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Messages - JustPassingBy

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-28 12:46:10 »
Thanks sith but myst6re is right - building from source is fine for me, I actually finished work with my Final Fantasy VIII saves a month or so ago, its just taken this long to reach this investigation task.

So, another repo again! Well, I certainly prefer github to Sourceforge so thanks, will switch to that. I managed to revive Ultima Weapon - with the HexaEdit Field tab, byte 15D (row 150 14th byte in) has been changed from 20 (in the save just after killing him) to 4 (save just before the battle, where 10 steam units are available).

I'll test this on a separate save now.

Edit: Works - currently Hyne only has the moment editor for Field data - where would be the most appropriate place to allow users to fiddle this value?

Final edit: Revived Omega Weapon too: Field data, byte 76 (row 70 7th byte in) ab -> 2b.

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-25 20:41:52 »
Yeah I had found that previously, hence the command output I pasted originally.

However with this new git clone, doing lupdate *.pro, lrelease *.pro and then copying the .qms to the build directory, I finally have a fully translated interface! I had already reached this point yesterday, so I don't know what has meaningfully changed aside from starting afresh again.

So tomorrow I'll see if I can compare my two FFVIII saves to try to work out what bits to flip to restore Omega Weapon and Ultima Weapon again :)

Thanks

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-25 20:13:11 »
Right, and you haven't yet committed in git on the master branch since the migration (yeah I know about git-svn, I use it with my KVIrc work).

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-25 19:39:24 »
Hmm, wonder why I've been looking at the svn repo then. According to the git log, you've been using git-svn, which suggests you're still using svn? Or perhaps thats how SourceForge exposes a git repo by running git-svn in the background...

Screenshot:


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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-25 18:07:48 »
OK, I'll hold off on what I am doing until you've had a look. Do you want a screenshot of the semi-translated UI?

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-24 21:14:10 »
I have finally reached looking into this - the continuing failure to translate all strings, even when the English ts file is almost complete (testing the master branch).

It is some sort of encoding screwup - pretty much every string in the source that I can see with an accent or cap is not translated in the GUI (but the French characters do render properly so 'QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8"));' is taking effect).

I have spent a few hours working on this problem, and the best I have so far is the following from an lupdate *.pro call:

================================================================================

lupdate warning: Codec for tr() 'UTF-8' disagrees with existing file's codec 'ISO-8859-1'. Expect trouble.
Updating 'hyne_en.ts'...
    Found 1660 source text(s) (0 new and 1660 already existing)
    Kept 5 obsolete entries
lupdate warning: Codec for tr() 'UTF-8' disagrees with existing file's codec 'ISO-8859-1'. Expect trouble.
Updating 'hyne_ja.ts'...
    Found 1660 source text(s) (0 new and 1660 already existing)
    Kept 4 obsolete entries

================================================================================

There are definitely some bad strings in the ts file (obvious double-width characters), and a quick check in the source shows that bad text is around - e.g. MetadataDialog.cpp in MetadataDialog::build(), the HelpWidget constructor call.

I plan on Thursday to kill off all bad characters in the ts file to see if this makes a difference.

This is a Debian Testing machine, so UTF-8 has been standard for about 12-13 years...

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2014-11-28 21:31:05 »
Right, I see what is going on now - being English this is very unusual for me - even though it was completely translated from French before, its only partially translated now, so I'm getting a partial English/French interface.

Have read the README and clearly its a little more than just make... sorry.

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2014-11-27 22:30:56 »
Theres no cmake or autotools files so it was a simple 'make -j 8' job, running inplace - I did this previously (I was on this forum a year ago, looks like they erased my account since). Other than the language it seems to run fine.

Debian Testing machine here for reference.

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2014-11-27 22:00:38 »
Everything (including hyne_en.qm) is in the one directory.

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2014-11-27 21:53:57 »
even when you set the language to English and restart

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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2014-11-26 22:12:50 »
Just pulled the SVN code - the interface is in French, even when you set the language to English and restart. Just say if I need to post this on the bugtracker, but the latter is pretty dead.

Similar to an earlier poster, I'm trying to see if I can refight Ultima Weapon and Omega Weapon.

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