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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-24 01:52:36 »
Is there an ETA on Arrange's completion? I stopped playing the mod once I heard about it, deciding to wait instead.
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5. I don't really agree that Materia equip effects can shorten the gap between characters very easily (maybe at lower levels it would though). You could put the same magic-orientated Materia load you have on Barret and give it to a dedicated caster instead for a lot more damage. The different stat bonuses in a character's weapon also widens that gap; Aeris and Vincent have weapons that boost Magic while Barret's looking at either a long range weapon or a +50Vit/Spr boost. I'll double check the stat trees though; I recently learned how to make my own stat trees rather than using the ones already in the kernel so I can customise them much more easily now.I probably could have elaborated more. The +/-C to Str/Mag/etc is irrelevant. When an accessory can give +50 Vit, losing a couple from materia doesn't mean anything. In fact, the lack of effect of those would be a reason to remove them.
But as far as Materia equip effects themselves go, the biggest problem I have with them is actually the opposite; they don't change stats enough. With the default equip effects, you can easily set up some pretty OP combos with little to no drawbacks. These equip effects though are stored in the game's .exe and while I do have a .exe patch that has changed these bonuses/penalties (among some other things), there are compatibility issues with other mods that use .exe edits (not to mention balance issues with NT enemies, etc.) that would come up if this was added to the mod as-is which is why it's not currently part of the mod. Instead I've got an Arrange mode in prototype that's going to be designed specifically for use with the .exe patch.Could you elaborate on this a little more? Are you saying you want stat penalties for materia instead of just changes, or do you just want to magnify the changes? Currently, there is no drawback for equipping Ifrit, your stats don't get worse, they just change. Stat penalties would be more like "In exchange for gaining the ability to summon Ifrit, you lose 20 Str."