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Messages - DeliciousWhales

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How can I install this without Cosmo sound effects? I just want original game SFX.

If I install this mod by itself, I have no SFX at all. The only way to get SFX is to download and install Cosmo and put it higher in the load order.

But actually I don't want any change to the sounds. I have tried setting 7th Heaven driver setting to "Original sounds.dat" but it has no effect, and I still get no sounds or cosmo sound effects as above.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-19 04:15:31 »
Did you take Enemy Away off of Aerith?

lol ok that was easy. I hadn't hanged her materia so didn't notice.

Enemy Away isn't normally available until Gold Saucer, wouldn't have even though to check that.

Randomly putting this on a char without warning isn't great. Some dialogue to say something about it would be helpful.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-18 11:51:25 »
I tried New Threat. Got as far as Wall Market, and found random encounters had been turned off. Went back to sector 6, did sewer, train graveyard. Only battle was the boss fight in the sewer. Disabled New Threat, used Ctrl+B a few times to turn random encounters off/on. No difference, random encounters have just not come back at all. Probably will have to drop New Threat and start a new save game if I can't resolve it. Kinda weak. All of my other mods are just graphics mods so nothing else should be touching gameplay.

Back in 2018 Sega Chief posted:

Quote
for the small segment where Cloud has left the playpark and is heading south through the scrapyard alone, encounters could be fought in the original game which I disabled and then re-enabled once Barret/Tifa catch up to you

Have to wonder if heading south after being in the park with Aerith caused this. Was it assumed that the only time the player heads south is after the plate falls?

How can I get random encounters to come back on? Would prefer not to restart a new save.

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One other thing to report, for me getting killed by Hadadigor/Yamigor/Levant causes the game to crash to desktop. Not always maybe half of the time.

Edit: Well it stopped happening after I died a few times. Weird.

Finally killed them so I guess it doesn't matter now heh.

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Yeah 3m probably too much, I will see how it goes. In the original game I was always annoyed at Emerald Weapon being stronger than Sephiroth. I thought it would be better that killing Emerald and getting the Master Materia is like the prerequisite to killing Sephiroth. I'm hoping this way the battle will be ~30 to 45 minutes.

I have found that the game was super hard at first but past about Junon or Gold Saucer it's become a quite a bit easier, probably because of grinding for gil and AP. If it's not hard enough I guess I could edit the enemies to make them a bit harder. Or perhaps you have more difficulty surprises down the road a bit.

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I must say this mod is super awesome. Finally the game is actually hard. Especially good for a mob farmer like me who tends to end up way overpowered. I'm only up to Nibelheim on level 35, and I have Beta, Laser, Mighty Guard and still I can get thrashed sometimes. Without those it would take me several minutes each battle using normal level 2 magic heh. I like that enemies do a lot of status attacks and have a range of high defenses and immunities.

Though I have been tinkering around in kernel.bin and scene.bin to change things to my liking. Not having master materia is a deal breaker for me, it's just too fun to get them after all the effort levelling AP. I did give sephiroth 3.3m HP and 225 def/magdef to make up for it. I wonder how many KOTR summons it will take to kill him....

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Hello,

I am using version 1.0.6 of this mod on 1997 game version and are experiencing a problem in Shinra building level 65. Currently I am fighting in the area collecting Loco Weed to defeat the new boss.

The issue is with the enemy formation 1x Hammer Blaster and 2x Sword Dance. If I kill Hammer Blaster first, the battle seizes up and I must exit with Alt-F4. It isn't a game freeze up since animations and music still run. But battle time freezes so no player character or enemy can make a move and running away is impossible. If ATB mode is Recommended or Wait, the timer gets stuck on "Wait". If ATB is Active, the timer still says "Time" but time still stops nonetheless.

I am not sure if this is a FF7 or Hardcore problem. From what I can tell this isn't a default FF7 enemy formation? At least according to the formation list on final fantasy wikia, Hammer Blaster and Sword Dance shouldn't appear in the same formation normally.

Sorry if this has been reported before, 70 pages is a long thread...


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