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Messages - Mithrain

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-19 13:45:34 »
Maybe you did not give them enough money for these couple fights they fought without your help ?

Yeah that seems to be the reason. I had no idea that was a thing, I just figured I had to go back for every fight and it was all good, but oh well, I'll just nab a Masamune or two, the old fashioned way. o/

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-17 15:53:37 »
Just went back there, and talked to everyone. No Masamune for me, at least. Fairly sure I did all the battles, too. So it's probably some obscure bug, unless I missed one at some point.  :-X

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-17 15:20:37 »


I received Masamune weapon from Fort Condor NPC after final battle for MegaMateria is it intended ?



Wat. I think the last reward I got was a Megalixir or something.  :o

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-13 15:46:52 »
Text-box issue spotted in the forgotten city.

Spoiler: show

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-08 11:23:34 »

Powersoul should be dropped by Satan Gate (the Demon Gate replacer for Arrange Mode) but according to mithrain it doesn't seem to be dropping. I'll need to investigate.

I'll check it out and get a scene patch up today. It should drop it; is the chance set at 63/63? Did you steal from him?

The drop chance is set to 63, according to Proudclod, yes.

I just killed it twice again, to make sure I wasn't just saying nonsense.

First kill, I removed all steal materia and yet again, it did not drop.
Second kill, I attempted to steal, despite Proudclod said it doesn't have steals (just in case), and as expected it had nothing to steal, and yet again it did not drop any Powersoul.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-07 10:18:41 »
I got an issue with the Powersoul weapon.

The document detailing where to find stuff, tells me it's a drop from the Powersoul Keeper, but since I'm playing arranged, I got to fight the Armour Keeper instead (which drops a protect ring).
Then while poking through Proudclod, I see that Satan Gate is supposed to drop it instead, however, it doesn't seem to be doing that. I killed it 3 times and no Powersoul drop.  :-X

Is it available elsewhere, or should I just wait with progressing my save, if I want to snatch that weapon? :>

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-05 14:01:59 »
am I wasting my time looking for a Shinra Beta from the enemies on board the ship going from Junon to Costa Del Sol, that is, the random encounters before you reach Jenova: Birth? (Or at least that's her name in base game, no assumptions here her name hasn't changed, but at least you'll know who I'm talking about.) I know that in vanilla, the Shinra grunts here carry Shinra Betas for a Steal item - but since I can't be sure if it's my bad luck or if it's actually been moved/removed, I wanted to ask if its now a rare steal or the like, that maybe I'm just getting really unlucky with my Steals. (I've stolen nearly 20 Grenades so far - I just wonder if this is a sign I should quit while I'm ahead here, that Grenade is all the Shinra grunt dudes have available to steal, heh.)

The marine enemies you're attempting to steal from, simply doesn't have the item I'm afraid. Iirc Shinra Beta's were obtainable in the Shinra Building through stealing (not that it helps you now, I guess).



Also, just obtained the Tiny Bronco, and I went to my favorite grinding spot, in order to afford weaponry in Wutai; the island close to Mideel, and holy fucking shit, the xp is massive from the Magpie enemies.



Almost feels like cheating. Even more so, because they also drop absurd amounts of gil.  :-o

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-10-27 12:39:35 »
Hey Segabro, finally got around to playing 1.5. o/

Spoiler: show
Is it a bug, that Tifa doesn't assist with the sewerboss before the graveyard area? :> Or is it simply another feature of the arrange mode, like the silly amount of lasers from the scorpion in the first reactor? :D

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-15 20:10:06 »
Return to Wall Market and the battery guy sells it for like, 120K Gil or something?

In previous versions, you could also get it as a rare steal from the bandits outside midgar (on the world map).  :) Maybe in the current version, too.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-22 06:22:30 »
I'm on the last 3 bosses; Synthesis, Bizz, and Safer. I've some time off until Saturday so I'll see about trying to finish it up, if possible, but there's some Arrange testing needing done.
Oh man, that's actually a lot closer than I expected; and arrange is making a comeback? My body is ready!

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-20 15:57:26 »
Ahoy Segabro!
Been having this FF7-itch for a while, that I've been wanting to scratch, but I'm trying to hold out for 1.5, any ETA on that? :>

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-05 04:24:50 »
I think for players it's limited to the Neo-Bahamut Summon. It only has a chance to inflict Dual and there's no obvious tell for when an enemy is inflicted with Dual, the only way you can find out if it stuck is to either Sense it and track it's HP, or for 30000+ Health enemies chuck an antidote at it (assuming it isn't poisoned) and see if it misses or not. Even then you'll be curing the status you're trying to find out if you inflicted or not doing so.

I wanted to be able to inflict Dual with my weapon attacks but Neo-Bahamut + Added Effect doesn't work like that because from what I've been told, one of the flags needed to make it happen is missing from the kernel editor.

You could also use Synthesis Cell.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-04 18:15:59 »
In 1.35, is 2x (double cut) materia jas been removed ?
It's given to you by one of the extra-battle npcs in Gold Saucer. I think you need to beat to Nyctalopian dragon to obtain it.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-04 13:56:14 »
I'm completly stuck at Curator as well. What annoys me the most is that the boss is located in a place you can't get back to in Disc 3. I found a way around to survivre the few first attacks (but once again, if I knew it before I would have farmed more of these >.>). Second thing that is annoying is its high crit chance. A character with no magic materia (so no -x% hp) will either die or left with 100 hp after a crit. It implies any mage can't survive a crit, and even his AoE can crit. Maybe I'm really dumb and I miss something but otherwise i simply have no idea.

Ignore it. It drops literally nothing. It's placed there, as people who were doing the Dark Cave sidequest (in the previous patch(es)), went in there clicking the miniature model. This was a problem as Segabro had repurposed the midgar parts into Weaponcrafting-catalysts, and people would then lose these items clicking it.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-04 12:38:32 »
Relic Ring gives Auto-Wall (like a Protect Ring), +20 to Strength & Magic, as well as defending against Dual-Drain and Manipulate (used by some bosses). It will also absorb Hidden...but also Restorative; so if you use it, make sure to have some alternate means of healing (absorb Fire, for instance, using an Elemental Materia).

Ah, but Ultimate Weapon doesn't have a sword in FF7 so we have to assume that Omega borrowed it from him.

Edit: Got the thing for Terra Break working, but need to decide if it's triggered by one character defending or all three need to be Defending. Leaning toward all three.

Edit2: Threw a wee patch up; changes Gravija to Demi3, Terra Break change (all three characters need to defend after Demi3 to avoid the damage), changed up the elemental resistances (I think) and re-enabled the physical attack.

Installed the Scene.bin hotfix and the flevel hotfix. Trying to kill Omega, but he freezes after the demi cast, which I believe is when he's supposed to cast Terra break?

Also, got a w-item from Nemesis the other day, leaving me with 2 of those in my possession. So I'm guessing the midgar drop was not intentional afterall? :>

I really enjoyed the little dialogue after the Nyctalopian dragon fight, giving a bit of backstory to Cid's Highwind limitbreak. o/

Edit: It also still seems that Yuffie suffers a damage penalty, when using 4x-cut from the back row.
edit 2: One of the patches says it also fixes the w-magic drop. I went down there again, but no w-magic in sight. :<
edit 3: The New Threat dude on the Highwind still tells you to go to Midgar for Cid's old mission.
Edit >9000:
Brawler league bugged, giving rewards from the Tifa-solo league.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-03 17:21:54 »
Hm, I'm struggling with the abyss fight in North Crater and I can't get out of the area. How do you beat him? He has that breath that game-overs you if used. How do you stop this move? Compared to the Cloud/Sephiroth yin/yang fight Abyss seems very difficult.

You hit it with Silence, which causes it to remove bad statuses from it (and your party!), but also losing it's stored "breath".


Ragnarok is also a rare steal from Wolfmeister. I got it in one my failed attempts to stop the runaway train with the Mega-Materia in my no-drugs playthrough. I successfully stopped the train (7 Seconds left on the clock) on a run where I stole something else instead but at that point I was just glad to succeed.

Also a raresteal from trashmobs near Hojo, some Soldier enemies.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-02 19:50:39 »
Fair enough, I guess I'll have it sorted if I can recover from Ruby Laser. Just curious, how much Health does each Arm + Torso have? Also what level/gear do you typically expect someone to have when they meet him?
I'm not Sega, obviously. But I guess the intended level is around the 60 mark, as the boss itself is level 62. I think I killed it at around 54ish.

edit: 50k for each arm, 78k for the body.


It's actually there in that room; there's two pick-ups, the one in the centre (gives a gospel spark, incorrect text of 'W-Magic') and to the north-eastish under the foliage is another materia that's W-Magic.

https://youtu.be/KZCes-NPVTs

The location featured in that movie has nothing in my game, at least. :X Perhaps someone else who've been there, could chip in, whether or not they got it.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-02 13:20:15 »
Does this mean that I'm screwed regarding the w-magic, or can I somehow add it myself through Ochu?

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-02 12:19:44 »
Tell you what, I'll give CMD. Grand Horn a good drop.




also. W-magic might be bugged.



As I cannot find it in my inventory. But at least it's friendly.

Also noticed that Aerith can now wield Cid's Flayer. Is this intended? Kind of cool either way, making Aerith able to dish out the lucky girl effect for free, and giving her a substantial luck boost.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 15:20:17 »
omg dat reward for no fort condor losses

to stronk

me am win teh gaem n0w

Did you actually get something specific, for winning all the fort condor stuff? I just kept getting useless consumeables after the first 5-6 battles.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 14:40:22 »
i'd rather sp be something gained for going out of your way to do various things rather than a reward handed to you for running away half the time

I very much agree with this. KH2 did this quite well, I think. Giving you "level ups" for bossfights/events done.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 09:32:44 »
Welcome back, Segabro. I have few bugs that hasn't been mentioned so far. :)

I'll just copy/paste from my notepad document that I made, so there will be a few things mentioned already.

Spoiler: show
- Aerith still appearing in kalm, after the temple
-Bloodsicle not immune to death mechanics (Odin, for example), only listing this as the normal icicles are, might be intentional?
- Brass dragon fight did not occur, at all.
- Sephiroth (disc 2) still has a raresteal, despite being a boss.(as did several
bosses after that (storywise)).
- W-item found in midgar once more
- Save point outside Shinra HQ seems a bit bigger than normal.
- Another savepoint on floor 64 has the same issue.
-Invisible walls left behind each of the pathway bosses in the crater.
- The caitsith tank @ Silver match in the Gold saucer, has 2 parts that are unkillable. Looking through Ochu for the enemy stats, it seems that the unkillable pieces has taken (?) -94000 and -104000 damage respectively (at the start of the fight). This means the other fights are impossible to access.
- Tseng still using his red suit (at least the field model does, can't remember if he does in battle).
- Fort condor NPC in City of the ancients does not work.
- Possible bug? Tseng seems kind of odd @ Rocket Town. Spam-reviving his buddies, unless both die close to each in other timewise, and if that's done, he will spam life/revive on himself (I think it was, been a few days)
- Possible bug? Think I saw a white screen kind of thing, in the scene after defeating Pearl weapon. Not sure.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-26 21:11:10 »
Yeah in 1.35 she is, but not in the current 1.4.
And for resetting Rank up....you are out of luck.

Literally resetting is not possible, no. You can however use Ochu (program) to alter stats on your toons, if you so please. (If you have the self-control ;) ). I use it to speed up the game whenever trivial shit is going on (grinding, moving in the field, max encounter rate, etc.).

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-26 07:19:42 »
is it even possible to morph a bomb before you have yuffie's conformer?
edit: it is. laser and tifa with work glove cuz work glove doesnt have reduced morph penalty. measly fire fang tho


also, what else uses antipode, ark dragon doesnt seem to be in mythril mines anymore? or im having terrible luck with 30 encounters and none yet
About bomb; Put it to sleep if possible, and bombard it with magic, it should not be able to counter with it's growth spell then, same dealio with the boxer mob.
About Ark Dragon; It's only found in the room with exp plus (formerly long range).


When he goes into rage phase, make sure to remove all debuffs from him apart from slow, since he deals 2x for each.

I knew how Powersoul worked, but I did not know this. Goddamn I feel retarded.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-25 04:56:11 »
I honestly cannot remember exactly how it went. Just know that you can poison and slow. That and exploit its weakness to earth, by slapping earth element into your phys attackers' weapons. Do this, and keep barriers/healing up during the rapephase it has and you'll be golden.

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