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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-11 19:32:06 »How about reducing the effect of items in combat? Lets say potions heal 300hp in field and only 100hp in combat, ether heals 50mp in field and 25 in combat... Something like that. Just make it less profitable/exploitable early game. I second the idea of pheonix feathers being removed as field/battle item to make revive magic more valuable. Or make them a rarer item to counter the spam.
I dunno about the idea of restricting item command to single use tho... I feel like a big part of the strategical possibilities would be erased this way. Item usage doesnt consist of healing items alone. Just remove the w-item bug and tweak some of the items in general for hardmode imo
Well restricting item command is probably not that doable anyway so isn't an option. But when i self imposed such rules on myself it didn't reduce strategy, but increased it. As when you can't use potions it makes the other ones more necessary. And without being able to spam some item in one battle, it requires them to be spread out. And I am just talking about early game here so far, but items like spider web, shrapnel, ghost hand, deadly waste, and more I didn't even know existed before. Now I became reliant on them, but not in any way that felt overpowering.
But there is likely no way to change the kernel for that, so it is not an option.But healing potions, ether, and phonix downs need to be greatly reduced. Otherwsie best strategy is just too sell most items , and buy ehter. And then in battle use your most powerfull magic , and when you run out, drink an ether potion. And it turns battles into a matter of endurace instead of strategy.
Try to do the first reactor mission with the rule of not using potions outside of save points. I find that now you have to watch your magic as you can't get more, balancing it with melee. And you need to use character inates, limit moves, and grenades to their full potential.
But anyway, I would rather have hard mode reduce healing availble, rather then forcing you to need to do it constantly.Healing all the time isn't fun.Not does it feel heroic.