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Messages - Humanoid Typhoon

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-13 06:49:25 »
Yeah, this is what iDerek was reporting. I've just got the patch together though for non-7H installs:
https://mega.nz/#!uxkXhSRD!fotp-wS7lGAmDwkBAje6GDziakJAGLyB7B7tcJdOvas

I'm going to try making a new kind of patch for the IRO tomorrow, so that it doesn't require the full main installer DL.

Oops sorry, I just skipped to the last page to quickly jot it down for you so I could get back to playing it.  :-D Awesome work on the quick update though. Thanks a bunch!

While I have your attention though, i'd like to say great job on this mod! I've spent 6 hours and i'm not even up to the sewers yet because i've been morphing things.  8) I'll definitely be keeping an eye out for the New Game + and Hard mode update after I finish this play-through.

EDIT: Just found another bug after installing the hotfix. Not sure if it's known or not but I searched the thread and nothing came up.

Anyway, I just reached the pillar and watched the part where wedge fell from the top. When it came back to field view he disappeared from the ground and reappeared running from the bottom of the screen to the left the same as he does when you get back from the first reactor.
Spoiler: show
 


Not sure if it matters but i'm running the Steam version of FF7 without any other mods.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-13 05:24:36 »
Hi there I just started playing the New Threat mod and found a couple of bugs.

Spoiler: show
 Um Aeris, how did that get through the doorway?  :-o



Also just before this, after beating the techno soldier and returning from battle to the field view it played the fmv of the first reactor blowing up. Cloud, Tifa and Barret's field models were still working normally during this scene. (Cloud getting caught in techno soldier explosion and hanging from walkway.). It returned to normal after the first reactor fmv ended.

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