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Messages - SenMithrarin85

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-11 13:25:55 »
Hey, Sega. Just wondering if you could give my friend some advice. He's attempting to defeat the Bomb King, Gil Turtle and Godberry bosses and is at a loss. Could you give some advice about them? Thanks.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-16 13:06:44 »
Hey, Sega! Let me just thank you for this awesome mod! I have noticed some issues that may or may not have been mentioned before:

1) There is a new npc in the first area of fort condor (cave section as soon as you enter from world map) that cannot be interacted with. Is this intended?
2) There is a dialogue typo that does not exist without this mod. The infamous "this guy are sick" when Aeris talks about the guy in the pipe. Your mod reads "this guy am sick" with unmodded steam it is "this guy is sick".
3) When you beat the guard scorpion in the corel prison junkyard screen (fight that triggers after examining the dead guy on the ground), the music you used for the fight continues to be used for normal encounters afterwards insead of regular battle music.
4) I like the new chibi models you used, but cloud's model on the world map is still the vanilla one with light purple clothes rather than the dark purple ones on the kalderasha model. Can you possibly correct this?
5) This may be my fault, but I can no longer tell (without prior knowledge) which of Barret's weapons are long-range. It doesn't say in the weapon description anymore from what I can see.
6) This is just a general question. When you release a patch, do they include prior fixes or just new ones? Example: you put out patches on the 11th and 13th of march, and again on the 16th of march. Do the 16-3 patches contain the fixes released on the 11-3 and 13-3 or do I need to keep the old patches too? Sorry if I haven't explained myself very well  :(

Thanks and keep up the great work!

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