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Messages - Settyness

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No, no, I'm not saying you should incorporate it into the installer or anything. I would run the installer without the model replacements, and then run the bash script afterwards as a supplement. And if anyone else happens to be using GNU/Linux, the same could be recommended to them (if they even want the model replacements). Sort of like a patch on the side, I wouldn't suggest you add it into the installer or anything like that.

It's just a thought, but if you feel comfortable moving away from batch files in the future, that'd be lovely. This is a great project, keep it going man, and thanks for all the hard work! (Y)

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Thanks for the timely response and for the insight! I had no clue WINE could not interpret batch scripts, I would've never figured that was the case. If it's simple-enough and you don't mind, I could look it over and perhaps make a bash variation and post it here.

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This might be stupid to bring up, but these days I'm mostly playing classic games on my laptop, when I'm on the go. Incidentally, my laptop has GNU/Linux as its operating system installed, and so I use both SteamOS+Linux Steam and Win32 Steam. I use WINE as a compatibility layer to get Win32 Steam and certain games running, and even played FFVII with the New Threat difficulty mod installed.

When I try to install Reunion, it is mostly successful, but it gets stuck on the final steps (I can't recall at the moment, something like "sorting files"). I left it at these steps for about an hour, and the entire time it used CPU cycles and appeared to be working. I assumed it may have been file permissions, so I made sure to chmod the FFVII directory to 0777. It appears to be patching minigames when it gets held up, killing some of these processes moves it forward (I know that's a bad idea, but I was experimenting), but it never fully completes.

I know you probably don't intend to support the patch working through WINE, but just in case your interested, I thought I'd bring it up. I can run the patch on a fresh copy of FFVII via terminal and paste the logs for you if you are interested.

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2. Option to use new Limit/Time bar colours.
Appreciate you throwing that in there. 8)

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Two days ago, I started playing a new game of FFVII for the first time in nearly a decade. I discovered this modpack and eagerly awaited this release, since I own the Steam version. Created an account just to say good work and to point out a couple of things.

For R04B on the Steam version, any text boxes that appear near the bottom border of the screen get messed up.  Anything below a certain height doesn't go away when you press O [O.K.].  This leads to pieces of text boxes piling on top of each other on the screen and cluttering everything up.  The clutter goes away when you go into the party menu and then back out.
Yup. https://i.imgur.com/hVm61Oj.jpg
It's only annoying because it tends to float over existing text boxes, and makes them difficult to read. Were that not the case, I wouldn't mind. Also, I miss Shasta McNasty. https://www.youtube.com/watch?v=n0Yj1r6Bz3M

--

For the bike minigame, Cloud looked fine in the tutorial, but as soon as the game began, his model (and his model only) appeared tie-dyed and solid.

There also appears to be a couple of hiccups regarding the translations and the battle tooltips. Wasn't a big deal at first, things like "Custom Sweeper B" and "Custom Sweeper C" show up as "Custom Sweeper !" and "Custom Sweeper $". It didn't bother me until I used Sense -- it would appear HP is also represented with arbitrary characters, e.g. "#$!#/$1", and apparently ever-changing to reflect new expressions. I would have to guess that has to do with Beacause and I'm not sure if that's your department or what. EDIT 3: It looks like these characters represent a number on the keyboard when shift is held, though there are some characters that do not appear on the top row of keys.

One thing I wanna mention is that the menu is pretty fantastic, though I don't like the new Limit and ATB bars. I'm not sure why those had to be changed. If I could, I'd keep those the same.

I think, apart from that, it's all working-out really well so far. I nuked my "Braver" achievement on Steam, just to see if I could re-earn it really quick with the mods installed. As soon as I booted-up the game, the achievement was unlocked. That doesn't 100% confirm it for me, but I'll keep playing until I reach a point where I should get an achievement and report back. off course, if anyone already knows the answer to this, let me know.
EDIT 4: I confirmed for myself that achievements work.

Cheers.

EDIT: *off course
I tried editing that change in several times and it wouldn't stick. But this footnote seems to work just fine.
SMF? More like SMH.

EDIT 2: WORD FILTER
I feel stupid.

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