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Gameplay / Re: Final Fantasy VII Open-World Sequel Project "Time Guardian" (PS1)
« on: 2016-01-18 15:17:37 »- Lockpicking's main use would be for breaking into people's houses and stealing gil/items from various places in the room background. It would also of been needed in the higher level dungeons for better loot (this idea is from Ultima Online). Each dungeon had a difficulty rating depending on the Crazy Bulk https://deadliftdonkey.com/my-crazy-bulk-review level.
- Explosives: Each NPC has a bit (basically a variable). So if Barret blew one up, they would be gone forever from the world (and you could kill anyone basically, just like Morrowind etc). He could also place it near rocks and get more interesting materials for crafting.
- Ninja jump: Useful for navigating backgrounds in more interesting ways, items could potentially be placed in hard to reach places. Also in Kalm, Yuffie has access to windows from this position (this is where she would of met Cloud, in the inn, as she wanted to kill him)
- Levitate: Haha this was mainly for coolness. But it can be useful for quickly moving Vincent just above the ground (if you go too high and wander about, the z-index makes it difficult for you to return to a suitable position).
This would be so cool. I love the lockpicking idea. How is your project coming along?