Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rasca

Pages: [1]
1
Is this still a thing? The website link is dead.

It seems like there aren't a lot of gameplay mods for FFVIII, and it seems you put a lot of work into this.

I found it here:

https://www.romhacking.net/forum/index.php?topic=29040.0

Edit: Found the changelog in the same website too.

https://www.joedramportfolio.com/s/InternationalGFJobSystem.txt

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-25 06:06:57 »
Was the Limit used Hyper Jump by any chance? It causes crashes on the Steam version of the game (though I think it was fixed on the later versions of Aali's driver for the 1998 PC version and I assume that it's sorted on the FFNx version as well).

It actually was Hyper Jump.

My FFNx (the one that came with 7th Heaven I assume) was a couple of versions behind. Havent found references to that fix in the changelogs, but I updated it anyway. If I see it happening again I'll report it to them directly. Thanks.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-24 18:06:35 »
Sup.

I tried the purple materia cave fight today and the game crashed on me. It was when I used Cid's limit on the second party.

Not much of a problem because I was way over my head anyway.

When and at what level should I be attempting these? They were really kicking my ass, but then again, I'm far from an expert.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-10 07:34:46 »
Was this on the most recent 2.0991 build or the 2.099 build?

Not sure about the exact version because I don't check it and there might be weeks between play sessions, but it was at least a week or two ago, so 2.099 tops.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-09 05:40:17 »
Thank you <3 I would like to go on record I'm not entirely sure if it was sneak attack. I think it was. As I said I do still have the save and happy to send it you in a google drive or something if it makes it easier for you.

Have just updated and tested the fight to see if it's working and it's working perfectly now thank you again SegaChief!

For whats is worth, it happenned to me too and I also triggered a sneak attack. In a retry, with no sneak attack, the battle continued as normal.

6
7th Heaven / Re: Can't see button prompts
« on: 2020-12-24 16:05:25 »
Hop on the Discord, where both Chrysalis (ESUI) and SegaChief (NT) hang out more.  Odds are it's a load order or option selection issue, but they're both in a better position to figure out what it is.

Alright, I'll be doing that, thanks.

7
7th Heaven / Re: Can't see button prompts
« on: 2020-12-19 14:10:33 »
Be really cool if someone could help me.

8
7th Heaven / Can't see button prompts
« on: 2020-12-15 18:54:24 »
Fisrt of all, thanks for the hard work to the devs.

I'm trying to play NT2 with a few other vusial mods, and everything works great, except this minor thing: If I activate the User Interface Mod from the QHIMM catalog, the button prompts stop showing. I tried with both PSX an Xbox. If I deativate the mod, the prompt go back to the PSX ones (that I think come with 7 Heaven itself? not sure about that, but the thing is I can see PSX prompts).

I could solve this, I guess, if I deactivated that option in the mod, as everything else works just fine, but there's no choice for that, it forces you to choose one or the other.

Any idea about what could be going on?

Thanks in advance.

9
Ey, quick question. I couldn't play for a while and my game is in version 4.5.

Can I update to 5 and continue with my save? Anything I have to know?

Alsi, is there any changelog to know what exactly change between versions?

Thanks for the great work!

10
Hi Rasca, I'm glad that you like it.

I am sorry for the steals but you got unlucky: the steal rate has not been reduced and it was even increased for Beatrix's rare steal (her 1st encounter) as it was changed from a super-rare steal 1/256 to a rare steal 16/256. I did the same change for the Fairy flute of Hilgigars.
It is still a big matter of luck. I also used to steal things pretty easily (I didn't even notice the Fairy flute was so hard before 5 or 6 playthroughs) but it can really get long indeed. I would have liked to change the mechanics to avoid it (like giving a limit to the number of fails) but it is not implemented for now.

Nostalgia glasses in full effect. I probably didn't give a damn when I was a kid so I didn't notice.

Thanks and keep it up!

11
Started this a few weeks ago a just finished the "first CD" (I don't have much time for gaming).

So far, I think it is fantastic. Congrats Tirlititi, this is one of the finest fan content thingies I've seen.

My only gripe so far is with stealing. In the original, sometimes it took a while to get every item from a boss, but I remember being able to get them consistently even if it took several tries.

With Gizamaluke I just gave up after 45 minutes (literally 45 minutes), and more or less the same with Beatrix in Burmecia. I'm going to resort to just adding the items through Memoria and fight the bosses normally.

Was the formula changed? Is it an unintended side effect of some other change? Have I been just unlucky?

In any case, it might seem bad because I only voiced a negative thing, but seriously, fantastic job 10/10.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-09 09:07:26 »
Don't think that's the case. It probably works as Yuffie or Barret's. You have one or the other active. At least Cloud has been doin respectable, but no crazy damage for me. :P

If that's the case, it would be a bit underwelming.

Red XIII can get a 50 points boost to BOTH attack and magic, for a total of 100 if I'm not mistaken, (or for a total of 50 between the two?).

If Cloud boosts don't stack, that means he can have at most a 25 boost to one stat. That's, at most, half of what Red XIII gets. Granted, I haven't recruited him yet, so I don't know how long it takes for him to reach those boosts. Maybe it takes so long he never does, I don't know, but even then, he still has his bonus from the beginning, right? Cloud's innate is a very late game unlock, so it would be a bit disappointing if it cannot be at least as powerful as the other ones...


Oh, btw, how does one apply the hotfixes when using the iro version? I don't think I will need them for a while considering the last fixes only apply to CD3. I bet the iro itself will be updated a couple of times before I reach that considering my free time, but still, would like to know.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-08 07:56:03 »
When they hit the caps, they should stop rising.

So, Cloud's innate stacks then?

You can just start doing stuff until both stats cap? Wow  :o

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-07 11:06:21 »
I'm finally starting the mod today.

I'm a bit confused abount the innates, since they are being readjusted often, and I'm not sure if the Readme is up to date (I think Cloud innate is not even on the readme, actually, can't check now).

Would you mind quickly listing the current innates? Thanks!

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-03 10:46:28 »
Speaking of mods. Any recommendations to complement New Threat?

This. I'm pretty new to this modding thing, and just because NT caught my attention, but now that I'm on it... Can you guys recommend something? Specially quality of life stuff or to make it nicer to look at without disrupting the original feeling.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-01 07:41:33 »
You'll find plenty of uses for it here; most enemies don't resist it, and flying/airborne enemies take 2x damage from it meaning they can be killed by Demi2 or higher. Morph tables were changed too so you can get yourself some decent gear earlier on, which Demi helps with.

Nice.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-29 12:43:20 »
The original default emerald weapon actually has no resistance to Gravity either; but that's countered slightly by it's 800,000HP pool. For this build, Emerald has more HP than before at 280,000 but it's still not likely enough to guard against W'd quadded Demi so I'll make him resistant to that element and lower his Magic Defence a little to compensate.

How useful is Demi in general?

It feels like this kind of magic (or statuses and such) are always useless in most games because the only enemies you should use them against are inmune to them.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-21 06:34:10 »
I'm keeping a change-log this time in a notepad that goes over all of the changes, what they are, and why they were implemented so don't worry about trawling the thread.

Cool.

I'll keep myself busy until 1.40. Take it easy!

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 13:24:58 »
It is iirc from segachiefs talks about it. And as for extra content its there in truckloads. :-) even this 1.35, let alone the major 1.40 revision. (^o^)

Has he given a list of 1.40 changes? I've seen a few posts here and there, but this thread is huge.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 13:05:15 »
Imho its a difficulty that should've been there from the start. It makes game challenging in a stimulating way, makes you think, plan, strategize. Makes you fight for and appreciate every victory, item, equipment. Im blown away with the level of love, detail, thought, put i to this. As segachief said earlier its not just upped difficulty, enemies are stronger you are weaker, its made challenging but with a purpose and reward, not torture. Apsolutrly worth trying! :-)
this isnt so much a difficulty mod as it is a the bosses are different, learn new strategies

I assume then that's it's somewhat easier.

It's cool though, I was not looking for difficulty, but content. But anything tougher than vanilla is welcome.

Thanks.

Just save a lot... There will be difficulties where there were none...

I'm going to fern up mismanage my saves eventually, I guarantee it.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 06:55:24 »
Hey, Sega Chief, I'm currently playing GalenMyra's Hardtype and I really want to try this out. How would you say thisd compares in terms of difficulty?

Pages: [1]