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Messages - Authen

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-28 21:03:26 »
Good to hear that the caves are working properly now.

You're thinking about it the wrong way with Ho-Chu; you don't necessarily want to try and fight through all his status effects + HP restoration, you want to prevent it from ever happening in the first place. If you use Berserk on him early on then he'll only be able to use Whip Sting and you won't see Oytugh Soul, etc. A War Drum item can do the honors if you don't have the Berserk spell unlocked; otherwise, combining Mystify Materia with Added Effect in a character's weapon will confer Berserk even if this spell isn't unlocked on the paired Materia yet.

Oh, yeah...kinda disappointed in myself for not thinking of that. Much appreciated, Chief~

By the way, are the Disc 2 Refights meant to have the normal Field Battle music? Any way to give each fight the intended music? JENOVA's theme is too good to not play during those fights lol.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-28 06:04:07 »
Posting to report that the softlock is no longer present, and i've successfully obtained Quadra Magic materia!  :-D

The patch is much appreciated, by the way; definitely helped out.

Also, on a side note: quick question about Ho-Chu in the Ancient Forest. How exactly are you meant to morph it when it goes berserk with all those status effects and heals after every hit? Does it require raising your Strength really high via equipment (and the Morph penalty-ignoring weapons ofcourse) and utilizing Auto-Crits? Or am I missing something and should re-evaluate my approach?

Thanks in advance~

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-26 23:16:49 »
Just fought the Bomb King in the Materia Cave again to see if I could get Quadra Magic without softlocking.

Unfortunately, it softlocked again. However, I did discover a slight detail I was wrong about last time: trying to re-examine the stone wasn't what softlocked the game. It just straight-up softlocks after the battle, rendering you unable to move, menu, or anything. So I couldn't have tried re-examining it if I tried.

I'm assuming everything pre-battle went right; you examine the rock, get Quadra Magic, then the presence is noticed and suddenly you're in a battle.

Regardless, just simply wanted to update and inform you that I have tried it once more and it's still messed up. Only thing that might be different from others is that I installed v1.35 over v1.3 and continued my save file instead of starting over, but i'm sure other people did that aswell. So no clue what's up with that.

One last note: I'm using the Steam 2012 version of Final Fantasy 7, which I forgot to specify last time, incase that changes anything.

Looking forward to the upcoming v1.35 manual!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-21 18:13:37 »
Hi bud,

SP can be accumulated by clearing either tier of Junon League or by sending them through Normal Battle Square; you'll get 5 SP for Battle Square and the first tier of the League, 10 for the 2nd League tier. You need 30 for each rank up.

Thing is, your team's stats will be much higher than the 'static' ones that 1.35 uses because of the old 1.30 leveling system. That being said, it's an opportunity to put together an OP team with maxed stats so go wild with it, I'd say.

Ahh, I see. Well, I may Rank-Up just once to maintain a sort of balance with the old leveling system and the new Rank-Up benefits and see how that turns out.

Much appreciated for the hasty response, and i'm looking forward to following this mod and all its future expansions!

--oh, and there is one rather nasty bug I stumbled upon last night. Although I somewhat brought it upon myself, after beating the Bomb King, I re-examined the glowing Blue Materia stone, aaaand...the game softlocked on me. I couldn't move, open my menu, or anything, so I was forced to reload my save. To be more precise for reenactment purposes or so on, I had simply pressed [CONFIRM] right after the battle; no movement or anything. Just thought I should bring that to light incase it hadn't already been revealed, though.


EDIT:

@Authen
Glad you enjoyed your run of NT.  ;D
You can gain SP by grinding the Junon League, which you can find at the Beginner's Hall in Junon. Hope you enjoy your rank ups, and if you haven't tested out each character's unique ability, I hope you get the chance to do so in the future.

Oh, I didn't see that at first. Thanks to you too for the helpful information!   :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-21 05:43:15 »
I want to start off by saying this mod of yours is fantastic and i've loved practically every second of playing through it. I always wanted a "remixed" FF7 to play through, and with the sidequests, custom battles and bosses, etc., this one takes the cake and then some.

Had a question about v1.35's Rank-Up system, though; I started off with and got up to the end (cleaned out the Crater, just have yet to fight Sephiroth as i'm doing all the extra stuff) in v1.3 of New Threat. Now that v1.35's out and i've updated, I realized that I don't really have the SP that I would have upon playing through from the start in v1.35. Is there any way to accumulate SP in end-game? Perhaps the Disc 2 Boss re-fights, or the Extra Battle fights? I certainly plan on re-playing through the mod at some point, just not anytime soon, so i'm hoping there is a way to still experience the Rank-Up system with my current end-game file.

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