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Messages - nyxojaele

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Graphical / Re: Final Fantasy VI PC/Steam Modding
« on: 2015-12-24 21:02:51 »
Yup! Sorry I haven't been updating on here much, it's not one of my normal hangouts.
I've removed the filter from FFVI, check out my tweet about that: https://twitter.com/rivernyxx/status/679845014785003521
I'm also working on that file list still, but the tool is otherwise feature complete -- it can repackage mods into the archive just fine :)

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Graphical / Re: Final Fantasy VI PC/Steam Modding
« on: 2015-12-22 02:48:25 »
So I've managed to get all the data properly extracting.. The problem still being that I have an incomplete file list :(
While I take a break from that tho, I'm going to work on seeing if I can get this tool to repackage the archive.

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Graphical / Re: Final Fantasy VI PC/Steam Modding
« on: 2015-12-21 21:20:23 »
@MetaLink: It looks like all those links you provided are the same info I had found. While they include a lot of the data, it's limited to only the graphical stuff, so that almost assuredly doesn't help with finding the final filenames.

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Graphical / Re: Final Fantasy VI PC/Steam Modding
« on: 2015-12-21 20:59:17 »
Yeah, the .obb file is 100% figured out, technically. The filenames that are associated with the hashes in the .obb file aren't all figured out yet tho. However the actual files _inside_ it may or may not be, heh ;p

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Graphical / Re: Final Fantasy VI PC/Steam Modding
« on: 2015-12-21 19:41:04 »
I'm sure that would be super useful! Thanks :)

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Graphical / Re: Final Fantasy VI PC/Steam Modding
« on: 2015-12-21 19:29:30 »
Hey guys, just signed up to this forum to talk to you about this, as you guys seem to be the farthest along with this.

A few days ago I was bored and already wrote a program to properly extract the files from the .obb file in the steam version of FFVI. (https://twitter.com/rivernyxx/status/677714786541510656)
To confirm some suspicions earlier in this thread:
* The filenames are hashed in the archive, and have actual filenames hard-coded in the .exe file (which then get hashed at runtime in order to look up the file required in the .obb file).
* The file data is encrypted. No idea if it's a known encryption type or not (as I'm not learned in that sorta thing) but I determined how to decrypt it properly. Once decrypted, there are proper gzip headers on the associated files.

The only things I have left to do are:
* Finish creating a file list for the archive (it seems to have most of the same files as the iOS version, as I understand -- does anybody have a complete file list for that? I've only found partial lists online, mostly graphics..) -- I'm missing filenames for about 300-350 entries.
* The .bmp/.tga files seem to be stored in a strange format (the same format even?), that I've seen somebody online mention the solved "thanks to the information on the Final Fantasy Wiki", however I've not found any such information >_<;; However, other file types that I've checked seem fine, such as .png files.
* Since I know how to hash the filenames and decrypt the data, I can quite possibly repackage any mods as well, I just have to write the code. I'll get to that last.

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