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Messages - GrieverVIII

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-19 08:08:45 »
Is there any way to tell if Dual is on an enemy who can't be Sensed? Also have you considered making Sense stronger to show what status effects enemies are weak to, and work on bosses? I just beat Proud Clod, though it took foreevvveerrr, and I kept think there must have been something I was missing, but I don't really know how I can figure out what works and what doesn't.
I also think it'd be a good idea to add an indicator for Reflect. It's super annoying when enemies give you the Reflect status and you don't realise. Also, any reason Dual isn't healed by Esuna?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-17 14:43:43 »
Shit man there's a huge difficulty spike when you return to Midgar ouch.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-16 13:25:34 »
That's in the vanilla. If it bothers you, you'll have to stick with Reunion, though I'm not sure how different that line is. I've been playing nothing but NT and so Reunion is just sitting on my backlog.

Is it really? Well, my mistake. I haven't played the vanilla in quite a while and the line just seemed wrong to me, so I assumed it was changed. Perhaps it was later reconned out of the story? I'm not sure. Perhaps I'm just wrong and all SOLDIERs do have Jenova cells.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-16 07:13:47 »
After the events in Mideel, when Cloud is talking to the party in the Operation Room, he says that all members of SOLDIER are injected with Jenova cells. If this is a change you've just chosen to make then fair enough, but I think SOLDIER is just made with Make showers and training, and the wiki didn't mention anything about SOLDIER having Jenova cells. Just thought I'd mention it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-16 03:16:47 »
The trick to a successful train run (and this applies to the other difficulty mods as well) is trying to find a way to cut down on the enemy's turns. Every enemy on the NT Corel Train is weak to a status that lends itself to this:

Spoiler: show

Gas Ducters: Slow, Stop, Instant KO, Petrify (quite weak with 7000HP, so just normal damage might be better here.)

Wolfmeister: Slow, Berserk, Dual-Drain
The Berserk status will stop him using attacks with an animation, like Big Guard and Atomic Ray, assuming you can handle the hits. He has high physical defence but very little magic defence, so sticking with Bolt3 might be faster over physical attacks here.

Eagle Gun: Slow, Stop
Getting Stop onto Eagle Gun will make the fight much faster; you can get Stop on either with Time + Added Effect or the Stop spell/Hourglass item. Note that Stop lasts longer if the enemy is also afflicted with Slow.

X-ATM: Slow, Dual
Considering his HP, Neo-Bahamut might be your best choice to inflict Dual-Drain and get him whittled down quickly. If you do use Dual, avoid using Slow and instead give him Haste to make it even more efficient. If you decide not to use Dual, then Slow is essential for cutting down on his turns, which have sluggish animations.

Train Driver: Slow, Poison
Getting Poison on early is a smart move, because he takes double-damage from the ticks as well as the element itself. A Dirty Bomb can inflict Poison 100% of the time, or Bio3 if you have that. He'll likely go down quickly once this status is on, but again Slow will reduce the rate at which ticks come off while Haste will increase it.


Hope that helps.

Sounds good. I have access to all of those spells. I'll give it a go, thanks.

Edit: Finally managed it after about a dozen tries. That was some next level bullstrawberries. I guess you can technically fail without it being game over though so it's alright that it's hard. Btw, is there any way to actually tell if Dual-Drain was afflicted?

Edit 2: Seriously that was more intense and stressful than Penance.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-16 02:07:11 »
Any strategies for the Mega-Materia segment at North Corel? Even with Lighting-Elemental in one weapon and Ramuh-Elemental in another so as to do heaps of damage while not having to waste time casting spells, I can't quite finish the damn thing without crashing. The enemies are damn hard, and this is with Yuffie spamming Death Blow with 100% accuracy (or near enough to make no difference).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-12 07:54:49 »
The 8 Eyes in the Temple of the Ancients. Oh my god how do you kill them. I'm assuming they must be bugged because the blue light move deal 50% MAX HP, whereas videos I've seen on youtube (of previous versions) have that attack only doing 50% current HP. Makes them incredibly brutal to fight especially seeing as they don't seem to die instantly to Poison as they allegedly do in the base game (according to the wiki).

Edit: Naturally as soon as I post this I figure out how to do it: Demi 2 twice followed by a Laser, spamming Cure 2/All every turn to make sure everyone lives.

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