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Messages - watkinsb94

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Thank you so much for the speedy reply. I think I understand the jist of what you've told me, from the OP on the thread you linked. Essentially when the game would originally use the files from within the normal installation, the wrapper redirects where it looks to the file structure you import within the folder that is named after your mod, which is why the field texture folder has to be named precisely "field", as that is what it is named in the vanilla installation.

I saw what Kaldarasha has started up in the "Barret's Hideout" thread, but it looked rather complex and jargonistic to me at first glance so I ignored it. Is that relevent to what you're telling me?

Here is the thread I'm referring to: http://forums.qhimm.com/index.php?topic=15985.0


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Hello community  ;D. I recently discovered this excellent piece of software and am very impressed with how easy it was to get everything running in the game, especially reading through the 20 pages of troubleshooting available here in this thread. Bravo Alyza and everyone who contributed to this project.

I do have one question. Is there a way for me to import new textures and other graphics-polishing type mods into my game that aren't included in the catalogue? I'm sure I would butcher major modifications terribly and don't really want to try that, but texture replacement seems doable and I've seen some really nice looking stuff over on Avalanche's threads.

If this has been answered already please accept my sincerest apologies.

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