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Messages - OnAnotherLeve1

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-23 14:51:23 »
This does raise a question though that I should've asked beforehand though. It's already done but do you mind or care that I uploaded videos of your mod to YouTube? My channel is nothing and it was made entirely so a couple buddies could see some other game footage from my point of view. But when I started playing this mod I uploaded the bosses and it got some views. I wasn't overstepping anything was I? I credited you in every video obviously, but if this isn't appreciated or anything I'd actually feel pretty miserable about it.
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I actually did watch parts of your video just to see any strategies.  I still wanted to try and figure it out on my own a bit, but man was I getting destroyed by this guy and my characters were higher level then yours.  I tried using resist and I got extremely far into the fight (prob about 30 minutes) until he cast rainbow ray and wiped out my party.  Then I saw in your video you were able to cast mbarrier so you just kept up with using esuna a bunch instead of casting resist.  I only had 2 protect vests at this point and wasn't sure if I could return here (on disc 3 technically) after I got that and maybe grinded a bit more, or if this was the last chance I had to fight the boss.  Having a protect vest helps you mitigate a lot of his damage.  I should have used deathblow-added cut on cid instead of deathblow-counter command for sure, I saw that's what you had on tifa I believe. 

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-23 03:37:38 »
Been enjoying the 1.4 changes quite a bit since I last played 1.35, keep up the great work Sega Chief.
I have a question about the boss curator in the shinra building.  He's very challenging first off and it seems to be a very long fight, so I wanted to know, are you still able to fight him after the return to midgar section?  I know in the original you can't return to the building so I wasn't sure, it's been a while since I played the last patch.
I read some posts and see the dark cave isn't in this yet.  Just wanted to let you know that was probably by far the coolest addition and I know you're working on it for good reasons.
I also saw that you plan on making the ultimate weapons a bit easier to obtain (mostly by knowing which enemies to morph).  It's pretty cool to utilize morph since it wasn't very useful in the original game, but I had no idea my first time playing and probably wouldn't have guessed you had to morph enemies as part to obtain ultimate weapons.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-31 03:01:47 »
Hey I was having trouble finding the weapons required to craft the ultimate weapons, I had just found earlier in the forum that you have to morph enemies in the Northern Crater as well as the battle arena extras.  Any chance you could tell me what monsters have each weapon?  I tried reading the database but I'm not sure if there's a certain program to view it because I got all strange symbols.  In particular I'm looking for yuffie, cid, and obviously cloud's.  Thanks, its been a lot of fun playing through this.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 02:41:31 »
This has been the first mod I've ever played and its really been incredibly enjoyable replaying ff7 this way.  Good stuff!

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