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Messages - DomM

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It specifically happens when I force Wine to use the d3d9.dll provided with Tonberry. Using the in-built DLL fixes the crashes but also disables Tonberry. I haven't tried running Tonberry without d3d9Callback.dll.

To make the symptoms more precise, in approximately half the cases upon entering a new screen the water turns green, some other textures are also messed up and upon exiting the screen the application crashes. If I minimize the application and then maximize again the problem goes away. Sometimes a similar thing happens while playing Triple Triad, some of the cards are overlaid with weird green/turquoise textures but minimizing/maximizing fixes it. In the other 50% cases the new screen goes mostly black with dark green patterns and what's presumably graphical artifacts from either the previous or the intended current screen. The game then immediately crashes.

I can work with a debug version, sure. Thanks for your help!

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Hey all,  I'm trying out this tool with a fresh new install of FF8 on my Mac. I'm running the game through Wine and it works just fine... for a while. After some time, usually traversing a few screens, definitely a few screens after playing Triple Triad, the next screen loads up with odd green textures. I'm able to replicate this fairly consistently from the first save in the game, at the Balamb Garden directory, then going to the Cafeteria, playing the lovestruck Trepie, then leaving the cafeteria back into the central ring. Upon entering all the water surfaces are overlaid with green textures.

Sometimes this effect can be negated by minimizing & maximizing the game. Half the time it freezes & crashes after a few seconds.

I'm attaching a report: http://www.chopapp.com/#sspmwbid. I noticed it mention d3d9callback.dll, which was supplied by your tool. Any idea what could be going wrong?

In case you're unfamiliar with Wine, it has the ability to use its own inbuilt DLLs but also to commission native, external DLLs, provided that it's set up right. Am I maybe missing a crucial DLL, or is one of the DLLs maybe the wrong version?

Thanks for any help!

Edit: I forgot to mention the issue goes away after removing d3d9.dll. But then textures revert back to original.

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