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Messages - pogimax

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This is super helpful. As FatedCourage said, this is a known issue, but colliding textures should not be causing the game to crash--they should just look weird in game. I've recently been successful in attaching the Visual Studio debugger to the FF8 process (which is made unnecessarily difficult by that damned launcher...) so I will try to replicate this crash and figure out what's causing it.

It was said before that because Tonberry had special animations, it would cause a bit of a problem. I personally turned Lunar Cry off for that side quest and turned it on again only after getting Tonberry King. This was before I limited the cache size to 350 (and before Tonberry 2.03), which, by the way, has eliminated my crash problems for the time being.

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I seem to have identified the texture issue. The debug textures captured Rinoa and Tonberry (the enemy proper). I was fighting in the Centra Ruins. I disabled the Lunar Cry mod and voila, it worked like a charm.

I think the Tonberry enemy texture is the culprit.

Thanks for the help, Mavirick!

3
I am using 2.02 right now.  I've tried switching between 2.01 and 2.02, but it doesn't help.

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Hello! You may be able to help me with some glitches with some of the graphics mods. My game crashes whenever I use certain commands in battle such as Defend, and a few Limit Breaks such as Lion Heart or Angelo Cannon. Which textures should I disable or should I wait for an update on the mods?

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