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FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2015-02-28 12:46:10 »
Thanks sith but myst6re is right - building from source is fine for me, I actually finished work with my Final Fantasy VIII saves a month or so ago, its just taken this long to reach this investigation task.
So, another repo again! Well, I certainly prefer github to Sourceforge so thanks, will switch to that. I managed to revive Ultima Weapon - with the HexaEdit Field tab, byte 15D (row 150 14th byte in) has been changed from 20 (in the save just after killing him) to 4 (save just before the battle, where 10 steam units are available).
I'll test this on a separate save now.
Edit: Works - currently Hyne only has the moment editor for Field data - where would be the most appropriate place to allow users to fiddle this value?
Final edit: Revived Omega Weapon too: Field data, byte 76 (row 70 7th byte in) ab -> 2b.
So, another repo again! Well, I certainly prefer github to Sourceforge so thanks, will switch to that. I managed to revive Ultima Weapon - with the HexaEdit Field tab, byte 15D (row 150 14th byte in) has been changed from 20 (in the save just after killing him) to 4 (save just before the battle, where 10 steam units are available).
I'll test this on a separate save now.
Edit: Works - currently Hyne only has the moment editor for Field data - where would be the most appropriate place to allow users to fiddle this value?
Final edit: Revived Omega Weapon too: Field data, byte 76 (row 70 7th byte in) ab -> 2b.