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Messages - cloudsmash

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1
7th Heaven / Re: Jessie Mod and Team Avalanche backgrounds
« on: 2016-01-12 02:00:40 »
I'm not sure about Jessie with the bombing mission, but the Avalanche Fields concern has been addressed on page 3 of this forum:

The Team Avalanche Fields are only a handful of field scenes from the Midgar Slums at the beginning of the game. It's nothing extensive, and the team has decided to stop making anymore new ones since the announcement of FF7 Remake.

Here is the thread for viewing the fields done: http://forums.qhimm.com/index.php?topic=15975.0

2
Is it as simple as placing it in the correct folder while a selection is on through 7th heaven also?

Pretty much.  All I have been doing to build my own soundtrack (for use with 7H) is dropping the .ogg files in music/vgmstream folder.  I'm not using any of the pre-assembled soundtracks that come with the 7H Music mod.

3
Definitely using this, great job!

4
I cannot, for the life of me, figure out what's wrong with the Sweeper model. The same is for the Kaldarasha Shrina Soldiers. Neither are applying at the beginning of the game, yet I've triple checked every angle. It's late, I'm tired...I'll have to come back to this one another time.

You may already know this but I just discovered myself today that the Sweeper model you can download from this thread ( http://forums.qhimm.com/index.php?topic=13943.25 ) is only for the model outside of Midgar on the world map.

To use the sweeper model in the bombing mission, you must rename the 26 files from the Sweeper.rar download.
Change the 'cv' to 'av' for all 26 of the files:
  CVAA to AVAA
  CVAC to AVAC
  CVAM to AVAM
  . . . and so on . . .

Have you tried this?  I'm guessing so, but figured it was worth a sanity check.

5
7th Heaven / Re: Menu Overhaul Issues
« on: 2016-01-10 16:33:06 »
It works, woohooo!! Thanks for the quick turnaround!  I ended up doing a fresh FF7 install to get it working.  For whatever reason, when I just tried to overwrite the existing game converter, any changes I made to the OpenGL configuration would not take hold at game launch, I tried custom GL Config as well to no avail, not sure what went wrong there.  Regardless, a fresh install took care of that problem and got the Menu OH working beautifully!

6
7th Heaven / Re: Menu Overhaul Issues
« on: 2016-01-10 01:21:24 »
What needs to be done for everyone is to change your Workshop -> Settings -> FF7 Exe to launch with ff7_bc.exe. This will load up Beacause edits in the .EXE, but it will work with MO. I forgot add into the new Game Converter the updated ff7.exe that is produced from installing Reunion R03e with everything unchecked. It's my fault, I will patch it this weekend and report here when it's uploaded.

You're awesome, thanks!

7
7th Heaven / Re: Menu Overhaul Issues
« on: 2016-01-08 04:20:01 »
I don't have ff7_bc.exe in my FFVII directory.  Do I need to download it separately or should the tool be providing it?

8
7th Heaven / Re: Menu Overhaul Issues
« on: 2016-01-07 21:21:09 »
Think I found the cause and the solution. I was manually starting the game by clicking ff7_bc.exe  since I was using The Reuinion Mod without the Sepiroth Story mod. For some reason everything was misaligned. Then I went back and renamed the ff7_bc.exe to ff7.exe made a backup of the original ff7.exe and used the 7th heaven lauch button now everything works.

Hmm...I'm going to try enabling Beacause and see if that makes a difference, since I'm only trying to use the Menu Overhaul from that mod right now.

9
7th Heaven / Re: Menu Overhaul Issues
« on: 2016-01-07 15:11:45 »
I'm also on windows 10.

I'm at work all day, but if somebody having this issue on Windows 10 can try setting FF7.exe to run in Compatibility mode and see what happens, that would be amazing!  I could be way off here, but it's worth trying I think.

10
7th Heaven / Re: Menu Overhaul Issues
« on: 2016-01-07 14:30:22 »
Yep my last full play through was with Bootleg in early December, but I started tinkering with the previous version of 7H toward the end of December and the menu still looked good.  Since then I have uninstalled FF7, ran FF7-REMOVE-Keys.exe, re-installed FF7.  I did this again last night after seeing the Menu issues, just in case.  The only thing I did not run was CCleaner, I guess I should give that a try as well and start over.  May not have time to get to it for a few days but I will definitely post back!  Thanks for the help!

NOTE: I am on Windows 10, not sure what the others are on having this problem.


11
7th Heaven / Menu Overhaul Issues
« on: 2016-01-07 06:22:12 »
First off I gotta say thanks for all your work on the new update, it's amazing!

I've noticed the new Menu Overhaul is behaving very strangely for me vs. the Overhaul from the previous catalog.  The arrangement of text on the menus seems off, and randomly squished together.  Here are some screenshots I just took:

https://www.dropbox.com/s/zpa28m2kh1h7b93/squish1.png?dl=0
https://www.dropbox.com/s/dq0aznmqjvqi632/squish2.png?dl=0

Battle Scene:
https://www.dropbox.com/s/ya6nm2l5jg7zbzx/battle_scene.png?dl=0

During dialog in the field the text seems to look OK, but very spaced out:
https://www.dropbox.com/s/miycce7uhsq04ux/clean_chat.png?dl=0


My questions...

1. Is this happening with everybody on the new catalog?
2  Did the Previous catalog have a different mod for Menu Overhaul? I never noticed the name, but my gut tells me it was, just looking to clarify.
3. Previous Menu Overhaul made the boxes transparent so I could see the complete battle background on the entire screen, not a huge black box
4. Any plans to include an option for previous catalog's overhaul (if it is indeed different)?
5. Are there any other mods in the subscription that would interfere with the Menu Overhaul?

I'm fairly new here so apologies if I'm missing something obvious...

I love 7th Heaven! :)

12
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-06 01:44:21 »
why is taking so long for it to be released

Are you trolling?  It's ONE person putting it all together.  Just be patient homey.  8-)

13
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2016-01-05 02:51:08 »
I'm new here but have been lurking for a couple months.  APZ, you do amazing work and I am *REALLY* looking forward to this model!!  Super pumped!! Do you accept donations?

14
7th Heaven / Re: Cloud model fieldxbattle
« on: 2015-12-30 15:43:39 »
I'm new here, but I think I can help you with your controller problem.  With the steam version (not sure of others), if you try to play it after a fresh install, there is a pre-game program that opens allowing you to set your controller bindings.  I set that up with my wired Xbox360 controller, then grabbed the file that it writes to (ff7input.cfg) and copied it off somewhere.  Once all the mods are installed, I just copy that file back into the FF7 directory and it works great!  I've uploaded the file here for everyone:

https://drive.google.com/file/d/0B6WZTADtZ2Sody03SHVIa19jYUU/view?usp=sharing

NOTE: the 360 controller LT and RT aren't detected by the Settings program, so I just used Joystick presses instead, as those are recognized.


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