Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MetaSieg

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-02 20:27:13 »
Good to hear about the dialogue. On the magic system yes both Strife and Sega Chief are correct it can work it's just such a fine line that it can easily be messed up. It would need a lot of playtesting time focused on just it. Granted the mod will need a lot of that anyways but well you get the idea. I dunno maybe an accessory or materia that adds a small MP regen late in the game or something?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-01 21:18:12 »
It's been ages sense I last posted here, but mentioning a NT 2.0 (really looking forward to that) it would just feel wrong not to say something. Gimmicks aside I do agree that some rebalancing needs to be done, my concerns on that have mostly been covered already so I'm not gonna repeat it. I do have something to say about the magic system and the suggestion to increase the cost of magic/make ethers more rare. Please do not do this.

Now I can't speak for anyone else but for me when a game puts strong limits on my MP (like Dragon Quest for example) what ends up happening is I don't use the casters or they end up never being used outside of boss fights. The main problem with this kind of balance is that magic focused characters tend to be useless without their magic and if they don't have decent MP supplies they just end up not doing anything most of the time. Compare that fact to a strength focused character who has no such limits and can still do decent/good damage and you just end up not needing to use anyone else. So yeah just my two cents on that train of thought.

Another thing I'd like to mention is I really like the dialogue changes and additions you've made. The story flows a lot better and there is more life to the characters now and I hope you keep that for 2.0.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-31 00:17:49 »
OK great, thanks Chief.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-31 00:02:57 »
Nah that's fine but can I just slap this over my current install? or do I need to do it from scratch?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 23:58:36 »
Noticed mk2 download, so no hotfixes? I gotta download the whole mod again then?

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-30 20:12:58 »
Yeah! 1.5 is out. Feels like I've been waiting ages for this. So very excited.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-22 01:37:13 »
@Sega Chief

Alright thanks for the info. Hopefully no more weather shenanigans will happen. Not that I'll be able to see them once I get to another save point lol.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-21 23:34:02 »
More issues with the rain effect, it's not only that village but all of Junon and the boat as well. Also the option to disable weather effects doesn't seem to work, I've tried it at two save points (the one at Junon and the one on the ship) and neither change anything, it'll say weather on/off but nothing else happens.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-21 18:14:44 »
Two more minor bugs for you Sega Chief:

At the end of the Mythril Mines where you encounter the turks, Barret says something like 'Looks like we've got company". This line is repeated whenever you enter the room even after the turks are gone. I went in and out of the room a few times and it always pops up.

The next one is for the weather effects, at Junon (the little village area) the rain effect happens both outside and in the buildings.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-21 02:04:06 »
@Sega Chief

Great thanks for that. I like to shuffle my party a bit anyway but now I won't have to worry about it.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-21 01:37:18 »
Here is a question: Is SP awarded to characters not in the active party? I'm guessing SP gotten from dialog is but what about bosses and such? I'd like to know if I'm gonna have to shuffle the party a lot to keep everyone's ranks up.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-20 22:38:24 »
@Sega Chief

I just tried it twice and it's working OK, guess the game must have locked up on it's own. Sorry for the false alarm.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-20 22:09:16 »
Got another bug for ya Sega Chief:

The save option for the bike minigame after Shinra HQ soft-locks the game, the music still plays but the controls don't respond and your left stuck at the slot select screen.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 23:13:09 »
@Bowser9

Yeah I'm guessing that's why, I've been trying to be as positive in the dialog as I can.
Y'know that saying "Nice guys finish last"? Well look at me now! Lol.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 20:35:20 »
I probably forgot to enable the rank up for that save point; but you're right. Earliest rank up I think comes after Reno though Tifa, Barret, or Aeris might be able to rank up a little sooner.

If you mean the first Reno fight then I can confirm that you can rank up before that. I just got to Wall Market and both Barret and Aeris have gone up one rank. Barret right after the church & Aeris when I got to Wall Market.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 18:26:49 »
Hey Sega Chief, I found some minor bugs:

At the beginners hall when talking to that guy next to the dog, as you go through the tutorial topics Barret's animation gets faster and faster. It gets pretty crazy by the end.

Also at the save point before plasmabuster the rank up option doesn't do anything, I don't think you could rank up then anyway but still. 

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-18 21:00:12 »
The link on the first post for the main file is wrong Chief, it links to an image.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-18 20:55:49 »
Yes, yes!! All of my yes! Gonna download now. (I'm excited in-case you couldn't tell :3 )

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-18 10:46:15 »
C'mon, c'mon I'm getting the shakes. Seriously though take all the time you need Sega Chief. Better to wait and have a good update.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-16 20:23:18 »
More waiting... Curse you night shift.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-12 22:42:27 »
Get well soon Sega Chief.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-08 19:44:57 »
"Almost done" The hype is real.

Pages: [1]