Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aerosol

Pages: [1]
1
Sometimes, when attacking enemies in random field battles, the selected character will do nothing, and the enemy will stay in its idle animation as if nothing happened as well. But the game will treat that enemy as "dead", because the battle will end when any other enemy that hasn't been glitched in that way has been killed.

The same can happen to the party too. I'm fighting the Midgar Zolom and when it does it's tail slap attack, that party member is disabled. Their name, atb bar, and stats are gone. The model stops moving as well, and the game treats them like they're dead because I get a game over if every body else dies.

I just crossed the marsh with a Chocobo. It only seems to a happen with some enemies. Midgar Zolom, as mentioned, can cause a member of the party to have the "there but not there" problem, but it was happening with the dog enemies in the field, and one of the sector 6 random battle mooks too.

Oh I should also mention that when Midgar Zolom does it to one of my party members, the rest of them can't do anything. I can select actions for them, but once I do everybody just stares at each other and poses until I hit alt+f4.

I've installed all the mods in the 7th Heaven modding guide (here: http://forums.qhimm.com/index.php?topic=15520.0), but I didn't activate the Red Werewolf mod. Mod load order was as the guide suggested (sans Red Werewolf).

Oh and I've done absolutely no save editing.

Any idea what's going on?

(this post previously appeared in the troubleshooting forum)

2
Scripting and Reverse Engineering / ff7input.cfg format
« on: 2015-12-08 23:29:39 »
Hey guys. I noticed that there's no info on the ff7input.cfg file's format, so I did some digging. This is definitely not my area of expertise however, so this is only preliminary.

Code: [Select]
Offsets - Keyboard

00 - Gamepad detection(???)
01 - Camera
05 - Target
09 - Page Up
0D - Page Down
11 - Menu
15 - OK
19 - Cancel
1D - Switch
21 - Assist
2D - Start
31 - Up
35 - Right
39 - Down
3D - Left

Offsets - Gamepad
61 - ???
65 - Camera
69 - Target
6D - Page Up
71 - Page Down
75 - Menu
79 - OK
7D - Cancel
81 - Switch
85 - Assist
91 - Start
95 - Up (E3)
9D - Down (E4)
99 - Right (E6)
A1 - Left (E5)

There's only a few offsets (aside from the ones I noted here) that I don't know the function for. There are some that have the same values that are at the gamepad's direction input offsets too.

EDIT: I went ahead and removed all the gamepad assignments so that JoyToKey can be used. Here's my modified ff7input.cfg (and named after a similar modification that's sadly seemed to have disappeared) and also my JoyToKey config files.

http://www.mediafire.com/download/46dl9z3llwum5b6/NOJOY_J2Kcfg.7z

Pages: [1]