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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2014-03-10 06:44:19 »Ok, to summarize, Vincent's shotguns and rifles use two differents models that Vincent with a regular gun.I fixed it. It was definitely because Vincent was equipped with Death Penalty, the reason was because I loaded my original PSP save using the mod and it worked perfectly, but my Vincent had his ultimate weapon equipped. Took it off him and it was all good.
Since vincent is replaced by Rude in my mod, these two models become useless, i replaced them with Sephiroth's transformations.
So this is weird that you could use death penality, since i disabled it from my mod, Vincent ( Rude) use tifa's weapon ( or cid's i don't remember,anyway you don't see Rude's weapon in battle since his original enemy model don't have one)
I don't understand how u ended with Rude equipped with the death penality, maybe you used an editor or I forgot to disable this weapon.
PS: since I did this mod long time ago,I don't remember if i disabled death penality or just modified its model to match with the regular gun model.
In any cases:
1/check that you correctly replaced my kernel file for your CD3
2/if i really disabled death penality and you got it with an editor, then you must delete it and use regulars weapon in the game.
3/if you didn't used any editor and you correctly installed the kernel file in the CD3 , then i probably made a mistake and forgot to modify the weapon in the kernel, make me know if it is the case, thx.
Thanks for this mod. Gives me the energy to play through the game again.