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Messages - doodoo

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1
Hey EQ2ALYZA is there any download order for mods or should I choice not any order? Because it give me black screen. I ask for steam version.

I also use steam version and I kinda download all of them randomly (I am quite sure any order is fine since I have been doing this 3 times already and each time I just download whatever I want first and they are all difference in order.) and I also skip some of the mods too. The only thing that matter from what I see is the order you list them at. But they are covered in the tutorial.

May I ask when you convert the game to mod-capable version and when they ask you to move the game folder to C:/game/FFVII or something similar, did you press Y?

2
I think I found out the cause of the x2 chocobo speed problem. I tried to enable/disable various mods around that I use. It turns out that the music mod is the cause of that. I always use OST remaster and turn SFX off.

3

Actions by chocobo? Do you mean their speed in the chocobo races? If so, try enabling the vsync option in Workshop -> OpenGL driver configuration or set an fps limiter during the races.

The dark chocobo could be a result from the shaders, or lack thereof. Go to Workshop -> OpenGL driver configuration and check/uncheck the Postprocessing box. That box will enable/disable the postprocess shader listed below it.

You are right it is about chocobo race. Sorry if it sounds misleading. I don't know how to describe it. The rate of the race itself is quite okay, but all of their action seems faster for some reason. Like when you enter the goal line and Cloud jump on a chocobo as winning sign... that action looks x2 faster. Even during the winning price reveal scene, the boards are always flipped before drum roll ends.

I tried vsync and postprocess method and they doesn't seems to help. Also, how can I set fps limiter for the race?

EDIT: I think I might have stepped on a landmine xD I tried to open "config" file in the game folder, and ever since, I can't even open the game since it always crash.... Should I uninstall everything and start over?

EDIT2: Just uninstall everything and reinstall again. Surprisingly..... It works now! no x2 chocobo speed anymore. It might due to some mod that I decide to not include this time, but who knows.

However, that dark shading problem still stands though. But it is so minor I will just ignore it, no problem. It seems like it had nothing to do with mods anyway since I tried opening the game directly this time and I still got that same problem.

4
May I ask a small question here.

I am at the point where I can start farming chocobo. But I notice how all the actions by chocobo is quite fast compare to the non-mod version. (about x2 speed) And all of the chocobo has weird lighting effect (mostly too dark). Is this normal with the mods?

It looks something like this


5
Mid next week already?! such a great news! xD

6
Thanks for fast response! I will check the other topic. And thank for setup tip! :D

EDIT: Works like a charm! xD Thanks

EDIT2: I have read most of the other topic. It seems you still got quite a few more important stuffs for update. Plus, since you said most model found in Qhimm had been added, then I think it should be more than I could ever ask for anyway. :D Thanks again.

7
Hi. I've recently start FFVII again and use this mod. It is very awesome so far! There are a couple of questions I need to ask though.


- Is there a way to use other battle model mod? I saw some other model mod out there that I think would be cool to use. But I have no idea how to apply those model mods with this one. If it is impossible or requires programming knowledge to do, then it is okie though.
- There is always a message says "postprocessing initialization failed" every time I start the game. The game runs perfectly though. (as far as I got anyway. I am only reach fort condor) Is there anything I should be worry about? here is the APP.LOG file

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2867
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
[00000000] INFO: vertex shader compile log:
No errors.

[00000000] INFO: fragment shader compile log:
No errors.

[00000000] INFO: main program link log:
No errors.

[00000000] INFO: fragment shader compile log:
No errors.

[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000001] INFO: vertex shader compile log:
No errors.

[00000001] INFO: fragment shader compile log:
No errors.

[00000001] INFO: yuv program link log:
No errors.

[00000150] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000203] set music volume trans: 127->0, step=60
[00000268] END OF CREDITS!!!
[00000268] Entering MAIN
[00000268] set music volume: 127
[00000268] Exiting MAIN
[00000268] START OF MENU SYSTEM!!!
[00000516] END OF MENU SYSTEM!!!
[00000516] Entering MAIN
[00000518] Exiting MAIN
[00000518] -=-=[START OF WORLD MAP!!!]=-=-
[00000518] stop_sound
[00000518] cross play music: 0
[00000518] set music volume trans: 127->0, step=4
[00000522] set music volume: 127
[00000926] stop_sound
[00000927] -=-=[END OF WORLD MAP!!!]=-=-
[00000927] Entering MAIN
[00000927] Exiting MAIN
[00000927] Entering FRAME_INITIALIZE SWIRL
[00000927] Exitting FRAME_INITIALIZE SWIRL
[00000930] Swirl sound_effect1
[00000930] stop_sound
[00000930] End of Swirl sound_effect1
[00001009] Entering FRAME_QUIT SWIRL
[00001009] Exitting FRAME_QUIT SWIRL
[00001009] Entering MAIN
[00001011] Exiting MAIN
[00001011] [BATTLE] Entering FRAME_INITIALIZE
[00001011] [BATTLE] Scene# 69
[00001011] [BATTLE] Exitting FRAME_INITIALIZE
[00001073] [BATTLE] Begin main battle loop
[00001939] [BATTLE] End of current battle
[00001939] [BATTLE] Begin end battle stuff
[00002006] stop_sound
[00002007] [BATTLE] Entering FRAME_QUIT
[00002007] [BATTLE] endof battle.
[00002007] [BATTLE] Exitting FRAME_QUIT
[00002007] Entering MAIN
[00002007] Exiting MAIN
[00002007] START OF MENU SYSTEM!!!
[00002158] END OF MENU SYSTEM!!!
[00002158] Entering MAIN
[00002158] Exiting MAIN
[00002158] -=-=[START OF WORLD MAP!!!]=-=-
[00002158] stop_sound
[00002158] cross play music: 0
[00002158] set music volume trans: 127->0, step=4
[00002161] set music volume: 127
[00002195] -=-=[END OF WORLD MAP!!!]=-=-
[00002195] START OF MENU SYSTEM!!!
[00002295] WM_CLOSE
[00002295] END OF MENU SYSTEM!!!
[00002295] Field Quit
[00002295] UNINITIALIZE DD

So far, these mods rock!

EDIT: my copy is Steam version btw and I run it on windows 7-64bit using ISO mount method to run the game.

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