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Messages - RynxXK5

Pages: [1]
1
No tips... other than it's gonna be difficult.  Think I'll probably need to put in a further hint system or something...  at moment it's a guessing game.  Good luck haha.  Weap Mode 2 is also nowhere near completion.
Haha, your no fun. Kidding of course.
Thanks, I'll keep trying!

Edit: Okay, I've been at it for more than an hour now and not getting anywhere. I started following the dolphin's movement and everything while blowing the whistle with no luck.

2
You're using Weapon mode 2.  Some field changes for difficulty. More to come.

Hello, I am also having some difficulties with the Dolphin jump.  I tried searching/looking it up and haven't found a solution.
I feel like I get close to getting the right spot but still miss.
Any tips?
Thanks, loving the mod so far.

3
Hello,
So dumb question probably, but is there a way I could use Tsunamods Arranged Soundtrack along with Remako with The Reunion?
I have Remako and The Reunion working correctly but I am trying to get the soundtrack into the game but haven't had any luck.
Any help is appreciated, thanks.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-12 21:29:25 »
Make sure that you've applied the latest flevel + scene hotfix patches and that you've been to the bottom of North Cave at least once.
Copy haven't been down the northern cave yet, does this also need to happen in order to get Arieth's lvl 4 limit break? Additionally I downloaded the IRO version 8 days ago.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-12 10:44:49 »
So I'm trying to start the Dark Cave Quest but am unable to find Dio at his Museum.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-06 03:08:17 »
I don't know if the Catalog NT has the current versions of the readme & other documents (and the IRO itself isn't up-to-date; make sure you use the IRO available from this thread instead, use the Import function in 7H to load it in there).

How would I do that? Should i restart? I'm right outside of rocket town.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-06 02:44:15 »
The main installer folder should have documentation in it; not 100% up-to-date but it should outline most of what's in there.

I used 7th Heaven to install the mods and such, would that change the directory for the readme?

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-05 16:22:07 »
Hey Chief is there a full readme/walkthrough for the changes and such? I tried the link on the 1st page 2nd post from you and it says file not found.
Thanks!

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 16:51:42 »
Just saw the new yuffie sequence (new to me anyways). Freakin brilliant Sega!

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 22:45:29 »
Think I have all my issues worked out and thank everyone for the help. Maybe I could help now as well, couldn't you technically use a save game editor to give cloud a few sources to boost his dex til 1.4 hits?

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 18:56:32 »
Just so you know, NT will not be compatible with Beacause...probably ever. From what we understand at this point, it can only be done manually, which is way too time consuming of a project. MO will work just fine though.

Copy so i just wanna make sure im only using mo, it says menu overhaul from the reunion or something in the menu catagory option 2 correct?

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 16:20:41 »
Yep, Beacause will get blocked when using NT. You can unblock it by deselecting NT. Beacause will work with the Vanilla game or any of the options that have + The Reunion added to them in Gameplay - Difficulty and Story. Beacause is not compatible with NT, N7, Jessie Mod, and Sephiroth Story Mod.

Yea the thing is i had those selected and it was still crashing (not the reunion stuff but tge second category). I'll test again and let you know but i only those two selected from those catagories.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 15:00:13 »
Do you mean The Reunion - Beacause and Menu Overhaul category?

Beacause - Not compatible. If you are using the 7H Catalog correctly, then when you select New Threat, it will disable Beacause automatically.
Menu Overhaul - Compatible. Be sure to use the ff7_nt.exe with it.
Break 9999 Limit - Not recommended. It could ruin the experience of New Threat.
Hand Indicator - Compatible.
No Battle Boxes - Compatible. Be sure MO is enabled. Looks funky when MO is disabled.
No Command Box - Compatible. Be sure MO is enabled. Looks funky when MO is disabled.

Yes I meant the catagory, I only have menu overhaul (the second tab) enabled and have the Break 9999 Limit (3rd tab) enabled. The 1st tab for beacause was always blocked out and I'm using the NT.exe

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 06:00:17 »
Beacause and New Threat are not compatible. They both edit too much of the same scenes in the game.

Copy thanks for the fast reply,  are there any menu overhaul options that are compatible?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 05:07:06 »
It seems The Reunion- Beacause and Menu Overhaul currently conflicts with NT 1.35, every time I attack with cloud in a battle in sector 1 the game crashes immediately after the dmg pops up.

App
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2 4.5.0 NVIDIA 361.43
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000008] set music volume trans: 127->0, step=60
[00000073] END OF CREDITS!!!
[00000073] Entering MAIN
[00000073] set music volume: 127
[00000073] Exiting MAIN
[00000073] START OF MENU SYSTEM!!!
[00000255] END OF MENU SYSTEM!!!
[00000255] Entering MAIN
[00000259] Exiting MAIN
[00000259] Field Start
[00000259] : [00000298] Entering MAIN
[00000300] Exiting MAIN
[00000300] START OF MENU SYSTEM!!!
[00000879] END OF MENU SYSTEM!!!
[00000879] Entering MAIN
[00000881] Exiting MAIN
[00000881] Field Start
[00000920] Entering MAIN
[00000922] Exiting MAIN
[00000922] START OF MENU SYSTEM!!!
[00001413] END OF MENU SYSTEM!!!
[00001413] Entering MAIN
[00001415] Exiting MAIN
[00001415] Field Start
[00001673] Field Quit
[00001673] Entering MAIN
[00001673] Exiting MAIN
[00001673] Entering FRAME_INITIALIZE SWIRL
[00001673] Exitting FRAME_INITIALIZE SWIRL
[00001676] Swirl sound_effect1
[00001676] stop_sound
[00001676] End of Swirl sound_effect1
[00001755] Entering FRAME_QUIT SWIRL
[00001755] Exitting FRAME_QUIT SWIRL
[00001755] Entering MAIN
[00001757] Exiting MAIN
[00001757] [BATTLE] Entering FRAME_INITIALIZE
[00001757] [BATTLE] Scene# 301
[00001757] [BATTLE] Exitting FRAME_INITIALIZE
[00001818] [BATTLE] Begin main battle loop
[00001925] : unhandled exception

17
Thank you so much for the patch Alyza!

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-09 06:50:25 »
Just off night-shift; looks like some stuff to catch up on so let's see:

We're missing a new field model from that screen; in the dark cave sidequest, you go through this screen again and have an encounter with the Turks. This means that the ZZZY model, and perhaps the others as well, are either missing from the 7H IRO for NT or the Char.lgp isn't being patched.

As far as any build before 1.4 goes, always go for standard/original. Arrange needs rebalanced.

Hold yer horses folks. Every time you start a new game in FF7, initial settings for characters are loaded from the kernel. In other words, if you start a new game without NT installed then it means you're going to be starting off with end-game weapons for Barret, Tifa, and Aeris (I turned their starting weapons into triple AP ones and gave them their next-in-tier instead to start) and you'll be missing some Materia when those characters join your party; you'll have no Barrier from Aeris, and Enemy Skill will be unobtainable because Red XIII won't join with it equipped.

It'd be better to leave NT for now until the source of this char.lgp problem is identified. I'll let Alyza know about it so she can check NT's char.lgp files in the catalog and we'll go from there.

Copy so let NT get updated before I try to play it?

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-09 01:28:00 »
Only question is what version would we get, standard or arranged.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-09 00:56:29 »
@sega chief
I just tried to play your nt mod - same here it crashes and in app.log i get this message at the end:
ERROR: failed to find file char/ZZZY.HRC (LGP) (path: )
ERROR: offset error: ZZZY.HRC
ERROR: could not open file ZZZY.HRC

What does this file refer to? all i could find in google was this:
http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Characters - but ther is no zzzy file, im guessing its custom made?

i tried deactivating all mods and still it crashes, only when i disable also game mod nt and switch to regular ff7.exe it plays normal. i tried saving w normal past first stairs, saving b4 talking to assault tema and reactivating nt mod and when i try to load that savegema it crashes immediately?

like RynxXK5 stated:
Ok I had it all working except not when I try NT with a new game in arranged mod, it crashes each time I try to go up the stairs after the train scene where everyone goes to blow the 1st reactor.

so its not any other mod at least from my trials.

Im loading all mods from iros except battle field world and spell textures, those are copied manualy from waifus package.

Edit: But when i load a previously saved normal game in nt mod active it loads and plays normaly, both field and battle. maybe that scene is causing some error? will tru to play wo nt mod to past it and check back.
Edit 2: hah success i saved just past that scene in normal mod, loaded scene after in nt mod and no crash. but if i try to come back to previous scene it crashes again... so i asume something there messes up the game, not any char model as i thought previously...

PS on a sidenote is there a way to quick load a game or save file, its tedious to quit - lauch - menu load, every time i wanna check smtn.

So I need to just advance a few scenes and I'll be ok to activate the mod?

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-08 20:21:58 »
Ok I had it all working except not when I try NT with a new game in arranged mod, it crashes each time I try to go up the stairs after the train scene where everyone goes to blow the 1st reactor.

 It says this is the app.log

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2 4.5.0 NVIDIA 361.43
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000183] set music volume trans: 127->0, step=60
[00000248] END OF CREDITS!!!
[00000248] Entering MAIN
[00000248] set music volume: 127
[00000248] Exiting MAIN
[00000248] START OF MENU SYSTEM!!!
[00000580] END OF MENU SYSTEM!!!
[00000580] Entering MAIN
[00000584] Exiting MAIN
[00000584] Field Start
[00000695] : [00000695] : [00000695] : [00000695] : unhandled exception

I tried this with no mods and the game works fine but if I enable NT it crashes each time, I have tried it with NT only without any other mods.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-08 19:50:27 »
I guess it could be a conflict? Do you have anything else in there that alters either field screens or the game's dialogue installed?

Sorry this is such a pain, I have these mods installed.
Animations of both field and world from Bloodshot + Kaldarasha
Battle Models "Characters" from Kaldarasha
Battle Models "Enemies" from various authors
Battle Textures from EQ2Alyza
Field Models "Characters" from Kaldarasha, Team Avalanche, Slayersnext and Grimmy
Field Textures from Omzy
Gameplay tweaks but I only have increased sense limit, Lucky cait sith and tifa, and save/phs anywhere (< possbile confliction???)
Media movies from Rumbah
Media Music and Sounds using new soundfx and ost remastered
Menu Background and Avatars from JordieBo and Minmin along with a new game over screen and start menu (authors unknown)
Menu Overhaul with break 9999 limit (authors unknown)
Minigames Chocobo Race and Fort Condor from PRP and Strayoff
Spell Textures with grimmy upscale, gold transparent gold (authors unknown) and limit break texture from Mike
World Models Characters, Enemies and Vehicles from PRP, Costa07, and Kaldarasha
FINALLY, World Textures from Felix Leonhard+Ste41k+Grimmy

I know I more then likely have overloaded it but would any of these make it to where I couldn't get past level 40 or is that still in 1.35?

Thanks for the help Sega I know this is alot.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-08 19:35:02 »
You should be seeing this option (and it should be enabled) at every save point: https://youtu.be/TtNd4QVaAWE

If that option (Camera button/L2) isn't working then it must have been disabled, which means 1.3. If the option isn't there at all, and Save Points are normal, then we might still be on 1.2...

Well it appears 1.2 is activated for me and not 1.35. Maybe I have the wrong catalog or something? I'm using that link that was in the installation guide for 7th heaven unless there is something else I'm missing, possibly another link to get a new catalog, or maybe a mod is conflicting? It would be under Game-play difficulty and settings mod correct?

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-08 11:01:13 »
That's 1.3; I can't remember exactly, but I think it was using the old level cap of 40 for Disc 1-2. Are you using the latest 7H catalog? It was updated very recently and should have 1.35 on it.

I believe I am using the latest catalog, I did the check subscriptions now check and it said it got the updated list. I'm using the sub link provided in the 7th Heaven installation readme.  Also I haven't notice a rank up system in 1.35 as in I haven't been able to choose what stat I level, unless I'm not doing it right or I am supposed to use an item or something.
I might be using an older version as you stated about it being 1.3 and not 1.35. Any suggestions?

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-07 23:51:25 »
Hey Sega I have a couple quick questions.
The first being is I use the 7th Heaven mod manager and use NT mod through that, I was wondering if it is using 1.3?
Also, when one of my characters hit level 40 and that character is in my main party, everyone stops gaining exp. I just finished the sequence with the Tiny Bronco getting show down when Cid joins your party, was wondering if that was a mod messing with another one or just a weird bug?
Thanks.

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