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Messages - LostLamb

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-27 00:19:45 »
Any chance for MO exe. compatibility  patch

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-25 16:33:41 »
Thanks  :)

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-25 12:34:56 »
Uh I really really want MO compatible exe.
Or possibility to inject data in exe.
I m using bootleg 040 because of incompability with 7th heaven mod organizer (can't. load it properly )
7h heaven inject data in exe.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-24 20:08:00 »
Wrong link for exe. patch

5
Uninstalled 7th Heaven.
 
Installed Bootleg (works perfectly).
Added NT 1.3 (Battle.lgp and Character.lgp from Bootleg)
Added Reunion 60 FPS Battle.
Few hours against two weeks of pain and over 140 GB downloads.

Now on steam I have Menu Overhaul.
Spell Texture Works (Upscaled Magic)
Battle texture works.
Battle Models works.
Learned How lgp. tools works

Now I am SANE again.
Only Thing To do Is to Import all Mods from 7th heaven. An I finally understand how 7th heaven actually work
My problem Is FF7.exe from openGL 0.8.1 can't start it normally. Posted to much for that.
So with bad start (FF7 window won't open) most of the aliG drivers> Textures are not load in memory. lgp. s are loaded normally. Can't find workaround .
So game is mess.

6
Windows 7 Professional x64 is my OS updated with latest c++ redistributable .

I only run FF7_GameConverter_7H.exe once in compatibility mode for Windows XP SP3 - same problem


7
It is easy.
Using 7zip I unpack exe.
Then running bat with administrator privileges.
This is not problem.
Problem is that that your FF7_GameConverter_7H.exe packed or unpacked create total freeze on my system. Crashing it. Im forced to turn off PC (now for 100th time).
It install everything but crashes PC. In your video it works normaly, in my system (even with XP SP3 compatibiliy mode) it is endless loop.
I have huge problem with FF7.exe . My orginall FF7.exe works without any problem on x64 system.  I have orginal 1998 FF7 and 2013 steam 1.09 (not both installed in same tame)
I can't get beep sound and game freezes in quarter of window.Only workaround is to press CTRL+ALT+Del otherwise beep sound goes in to loop again freezing my pc (no input keyboard or mouse is possible ONLY power switch) 

For Installation path it is E: /Games/FF7 .  Steam is on D:/ Steam 
Multiple hard disks


Now I'm trying to install 1998 version (4 CD)
My registry key for Game Converter located in Squae Soft,Inc
Running_GameConverter_From .... REG_SZ... C\Users\(My ID)\AppData\Local\Temp\7zipSfx.001 as was similar with steam 2013 edition
Everything is installed properly even lgp. so exe is working but also freezes

I upacked exe only to see content because of this endless loops.
It seems that inserted BEL BEL BEL in your code doing that.

Here
:get_Source
)
ECHO.
ECHO.>>FF7_GC.log
:: manually input SourcePath
ECHO BEL Installation path found at...
ECHO Installation path found at...>>FF7_GC.log

This BEL in (ECHO BEL Installation path found at...) starts freeze beacuse my system do not recognize it in cmd mode.
I suspect that ff7.exe have one BEL that screw my star up

ECHO BEL Install the Laptop Keyboard Patch?
This is place where it actually make freeze judging by GC log


____________________________________________________________________________

FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: pet 17.07.2015.    Time: 17:56:04,91
Active code page: 852
ActualPath C:\Users\Sonny\AppData\Local\Temp\7ZipSfx.002


You are running "Windows 7 Professional" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.

old Release is installed in "E:\Games\Square Soft, Inc.\Final Fantasy VII"


Installation path found at...

"E:\Games\Square Soft, Inc.\Final Fantasy VII"

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)



Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- K:\


Original release detected...

A "movies" folder has been placed into the data folder of your game directory...
TYPE the path to this "movies" folder, then press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII\data\movies" (parenthesis included)


MOVIEPATH NOT FOUND.
It may have been typed incorrectly...

Using "E:\Games\Square Soft, Inc.\Final Fantasy VII\movies" instead...

Movies not found...

If custom Movies are located somewhere, change the "MoviePath" Registry Key entry at:
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII


Movies path found at...

"E:\Games\Square Soft, Inc.\Final Fantasy VII\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
 
____________________________________________________
I will delete this long post after you read it


8
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: pet 17.07.2015.    Time: 11:21:12,66
Active code page: 852
ActualPath F:\


You are running "Windows 7 Professional" on a 64 Bit Operating System (AMD64)

Real Management 64Bit NATIV

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?

FF7_GameConverter_7H.bat >Run as Administrator
This was unpacked (7zip) in non uac drive so there is nothing in appData\local\temp\(7ZipSfx.000 folder is not unpacked here))
This is point where it freeze pc.
cmd box  freezes also no input is possible
Mouse stop working
Cant't end process in task manager.
Bipp sound is looping.
One week of installing reinstalling
I have managed to force install before (pressing enter all the time) and 7th heaven works but ff7.exe doing same thing.
I managed to bypass this with CTRL+ALT+Del and pressing cancel (mouse works)
App logg
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3800 Series 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000274] set music volume trans: 127->0, step=60
[00000334] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 14.533000, frames: 218
[00000339] END OF CREDITS!!!
[00000339] Entering MAIN
[00000339] set music volume: 127
[00000339] Exiting MAIN
[00000339] START OF MENU SYSTEM!!!
[00000584] END OF MENU SYSTEM!!!
[00000584] Entering MAIN
[00000588] Exiting MAIN
[00000588] Field Start
[00000834] Field Quit
[00000834] Entering MAIN
[00000834] Exiting MAIN
[00000834] Entering FRAME_INITIALIZE SWIRL
[00000834] Exitting FRAME_INITIALIZE SWIRL
[00000837] Swirl sound_effect1
[00000837] stop_sound
[00000837] End of Swirl sound_effect1
[00000916] Entering FRAME_QUIT SWIRL
[00000916] Exitting FRAME_QUIT SWIRL
[00000916] Entering MAIN
[00000918] Exiting MAIN
[00000918] [BATTLE] Entering FRAME_INITIALIZE
[00000918] [BATTLE] Scene# 322
[00000918] [BATTLE] Exitting FRAME_INITIALIZE
[00000980] [BATTLE] Begin main battle loop
[00001786] [BATTLE] End of current battle
[00001786] [BATTLE] Begin end battle stuff
[00001853] stop_sound
[00001854] [BATTLE] Entering FRAME_QUIT
[00001854] [BATTLE] endof battle.
[00001854] [BATTLE] Exitting FRAME_QUIT
[00001854] Entering MAIN
[00001854] Exiting MAIN
[00001854] START OF MENU SYSTEM!!!
[00002188] END OF MENU SYSTEM!!!
[00002188] Entering MAIN
[00002190] Exiting MAIN
[00002190] Field Start
[00002190] cross play music: 0
[00002190] set music volume trans: 127->0, step=4
[00002192] set music volume: 127
[00002231] Entering MAIN
[00002233] Exiting MAIN
[00002233] START OF MENU SYSTEM!!!
[00002874] WM_CLOSE
[00002874] END OF MENU SYSTEM!!!
[00002874] Field Quit
[00002874] UNINITIALIZE DD

Spell texture not working properly ( limit texture is completly missing and casting texture etc.)
Battle background is black with upscaled wersion other wersion show some textures but not all (transparent floor for example)
Actually most of battle models textures are not loaded
I  have new 1.09 english steam ff7

9
FF7_GameConverter_7H crashes / freeze PC

 Spells Textures do not work for me
Battle Textures also (black screen with models and menu)
Can't start 7th heaven ff7exe normal
 black screen in top left corner
- i need to ctrl+alt+del then pres cancel (computer freezes otherwise)
only than  game starts

I  have new 1.09 english steam ff7 :(

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