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Messages - cheffdonty

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-07 04:42:16 »
Trouble with osmose as in crashing problems or no MP coming out of them?

"Grenade Combatant", and I tested this in the first fight you get into from charging Shinra HQ (That's a fight where you have just two of them)

I can use osmose just fine on one, and he will lose 48 MP, but I'm not getting any in return.

I also tested it on SOLDIER 3rd, and it works as it should on them.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-06 21:57:07 »
The shopkeep in Wall Market who gives you the diamond tiara is in some weird poses if you visit him before or after the cross-dress quest. There are also two people by Big Bro's gym who will always have their dialogue after the Sector 7 plate falls appended to their speech.

In Shinra tower, I was having some trouble using Osmose on some guards. I can't remember if they were SOLDIER 3rd class or regular mooks, but I'll play the segment again and come back with it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-01 20:10:19 »
Does this mean 1.5? I am excited. I love the mod but couldn't figure out how to apply the patches.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-15 20:35:30 »
New Threat Rules! All hail Sega Chief!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 21:20:28 »
I don't really understand all this "SP" or "rank" stuff, but...

It seems to me that there's some kind of penalty to the late game for grinding in the early game, at that doesn't seem right. One of the coolest things about this mod is how it enhances mob strength and AI and just generally makes normal encounters more interesting. The mod makes grinding fun! Don't take it out on poor Cid.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-22 19:41:24 »
Gonna keep waiting, don't want to miss a boss fight, want to be able to steal/morph every possible boss. Build up a nice stockpile of items that can not be purchased. :)
If I recall correctly, the mod is designed so that there are no missable items. I bet you can steal/morph everything in the game from regular enemies.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-22 04:51:43 »
Elena and Ruda defeated!!!

Because glitch issues, this battle is the harderst i fought up to now. The problem is Turk Cure, as everybody says, it's a problem because Ruda and Elena are inmune to Berserker, so, Ruda can spam this ability to an endless lupe becoming impossible to defeat Ruda in the end. Well, first of all, poison is now useless againts Turks YAI!! Cause Elena heals up the poison with antidote, so the main ability to inflict damage is Laser, taking away 700 Hp to Elena and 800 to Ruda. The trick to stop Ruda's healing madness is ChocoboMog, in other words, confuse him.

First, I tried to wipe out Ruda first, but, when you eliminate Ruda the "Ruda's Healing Madness" intensifies even more, doing it every single turn, and even worst, Ruda will start to healing your team, yes, but he also inflict berserker status, so: you can't die, but, Elena neither so...Freeze game, restart the game.

And now I will explain how I defeated this pair of bullstrawberries healers.

The thing is, you need to defeat the two turks fast, to do this you have to alternate lasers attack into the two enemies until they reach the 1000 HP line. never, NEVER pass the 1000HP line or the "Ruda's healing madness" will start and you would be f***k. When Ruda and Elena are nearby the 1000Hp you have to summon Chocobo Mog in order to confuse Ruda. After this you have to act quickly. Laser Elena into the death and pray to god for Ruda not punches his head and cures himself the confusion.  When Elena is death is probably that Ruda will be out of the confusion status so... you have to burst him into the death, How? you asked, well, three steps:

1. Laser him.
2. Throw him something like fire vesel (fire3) or the objet that inflicts (posion2).
3. Limit.

If you do this three things faster faster, he will die. With bit of luck off course.

I do apologise about my english, it is not my mother language but I have the need to write this because I would hope that a lot of people would be trap here, because a glitch, because the turks in this version could be a little bit powerfull. To everybody: stay calm, do everything correctly and the victory would be yours!

Cheers!

Thank you Bert, I shall try this for myself! Very grateful to you for sharing this strategy. I think your post is very concisely written and helpful.

That being said, I think something about this fight really should be changed. "Ruda's Healing Madness" softlock glitch really needs to be worked out. It should also be noted that the players capacity to confuse Rude up to this point is pretty limited. Keep in mind that Choco/Mog or Elena's loco weed are the only obvious ways to do it, and if he punches himself free, the fight becomes deadlocked. Choco/Mog and the loco weed are only one use each, after all.

I know I'm a noobie here, but I would suggest any one of these potential fixes, if I may be so bold:

  • Elena and Rude could be made susceptible to the Berserk status that Turk Cure inflicts, which would mean that Rude could no longer cast it after inflicting himself. However, either Turk, when afflicted, should be able to dish out more damage.
  • Much like how Elena uses antidote, Rude could be forced to only use Turk Cure when it's his turn. This would give the player a window of time to barrage the enemy enough that he cannot save anyone with his healing.
  • Turk Cure could be made to have only a limited amount of uses.

Alas, it's not my mod. If none of those changes are fit to be implemented, "Ruda's Healing Madness" could surely be solved by taking Rude out of the fight when his HP reaches 0.

Well, just wanted to share my piece. Thanks to Bert for the inspiration.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-21 22:42:42 »
It's a blast! Played the mod till 4AM last night! At work I had some regrets...

Regardless, I noticed the Elena/Rude glitch at the Mythral Mines. The one that a few other members have mentioned already. Seemingly, the only way to deal with the couple is to inflict confusion onto Rude to stop him from his rapid heal spamming, then finishing him with laser before he hits himself and ends confusion. When that happens though, he goes nuts and starts using Turk Cure on random targets. Turk Cure causes your team to be frenzied, and he does this so fast that you're likely to not have a shot to defeat Elena before he frenzies everyone. If that happens, it'll result in a soft lock. (unless you have a character who can basic attack for more than 800 damage I guess)

Here's a video I found online of it.

https://www.youtube.com/watch?v=B6nRltN2SJQ

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