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Messages - Jessen

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-27 19:14:24 »
I have made an excel file for all char with indepth Rank up options, as well as the stats that weapons (+ ultimate weapons) provide, so that i can decide everything before i play Arrange mode for realz. If its possible to send it on here (or via google doc), i can do it if you like?.

would be great with the info about weapons :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-27 19:06:55 »
Can someone post the rank 1 (or zero? dont know) stats for each character please?
I might change the stats of my characters, i chose the first rank option for everyone but i guess i want to try other combinations.
in order: str - vit - mag - spr - dex - lck
Cloud: 33 - 28 - 27 - 32 - 16 - 14
Barret: 36 - 48 - 9 - 37 - 8 - 12
Tifa: 46 - 12 - 23 - 18 - 42 - 9
aeris: 22 - 11 - 42 - 32 - 13 - 25
Red XIII: 31 - 24 - 32 - 23 - 28 - 12
yuffie: 37 - 8 - 38 - 11 - 44 - 12
Cait sith: 16 - 36 - 13 - 36 - 11 - 33
vincent: 21 - 40 - 42 - 24 - 11 - 14
Cid: 42 - 36 - 8 - 12 - 9 - 43

Its also found in one of the documents when you download the mod :)


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-27 05:25:32 »
I mean, activating it in the last Hojo fight would be cool. The whole party dies and the Cloud gets his innate + revs party. This might give you a cool way of "fixing" the Hojo fight. He may add reflect or something when everyone rezzes to force dispels and whatnot. Another way could be in new game + or something.

Another option is to have it unlock once the different clouds merge in his subconscious and he regains his memory. Easy i know but could make sence. This could be combined with cloud having a lesser passive from start until he awakens his "true" passive

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-26 20:41:49 »
Alright, then; I'll sort it out.

awesome :) only finger i could put on the mod so far.

also, thx for creating this mod and letting us enjoy the game with a fresh touch  :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-26 14:33:33 »
Sorry to break it to you, but it appears Sega has hidden it quite late in the game. I have beaten alot of the endgame content and i have yet to find it. I agree that it makes Cloud (not really bad) but boring.

exactly, boring is the right word to describe it compared to the interresting passives we have to play with :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-26 13:25:36 »
He has one according to Sega, but i havent found it yet.
If you do find it, PM cause i really wanna know xDxD!

hmm. dunno what to think about a hidden passive like that xD having power is more fun if you know you have it imo :) havn't noticed anything special about him but im only just reaching junon so got plenty of time left to figure it out before i'm able to ditch cloud and use 3 passives i know :)  will post if i come across anything.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-25 17:32:24 »
Does Cloud have a hidden "Character Innate" bonus ? from what i can tell he's the only one who lacks it.

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