (yes Mc, i'm the one who was too lazy to create an account and was stalking you on youtube comments  :P).
If you'll need some help for testing the italian version, here i am.

Pages: [1]