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Messages - Zartemis

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-10 03:45:07 »
Thanks, Sega Chief. Looking forward to seeing what the new bonuses and penalties are.

Edit: Early on, this'll kill Cloud in Arrange haha.  -30 vit from the start of the game is a pretty hefty penalty, though you should be able to unequip them from the first save point. Other than that, I don't really have any problems. Defensive players will simply forgo mass magic/command use and offensive players won't care about 0 vit if it means stacking those reinstated Magic bonuses (go wild, Zartemis). Definitely an exe update that puts you on your toes.

Don't tempt me bruv. I'll have to run a second game simultaneously if you do, and no one wants that. Not while I'm still trying to figure out why 7th Heaven and Bootleg both VIGOROUSLY disagree with me modding things.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-08 23:23:12 »
You know, all that reminds me of in truth is the time I got caught in a LONG reflect-loop trying to see if Nibel Dragon was manip-able for Dragon Force. I was ALMOST ready to reset before the loop ended. I thought a reflected spell would pierce reflect. I was a fool then.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-08 16:26:33 »
CURSE RING! That was what I went back for. I used it for a bit, but it felt wayy too unviable in boss fights (okay real talk Alpha Zolom broke me of trying to use it) so I stowed it. I had no idea what it did trying to use it at first, and it was sorta neat. Might go back to it again, but I kept trying to use it on front-rows to make physical damage more of a thing, and you can imagine about how well that went.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-08 08:11:08 »
Is it really supposed to be that many materia? I got left with more than enough to make due. I think a Fire, a Bolt, an Ice, 2-3 Restores, a Steal...yeah, I just kinda rolled through. It wasn't full setup, and I'm BAD at the game, but I cruise-control'd it.

YESSSS time to waste a ton of MP then complain about E.Skill being expensive while secretly loving all of those skills even more.

I dummied out on B.Square post bronco a bit last night. I'm just honestly not sure how I really feel about the rewards, cuz I didn't database them and nothing made me go, like, I NEED DAT. I think there was one thing in pre-Bronco B.Square that I just raging face-slammed for, don't remember what it was though. I know I grabbed one or two Diamond Bangles, some Sun Curtains and other junk, and the 32k item.

My limitsssss nooooo *melts*

Yeah I'll bum that scene patch and then get going either tomorrow or the day after. Tomorrow's my tabletop (the one I'm remodeling) though so I'll probably be wasted after, and I'm nursing a rad infection next to the nail on my middle finger, so we'll see how things pan out.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-07 13:06:03 »
I'm BACK. Between FF14 and working on remodeling a FF tabletop system, sometimes I ain't got no time or no motivation. And then there's today, where I ran screaming back from Fort Condor to Rocket Town (I really hate the ship ride from Junon to Costa and vice versa now), testing manip on the Thundercrackers (it isn't in the Flevel patch, tears shed), pubbed Palmer (WHY DOES EVERYONE HAVE A KAMEHAMEHA NOW), grabbed Kjata (what, no boss?), traded Mythril to the weapons dealer (There was only one real choice this playthrough), and bodied the Wutai sidequest (really, the trash all over the place was harder than Rapps. Slowing attacks with no materia? HITLER). Next time, I reap some E.Skill, and go to try out Alpha Zolom and Battle Square again. Probably the latter before the former. Is the L4 Limit Sidequest available on this Disc? I think Aerith and Cloud are ready for theirs.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-29 01:27:05 »
Are you sure Thundercracker IS manip-able? I used it on him a fair few times, but it never took.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-28 08:23:09 »
Brief update!

Spent some time trying to get Thundercrackers to cast Trine. I am bad at fumbling through triggers when the desire sensor is watching me. No Trine, only sadness.

Fumbled about in Rocket Town, and am now convinced the man frantically tapping his foot with the drill arm in his kitchen is some kind of murderer.

Also finding Mr. Smile in someone's bathroom is both hilarious and weird. And then I had to make the trip back to Fort Condor...for five X-Potions. More Zolom-senpai attempts next time, but I'm pretty tired tonight.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-28 01:31:13 »
I still need to make the last couple streams public but I think my biggest hit so far has been around 3.6k with an earth-weakness Titan drop from Aerith (who is perpetually loaded down with an unreasonable amount of red materia). I also need to play with party setup a bit more because I've been rotating people in and out. As I have plans though, my final comp will PROBABLY be Cloud/Aerith/Cid or Cloud/Tifa/Cid for this run, likely the former. Playthrough 2 will probably see Cloud/Tifa/Vincent if I get that far.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-27 23:24:35 »
Contrary to Zartemis' experience, I've had a ton of success with Str/Dex team comps thanks to the updated materia bonuses/penalties. Such ridiculous min-maxing. A level 17 Yuffie with 90+ str and 160+ dex before Junon was probably some of the most fun I've had. Tifa is sometimes more ridiculous, due to the hilarity of Focus and elemental advantage letting her hit early damage spikes that (with critical hits) magic users could only dream of (without grinding). Throw remains A grade boss stomping material, and has been elevated to even more god-like damage thanks to the changes made. Thank you, Sega Chief. You had me smiling like an idiot all weekend.

Is that so? My primary concern was that Elemental was a bit on the weird side to utilize because of the prominent and varied elemental weaknesses, and the fact that magic could consistently output really high numbers. It might be that my party is favoring all-rounders, though.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-27 14:37:42 »
Stream Update!

Fuck Mt. Nibel. No, really. Hate that place. But let's start at the beginning.

ZOLEM-SENPAI! YOU NOTICED M- ow. ow. OW. I'll come back later. You're clearly in the middle of something. Poison and Slow is just cruel, let alone keeping the 'remove two party members' dance with only one Enemy Skill materia to go around. You're on such a back foot with him that taking him at L30 barely seems PLAUSIBLE. I'm sure you could, but it would not be a gentle or fun task. Did see Alpha though, wonder if there's an Omega.

I'm not SURE I got the Heavy Ring drop from Gi Kattan but I know I have at least one so w/e. Wasn't there supposed to be something in his room after you curbed him? Eh, whatever.

Moooooving along. Welcome to Nibelheim where everything is the same and nothing is different. We're the Shinra Mansion Door Guard Group, (SMDGG for short) and we're here to make you feel welcome and good about yourself by turning ourselves into your boots. Enjoy your stay with your Shinra-worker styled boot covers! I did actually enjoy that battle. I can inflict a boss-like encounter with statuses, and generally pub them and feel good? Massive ego boost.

Inside the mansion was less tender. Dorky Faces seem to suck more now. Never found a Jersey for ???? I think, and stopped caring. The Lost Number rep boss did exactly what I thought it would when it didn't do what it usually did. TBH though, the safe was the real boss, I still got both steals. What's the point of the forced eject though? +1 Odin get. ...no Cosmo Memory? Nothing? Sadness.

Hey Vin-...what are you doing. No please, I can still use Demi. Don't do thi- okay then. Nice gun though. OW. Sephiroth beaned me with a materia I'll probably never use because I have one already. Let's not talk about how I died to a Dorky Face gang, that never happened. On to Mount Ni-

RAEG.

I hate navigating Mt. Nibel. So much. The enemies aren't too bad, a couple are interesting, the dragon is a DICK and mocking me with an E.Skill I can't have yet (though it would make early physical users a thing in my all-rounder+Aerith party and that just can't happen, rite?). Materia Keeper was a RIOT, but I didn't wipe and only had like, maybe 3 seconds of feeling any loss of control in the battle at all. If it was a litmus test, I didn't feel it. Again, the terrain proved to be the real boss. L5 Suiciding some mobs for free ether morphs is still great, but I'm going to projectile vomit when I go back in next stream to get Trine.

I'd love love love an updated database spreadsheet as much as I hate spoiling myself on things. It's just such a good resource. MORE FUN NEXT TIME!


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-25 04:27:01 »
Hmmmnnn. I'm debating that mod. Because on one hand, Hammerblow a strawberries (some patch notes on the LB changes would help). But on the other hand all the materia shuffling would probably make the game feel brand new and I might save it for run 2 since I'm already on Arrange.

Also, might be streaming either later today or in the morning(for me) tomorrow. Part of me is disappointed knowing that for sure I can fight Zolom-senpai. The other part is frothing at the mouth and demanding world-serpent blood. I'll get back to you on which one wins.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-24 07:35:09 »
More stream highlights:

Turks are nerds and I have unlimited cosmic power. For them, it was a boss fight. For me, it was Tuesd-...oh hay a barret event at the intersection. Neat. I'll just go to Gongaga Village. Nice inn rest, time to le- ...is this not the Barret event we had five seconds ago? Yes, yes it was past me. And we'll see it a dozen more times passing through.

Boxer has dialogue. Why would you crush my heart like this, I wanted a boxing goblin in my party. I mean, sure, Work Glove, BUT I WANTED A GOBLIN.

I ran into Zero enemies once. Then it took me like so long to find another pack of them I thought they were a hazy dream the first time.

...WHY DOES THIS MORPH INTO A BATTERY. WHY. WHY IS GLUTTON CASTING SOMETHING WITH 80 MP AND NOT HAVING ENOUGH. WHAT. WHERE IS COSMO CANYON? WH- oh it's a leeeeft.

BACK TO FORT CONDOR. HIT REWIND ON THE TAPE.

okay we're back. Barret glitch fixed, but he's so far ahead in affection it doesn't matter. Possibly because of the earlier glitch. Current events lead to a name change and a lowering of affection. Well the latter was mostly to correct the glitch and bring him in line with the others. He might not win now. We'll worry about it later.

Barret is replaced with Red XIII and - oh he's dead. Hmn. Well it's okay we have a few Phoeni- oh he's dead again. This is going to happen a lot, isn't it.

YEAH FIGURED OUT GI NATTAN SWEET V- oh he doesn't morph. I might've missed a drop. Better go back and - nope. No drop. RAEG. Oh well. Better continue. Wait wasn't there an item in the boss chamber? I'll just go back after the cutscene and - NOPE. RAAAAAEG.

and then back to fort condor.

Maybe Zolom-senpai will notice me next stream. Why did you make it so he doesn't notice you anyway?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-22 20:55:59 »
Oh no, I meant Vector herself, not the tiny addfriends. I didn't even try to morph them. Raggafraggin.

I'd say Dyne could benefit from feeling a bit more like an actual boss. Give him a rhythm, with some downtimes for Barret to recover between barrages. If you take the cutscene beforehand as a thing, Dyne's a faster, lighter-hitting Barret, but he also seems...ill. Not just mentally, but physically as well, possibly not eating well. So he'll rage out, lash, pelt you with a barrage, then stop to catch his breath. Barret's his even match, slower, but durable and much stronger. He'll take the hits, knit himself up a bit, and pressure Dyne down with heavy, well-placed hits. Not sure how that translates mechanically entirely, but hopefully that spawns ideas. But if you watch the video...Desperado looks cool, gets you hyped...and then does pretty much nothing. All that pelting and doing effectively nothing you can't pretty much walk off means there's no real weight to the fight.

Yeah, I figured out Harpy when I woke up. The shame was strong. Lack of water damage alternatives suck early on when you run into stuff like Zemzelett with his TONS OF HEALTH.

I wandered about the forest a lot, and did not find a round 2 with Ziegfried, but RNG is RNG. I was kinda hoping to since I sold that MP Plus and have since reconsidered on its potential uselessness what with maybe trying to make Aerith a summoner-type.

Speaking of summons, it just feels like they're a bit too hefty on the MP, especially early on. Blowing a third of your MP on a single nuke feels...dicey. Considering heals and the basic elemental advantages now present, it's hard to find a spot where I can press even Choco-Mog and still scream 'WORTH IT'.

I get it, I do. It just seems cruel is all.

Flowergirl best Aerith path, but saving that for playthrough 2 where it'll be full yolo strats. I figured what the weapons (save Hardedge, would've never made Cloud tank so it just seemed like a ghetto upgrade from Buster) were on Cloud's stuff. Glad I was right, though it won't stop my grumbling on even considering the two-slot Buster Sword just for like, 3 extra AtkPwr. As to morphing, it's not that it's HORRIBLE, but the amount of things that kinda giggle at Demi and my own personal brand of stupid just lead to me dumbface charging at things waving morph like a baseball bat. It worked out somehow.

Eeee, if the barret affection glitch is fixed I might have to be careful. The guy I named Barret after wanted to see the Barret date. And I meant showing Red didn't suck, not Barret. Barret's great. Especially with W Machine Gun. Oh the places we'll go with +50 Dex and a lack of morals.

I notice we didn't talk about Zolom-senpai.

Battle Square turned out...iiiiinteresting. As in 'aw man I used all my items welp time to not come back even if I want the cursed ring a bit'. Maybe later. Got some nice Diamond Bangles though. I'll probably stream more after my FF14 raids today.

Also, as a mention on the condor battles, it's about 5 of them that are unreachable, some are just at d*ckish times. There's one before you get in the water for the dolphin, for example, and then one after you get in the water but before you climb the tower. There's one where you have to park the buggy out of cosmo canyon, walk there, trigger cosmo canyon, then go back and ride the buggy ALL THE WAY BACK or you'll miss it. Fort Condor was programmed by like, Gen Urobuchi or someone truly evil.

And for the record, Zolom still does not acknowledge me at level 30. One day. One day.

Edit: Oh, and I've started making the recordings public on my hitbox and culling the chatter on my streams a little bit to focus on the game more. DATA FOR THE DATA GODS, FUN FOR THE FUN THRONE. Has the database on page 1 been updated? And I'd love to see the formulas for limit breaks there too, if they've been changed any.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-22 07:36:00 »
Okay, I've started putting up the FF7:NT videos proper on my hitbox. Weirdest thing I've run into so far was Barret, who was functioning as my Morpher, dealing 0 damage on any Attack or Morph to the first Jenova enemy. Is she immune to shoot? WHO KNOWS.

Dyne was...anti-climactic. I don't know if it was INTENDED to be a better, more manly man-with-gun-arm duel, but I remembered after the second go that besides Barret being in my main party? He was wearing a Protect Vest, which halves Shoot Damage. Not a DANG thing that poor man could do hurt me.

Let's not discuss how tired I was when I spent around 20m trying to get Harpy to Aqualung me. Just...no. Don't try to learn E.Skills when you're tired kids.

Junon tourny CURBED me at L25, and Zolom-senpai still won't notice me. Wish there were a better way to tell when someone had a Rank Up available. Or when Zolom would acknowledge my desire to hug it to death.

Also, you know what you did with that returning boss, Sega. If it comes back again, I will have a small conniption fit. I almost like him for his tenacity, but he's also starting to get to me. Glass cage of emotion, etc.

Also, throwing Morph that early on, as discussed with a lad on stream, was cruel beyond reason. My playtime is FAR too long for my urge to see what everything turns into lest I miss something game-breaking somewhere. Summons feel...really strong, but far too hefty in MP cost. Maybe they'll be viable earlier, but between the urge to morph and their MP cost, it almost seems like a wasted slot without some decent stats on them.

I love the taxi in Junon, I just wish it was, you know, a taxi. It can only pick you up from one place, and that makes me sad. Also it feels a tad mean that you gave Aerith Cloud's requirements for LB. I can sorta rationalize why, but it feels like she could afford to be a bit lower.

Need to test if Umbrella can make my Morph Adventures less suffering, but the lack of materia slots will destroy my soul even thinking about it. Rock and a hard place. Also I think something muffed up, because Buster Sword's power is above Mythril Saber's and even Hardedge's I think. I was wondering why Cloud as an all-rounder didn't get a STR weapon or some melee love, but looking at the database I think something went tipsy now.

Next stream, I think I'm going to go grab Aerith's level 2 limit break set then see if the Battle Square will traumatize me as hard as Junon Adventurer Hall did. I like the customization Rank Up provides, but it feels...slow. Maybe we could afford more ranks at a slightly increased frequency or something? At least maybe display SP somewhere so we can feel excited building towards the next big bump in power like XP does traditionally. Something.

Final Notes: Once I hit the Barret Affection XP glitch in Cosmo, I'll finally get to show the fella I named Red XIII after that he's not terrible in this mod. Soon, the reckoning will be nigh. Unlimited Dex Works comes for you. Not that it wasn't already with W Machine Gun's +50 DEX, but...well. Soon. Oh and big props on the increased boss frequency(keeps it FRESH), but some of them could stand to be a bit less...punching-bag-y. Either that or I'm unintentionally good. Hard to tell. Fort Condor still sucks. My Dio voice is fantastic. Highwind fuel can't melt Junon Cannon. Flowergirl Aerith for president.

Edit notes before bed: Buster Sword at 24 attack, Mythril Saber at 17, Hardedge at 21, Force Stealer at 18. Progression does not feel like progression in these weapons, even if they seem to fit branches in the all-rounder tree. Bug or intentional?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-21 18:09:16 »
I found Zieg on-stream. Roughly Yuffie chances, and it didn't go well...for him, anyway. It was awkward. Worth it though, trust me.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-20 23:55:40 »
Hell House's AI will fire Bad Plumbing D: at it's back until it's triggered by taking damage from the party. At which point, Bad Plumbing D: switches attack sides and it proceeds to go ham on you. It's morphable, just difficult. Now VICES on the other hand. HUUUURGH. That escape.

Also MORPH BOSSES. Just...don't trust anything. Morph and Steal anything that so much looks at you funny. You know how annoyed I was when I realized I missed the chance to Morph the elevator bosses in Shinra HQ?

P.S. I stream on Hitbox. This is all I stream lately. I'd feel grimy linking, and I tend to have people on Mumble with me, but if you're interested just look up Zartemis on Hitbox. I should start uploading the vids too, though they're not yootoob quality so *shrug*

Edit: To elaborate further on the morphing/stealing thing, and don't read what follows if you want surprises with your item-collecting adventures, Saboteur Grunts give something p.good, Soldier 3rd can morph and be robbed for Mythril Sabers for Cloud, Moth Slashers cough up Carbon Bangles on Morph, a returning friend early on in the Shinra Building gives up Grand Glove, Heavy Grunts have Atomic Scissors from Morph or Steal (can't remember). I know I managed to snag a Mythril Claw for Tifa before the tower too, and the Dex bonus is sexy. Don't know what I missed beyond the elevator boss morphs, but always be on the lookout. Trust nothing, even if one boss doesn't Morph, there is no apparent rhyme or rhythm. SEGA CHIEF IS A MADMAN. SEGA CHIEF FOR PRESIDENT 2015 I DON'T KNOW.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 01:58:06 »
Question of the hour: Are there any mods this is NOT compatible with? Namely graphical ones and such? I like muh pretties.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-17 12:43:32 »
Did someone call for CONCEPTS? Sorry I'm late, been MMO grinding. For Cloud's Innate...there are a few directions we could take this. Let's look at his primary character traits:
- For a good majority of the game, he's 'the Soldier 1st Class, Cloud Strife'. Even if this turns out not to be true later...
- He is still afflicted with Mako, as most SOLDIER are.
- SOLDIER's jam is 'get the job done', and to say his desire to be SOLDIER as well as Zack's memories can't instill some of that into him might be a bit of a stretch.
- Cloud's fighting style as shown by Advent Children isn't as immediately decisive as say, Sephiroth's. Sephiroth only has two cases where he doesn't immediately end a fight: He's messing about (see Angeal and Genesis fight from Crisis Core, and in fact most of his fights), or he simply can't, usually due to letting his opponent gain momentum and traction.
- Since Cloud is his opposite, this naturally leads to...

Some sort of building, offensive effect, perhaps stemming from his equipped materia to reference his Mako poisoning and SOLDIER days. In almost every fight Cloud has, he takes a beating, then pushes in and ends the fight decisively with a strong attack. Zack's protective nature (and his eventual guilt and desire to make it up to Zack) could possibly manifest this as gaining stacks when party members besides himself take damage, or simply building them FASTER when this occurs. Thoughts?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-14 06:02:54 »
I grow more excited by the day. The streams demand mod blood. THE HILLS RING WITH THE SOUND OF 'oh dangit I died again'! On that note, what are Cait's 4 rages, and what's left in the 'to change' log?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-09 00:14:02 »
Having serious trouble getting the game to compare MP with MaxMP, which knackers Aeris' innate. Tried doing it with variables instead but they don't seem to be picking up the value from it. Might need an alternative.

If you need help conceptually, think of what you'd do for post-mansion Sephiroth, then reverse it. She's selfless, a bit flirty, a flower girl, a healer...maybe something to boost the party's defenses? Aerith, Barret, Cloud sounds like a wall team, doesn't it? Centered around the healer anyway.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-06 03:43:35 »
If it doesn't work then let me know and I'll set you up with a special patch that directly bypasses the issue + skips the demon gate fight. That way you can progress while I sort out whatever the problem is. I'm fairly sure the hotfix should sort it out though; it turns the var off to prevent the looping.

\\NT News//

So I'm just about done coding in the new innate abilities. Was hit by a bit of a curve-ball when the script size turned out to be half what I thought it would be (seems to be 4000-ish for Scene, 2000-ish for kernel) but it made me consider other things and I ended up with some neat alternatives. Let me know what you think of these:

\\Cloud//
Mimesis: Copies one party member's innate ability at random. I thought this one would tie in with Cloud's character; you could even go a step further and say that it ties in with Zack's gimmick in CC where he'd 'copy' other people's limit breaks for his DMW reel and that Cloud is copying Zack's ability to copy- never mind.

\\Barret//
Conflict stacks: When Barret is attacked physically, he gains one of two different stacks depending on which Row he's in. If he's in the Back Row, he gains a defensive buff of +8 to Vit & Spr (up to a maximum of 5 stacks for 40 Vit/Spr). In the Front Row, he gains stacks of +4 Attack (again, maximum of 5 stacks for +20 Attack). If Barret gains a stack of one type, it nullifies all stacks of the other type. So if you have 5 Defensive stacks and then move to the front and gain one Attack stack, he'll lose all his defensive stacks.

\\Tifa//
Focus stacks: When above 3/4HP, Tifa will gain a stack of +3 attack every time she takes physical damage (no limit on stacks). These stacks are lost, however, if her HP dips below 3/4. It's supposed to be a counter to the critical HP mechanics that two of her weapons have; Powersoul and Masterfist.

\\Aeris//
Afterburner: When Aeris' MP falls into the last 1/4, she gets a temporary buff of +20 Magic which is reset whenever her MP rises back above 1/4. I couldn't find the AI flag to enable for 2x Healing :l

\\Red XIII/
Warm-Up: As the battle progresses, Red's Str and Mag will very slowly increase (+1 each time) for a maximum buff of +15.

\\Yuffie//
Perfect Dodge: Whenever Yuffie is hit by a physical attack, she temporarily gains 255% evasion against physical attacks. This is cancelled if she is hit by any kind of magical attack, including healing spells.

\\Cait Sith//
Rage System: When under the influence of a status ailment, Cait can have a special AI script 'Rage' triggered by using the Morph command on him. The Rage used depends on the status ailment. (This is still up in the air, because of the size limitation that's reared it's head. I've got a hefty chunk of space to work with, so hopefully it'll be enough to get this working; I don't think I'll be able to make a Rage for every status ailment, just the more common ones).

\\Vincent//
Chaos Link: A passive innate, Vincent enjoys Fire, Lightning, and Poison immunity as well as starting each battle with the Deathforce status. These represent his four Limit forms (where Chaos utilises instant KO attacks and Hellmasker inflicts status ailments like Poison with Nightmare).

\\Cid//
Highwind Luck: Whenever Cid is knocked down into critical HP, he gains a temporary boost of 2x to his Luck stat. This wears off and resets when he is no longer at 1/4HP or below.

Let me know what you think of these. You may have also noticed by now that I have trouble naming things. Please help.

The more I read, the more I want the gameplay balances to be done. I'm trying to talk a friend into a dual/co-op stream playthrough thing.

For Aeris, maybe Lifeburst or Manaburst? She's not a very tech-origin character, so you want a more magical or natural name for that maybe.

For Red XIII, Warm-Up's pretty good, Rising Spirit works too, I like the idea of working off of his warrior legacy.

I don't like Cait enough to know much, so Rage works. Don't judge me.

Maybe Kain's Star or Star of Kain for Cid? Being watched by the stars is often considered a term of favored protection, and I can't resist throwing in a dragoon reference.

I like everything above that, though Mimesis could also afford to be Mirror for simplicity's sake.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-03 09:12:50 »
How long do you reckon until the gameplay balance is finished? The rank up system hooked me just based on concept, and I'd love to be able to stream this and give it some face time even as someone who's never finished FF7 completely and only got through like, Disc 1 of Gjoerulv's hardcore mod (in a semi-race, no less.)

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