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Messages - Cacahuete

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Thanks a lot for the quick reply Tirlititi! I'll be looking forward the new version then! :D

I've been trying to get how does the "Soul blade" technique checks your weapon, but gave up haha  those mips codes seem sweet but by now it's too much for me ^^U  thanks for checking the Healing Rod thing, guess I'll try again to track its effect next time I get some "serius" free time.

You didn't answer about those "negative" stats I asked though... guess it will be difficult to get there without some scripting knowledge since the game is clearly not thought to count on values lower than 0 for the main stats.

Well, thanks a bunch!! I'll be arround to see how it keeps going!

Btw it feels so good having Tetra Master on Hades!

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Wow Thank you a lot Tirlititi for all this incredible stuff!
I'm amazed with how much work you put into this... seriously, great work!

I've been working on a fighting module, and I have found out there is a "problem" when you add some status effect to most weapons:
when I try to add some status effect to a weapon which originally had none, it just won't work. I guessed it is because weapons don't just use the field from the "status effect" but also some kind of percentage which varies on each weapon (for example, poison knuckles has originally a 40% chance to inflict poison, while avenger has a 5% chance of causing death), and that these weapons I've been trying to change must have a 0% rate of inflicting the status effect.

Am I right when I think this way? If that's the case, do you see this being improved any time soon? I've also been thinking that it might be possible through battle scripting but I know almost nothing about scripting and this seems to be quite a callenge for me.

I've also been searching how the Healing Rod works(so it heals instead of dealing damage), but found nothing. Is this some extra feature inherent to all weapons but only used with this Rod? (Since there is the Healer ability I know this feature may have little use... but I was trying to create some kick ass Rackets that could only heal you and cast some beneffit effects while attacking (: )

And since I've already wrote a lot I'd like to ask if is there any possibility (among the game standards) to make items cast negative values... like a piece that could lower your Magic stat, for instance.


Well, congratulations once again to you and all the people who helped you. I know I've come out with some issues on which you might haven't even thought, but the priority remains in thanking you for making all this possible, I love to see Dagger wearing a dagger, Vivi with a deadly claw... FF9 is my favourite game in the world and the only thing I got to find boring were the repetitive, sometimes meaningless, battles. If I accomplish this changes in a satisfactory manner I hope to show you all what I've been working on!

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