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Messages - Owlteria

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-28 03:12:33 »
Holy sh**, I love this mod. I beat the Brass Dragon in the Ancient Temple and wow...best fight so far :D So much fun with the pet scorpion! And now I'm stuck at double Devil's Gate, omg...I can't thank you enough for this mod, Sega Chief.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-18 13:45:39 »
Hey Sega Chief,

Awesome mod so far. I just beat Gi Kattan, it was great battle! I'm on my way to the Nibelheim reactor now and I found two bugs or something.
1. I've read you removed all sources in the game, but is the luck source an exception? Because I found 2 luck sources in Nibelheim, the clones in the black capes drop them.
2. Clouds field model becomes invisible when I enter his home in Nibelheim. I still have control and I'm able to run through the screen, though. Not sure if this is an issue of the NT mod or of 7H in general. But I thought I tell you just to be safe.

Still, this mod is amazing. Very refreshing and I can't wait to play the extra events for the 4th limits.

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What all did you install BEFORE 7th heaven?
Like I said, nothing. I made a fresh install of the game on the C: drive to a non-system/users folder. Then I installed 7H with the game converter etc. and ran some mods.

Okay, thank you everyone! I deactivated all the mods (Menu Overhaul, Field Textures, music and weapon models) except the NT mod and started a New Game because I have indeed loaded from a pre-existing save file like Sega Chief said. The mod works correctly, I guess. No triple AP weapon for Barret this time and Cloud has 3 different materia. (Strangely he just had 2, bolt and ice when I first played the NT mod). It seems there are some mods who mix up parts of the kernel, but I'm not sure. I'm going to test this with the Menu Overhaul again.

Well, at least there are no triple AP weapons anymore. They definitely ruined the beginning of the game and made the bosses far too easy.

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Hello~

You modders are all doing awesome work, I can't thank you enough! FFVII is so delicious with the mods, I really enjoy it. I used 7H to pretty up the game (Steam version) and I'm currently playing the NT mod. However, for some odd reason I have triple AP weapons since the beginning of the game. I assume that's not the way it should be. I searched this thread for a solution and I've read this is an issue when another gameplay has been used before NT. But I never used any of the other difficulty mods, nor did I use bootleg. Any ideas? Is this probably an issue of cooperation with other mods in 7H?

Best regards

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