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Messages - ballacaust

Pages: [1]
1
Troubleshooting / Re: couldn't open movie file
« on: 2016-07-08 15:08:47 »
I see what the problem is now. The mods are incomplete. After unpacking the movie .iro, I saw that a few of the included mods were actually missing movie files. One of them was even missing all three ending movies! That's piss poor work imo...the crappy thing is the only way to figure this out is to wait until you get to a movie sequence in game that doesn't play, at which point you have to exit and switch to another mod in hopes that the correct file is actually there, or unpack the .iro and see which ones are actually missing. Maybe the mod authors should perhaps finish the work before actually sharing/releasing it.

2
Troubleshooting / Re: couldn't open movie file
« on: 2016-07-06 13:03:15 »
Actually, what is odd about that folder -- I'm assuming you're referring to the data/movies folder right? It's empty. It always was empty. I'm GUESSING that the mod manager, when you download the movie mod that's like 5 gigs in size, it puts said mod in the 7th heaven folder as an .iro file which the game then references for the movies as well as any other mods during play. Like I said, the movies have always played fine. I got it working again btw; I just deactivated / reactivated the movies mod and selected cmh175's remastered FMV...now the ones that were missing are playing just fine. I can only assume that the other selections either are not complete or are broken.

3
Troubleshooting / couldn't open movie file
« on: 2016-07-05 21:50:18 »
At my wit's end here....

Game has been running perfectly all the way up to this point. I'm on the last huge material quest on disc 2, onboard the rocket. As soon as it blasts off I get a movie error: "[00002306] : [00002306] : couldn't open movie file: C:\FF7\data\movies\rcketoff.avi" <---taken directly from app.log. I have yet to encounter a single movie error. I figured this was a fluke and proceeded with the game until, guess what, the VERY next one, entitled "rckethit1.avi" does the same shit.  I'm using 7th heaven with media - movies mod, currently with the drlilo chibi fmv replacement selected. Like I said, zero problems until now. And yes, I've already tried all the others from the dropdown list. It fails every time, and only at this spot. I'm assuming I need to have FF7DISC2.iso mounted before launching the game correct? I do, just as I did with disc1, and disc1 never had a single problem. I see no point in continuing the game if no more movies will play. Someone please help me get this sorted out.

4
Troubleshooting / Re: 60fps battles
« on: 2016-06-24 17:19:01 »
I'm using every mod available through the 7H tool EXCEPT: minigames: wonder square and coaster, seph story mod, Jessie mod, and the gameplay - difficulty and story mod. Yes, all the others seem to be working perfectly. I turned my fps counter on in game and apparently I'm getting the full 60fps during fights ONLY when windowed...fullscreen averages around 12-15 during fights, with spikes around 30. The rest of the game plays the same regardless of windowed or fullscreen.



# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = on
fullscreen = off

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = on

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll


5
Troubleshooting / Re: 60fps battles
« on: 2016-06-23 22:08:56 »
Keep in mind I've found a sort-of workaround by running the game in windowed mode...it's better than fullscreen, but my fps is still by no means 60 during fights.

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.5.0 NVIDIA 361.91
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\FF7\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000022] set music volume trans: 127->0, step=60
[00000087] END OF CREDITS!!!
[00000087] Entering MAIN
[00000087] set music volume: 127
[00000087] Exiting MAIN
[00000087] START OF MENU SYSTEM!!!
[00000280] END OF MENU SYSTEM!!!
[00000280] Entering MAIN
[00000282] Exiting MAIN
[00000282] -=-=[START OF WORLD MAP!!!]=-=-
[00000282] stop_sound
[00000282] cross play music: 0
[00000282] set music volume trans: 127->0, step=4
[00000286] set music volume: 127
[00000339] -=-=[END OF WORLD MAP!!!]=-=-
[00000339] START OF MENU SYSTEM!!!
[00003626] END OF MENU SYSTEM!!!
[00003626] -=-=[START OF WORLD MAP!!!]=-=-
[00003961] stop_sound
[00003962] -=-=[END OF WORLD MAP!!!]=-=-
[00003962] Entering MAIN
[00003962] Exiting MAIN
[00003962] Entering FRAME_INITIALIZE SWIRL
[00003962] Exitting FRAME_INITIALIZE SWIRL
[00003965] Swirl sound_effect1
[00003965] stop_sound
[00003965] End of Swirl sound_effect1
[00004044] Entering FRAME_QUIT SWIRL
[00004044] Exitting FRAME_QUIT SWIRL
[00004044] Entering MAIN
[00004046] Exiting MAIN
[00004046] [BATTLE] Entering FRAME_INITIALIZE
[00004046] [BATTLE] Scene# 84
[00004046] [BATTLE] Exitting FRAME_INITIALIZE
[00004290] [BATTLE] Begin main battle loop
[00005210] [BATTLE] End of current battle
[00005210] [BATTLE] Begin end battle stuff
[00005211] [BATTLE] Begin end battle stuff
[00005212] [BATTLE] Begin end battle stuff
[00005213] [BATTLE] Begin end battle stuff
[00005474] stop_sound
[00005475] [BATTLE] Entering FRAME_QUIT
[00005475] [BATTLE] endof battle.
[00005475] [BATTLE] Exitting FRAME_QUIT
[00005475] Entering MAIN
[00005475] Exiting MAIN
[00005475] START OF MENU SYSTEM!!!
[00005675] END OF MENU SYSTEM!!!
[00005675] Entering MAIN
[00005675] Exiting MAIN
[00005675] -=-=[START OF WORLD MAP!!!]=-=-
[00005675] stop_sound
[00005675] cross play music: 0
[00005675] set music volume trans: 127->0, step=4
[00005678] set music volume: 127
[00005987] stop_sound
[00005988] -=-=[END OF WORLD MAP!!!]=-=-
[00005988] Entering MAIN
[00005988] Exiting MAIN
[00005988] Entering FRAME_INITIALIZE SWIRL
[00005988] Exitting FRAME_INITIALIZE SWIRL
[00005991] Swirl sound_effect1
[00005991] stop_sound
[00005991] End of Swirl sound_effect1
[00006070] Entering FRAME_QUIT SWIRL
[00006070] Exitting FRAME_QUIT SWIRL
[00006070] Entering MAIN
[00006072] Exiting MAIN
[00006072] [BATTLE] Entering FRAME_INITIALIZE
[00006072] [BATTLE] Scene# 89
[00006072] [BATTLE] Exitting FRAME_INITIALIZE
[00006318] [BATTLE] Begin main battle loop
[00008147] [BATTLE] End of current battle
[00008147] [BATTLE] Begin end battle stuff
[00008148] [BATTLE] Begin end battle stuff
[00008149] [BATTLE] Begin end battle stuff
[00008150] [BATTLE] Begin end battle stuff
[00008411] stop_sound
[00008412] [BATTLE] Entering FRAME_QUIT
[00008412] [BATTLE] endof battle.
[00008412] [BATTLE] Exitting FRAME_QUIT
[00008412] Entering MAIN
[00008412] Exiting MAIN
[00008412] START OF MENU SYSTEM!!!
[00008634] END OF MENU SYSTEM!!!
[00008634] Entering MAIN
[00008634] Exiting MAIN
[00008634] -=-=[START OF WORLD MAP!!!]=-=-
[00008634] stop_sound
[00008634] cross play music: 0
[00008634] set music volume trans: 127->0, step=4
[00008638] set music volume: 127
[00008979] stop_sound
[00008980] -=-=[END OF WORLD MAP!!!]=-=-
[00008980] Entering MAIN
[00008980] Exiting MAIN
[00008980] Entering FRAME_INITIALIZE SWIRL
[00008980] Exitting FRAME_INITIALIZE SWIRL
[00008983] Swirl sound_effect1
[00008983] stop_sound
[00008983] End of Swirl sound_effect1
[00009062] Entering FRAME_QUIT SWIRL
[00009062] Exitting FRAME_QUIT SWIRL
[00009062] Entering MAIN
[00009064] Exiting MAIN
[00009064] [BATTLE] Entering FRAME_INITIALIZE
[00009064] [BATTLE] Scene# 84
[00009064] [BATTLE] Exitting FRAME_INITIALIZE
[00009309] [BATTLE] Begin main battle loop
[00012667] [BATTLE] End of current battle
[00012667] [BATTLE] Begin end battle stuff
[00012668] [BATTLE] Begin end battle stuff
[00012669] [BATTLE] Begin end battle stuff
[00012670] [BATTLE] Begin end battle stuff
[00012931] stop_sound
[00012932] [BATTLE] Entering FRAME_QUIT
[00012932] [BATTLE] endof battle.
[00012932] [BATTLE] Exitting FRAME_QUIT
[00012932] Entering MAIN
[00012932] Exiting MAIN
[00012932] START OF MENU SYSTEM!!!
[00013296] END OF MENU SYSTEM!!!
[00013296] Entering MAIN
[00013296] Exiting MAIN
[00013296] -=-=[START OF WORLD MAP!!!]=-=-
[00013296] stop_sound
[00013296] cross play music: 0
[00013296] set music volume trans: 127->0, step=4
[00013300] set music volume: 127
[00013372] -=-=[END OF WORLD MAP!!!]=-=-
[00013372] START OF MENU SYSTEM!!!
[00014771] END OF MENU SYSTEM!!!
[00014771] -=-=[START OF WORLD MAP!!!]=-=-
[00014885] stop_sound
[00014886] -=-=[END OF WORLD MAP!!!]=-=-
[00014886] Entering MAIN
[00014888] Exiting MAIN
[00014888] Field Start
[00014888] : [00015938] Field Quit
[00015938] Entering MAIN
[00015938] Exiting MAIN
[00015938] Entering FRAME_INITIALIZE SWIRL
[00015938] Exitting FRAME_INITIALIZE SWIRL
[00015941] Swirl sound_effect1
[00015941] stop_sound
[00015941] End of Swirl sound_effect1
[00016020] Entering FRAME_QUIT SWIRL
[00016020] Exitting FRAME_QUIT SWIRL
[00016020] Entering MAIN
[00016022] Exiting MAIN
[00016022] [BATTLE] Entering FRAME_INITIALIZE
[00016022] [BATTLE] Scene# 494
[00016022] [BATTLE] Exitting FRAME_INITIALIZE
[00016266] [BATTLE] Begin main battle loop
[00018937] [BATTLE] End of current battle
[00018937] [BATTLE] Begin end battle stuff
[00018938] [BATTLE] Begin end battle stuff
[00018939] [BATTLE] Begin end battle stuff
[00018940] [BATTLE] Begin end battle stuff
[00019201] stop_sound
[00019202] [BATTLE] Entering FRAME_QUIT
[00019202] [BATTLE] endof battle.
[00019202] [BATTLE] Exitting FRAME_QUIT
[00019202] Entering MAIN
[00019202] Exiting MAIN
[00019202] START OF MENU SYSTEM!!!
[00019405] END OF MENU SYSTEM!!!
[00019405] Entering MAIN
[00019407] Exiting MAIN
[00019407] Field Start
[00019407] cross play music: 0
[00019407] set music volume trans: 127->0, step=4
[00019409] set music volume: 127
[00019602] Entering MAIN
[00019604] Exiting MAIN
[00019604] START OF MENU SYSTEM!!!
[00020014] END OF MENU SYSTEM!!!
[00020014] Entering MAIN
[00020016] Exiting MAIN
[00020016] Field Start
[00020272] Field Quit
[00020272] Entering MAIN
[00020272] Exiting MAIN
[00020272] Entering FRAME_INITIALIZE SWIRL
[00020272] Exitting FRAME_INITIALIZE SWIRL
[00020275] Swirl sound_effect1
[00020275] stop_sound
[00020275] End of Swirl sound_effect1
[00020354] Entering FRAME_QUIT SWIRL
[00020354] Exitting FRAME_QUIT SWIRL
[00020354] Entering MAIN
[00020356] Exiting MAIN
[00020356] [BATTLE] Entering FRAME_INITIALIZE
[00020356] [BATTLE] Scene# 497
[00020356] [BATTLE] Exitting FRAME_INITIALIZE
[00020600] [BATTLE] Begin main battle loop
[00022959] [BATTLE] End of current battle
[00022959] [BATTLE] Begin end battle stuff
[00022960] [BATTLE] Begin end battle stuff
[00022961] [BATTLE] Begin end battle stuff
[00022962] [BATTLE] Begin end battle stuff
[00023223] stop_sound
[00023224] [BATTLE] Entering FRAME_QUIT
[00023224] [BATTLE] endof battle.
[00023224] [BATTLE] Exitting FRAME_QUIT
[00023224] Entering MAIN
[00023224] Exiting MAIN
[00023224] START OF MENU SYSTEM!!!
[00023465] END OF MENU SYSTEM!!!
[00023465] Entering MAIN
[00023467] Exiting MAIN
[00023467] Field Start
[00023467] cross play music: 0
[00023467] set music volume trans: 127->0, step=4
[00023470] set music volume: 127
[00024194] Entering MAIN
[00024196] Exiting MAIN
[00024196] START OF MENU SYSTEM!!!
[00025242] END OF MENU SYSTEM!!!
[00025242] Entering MAIN
[00025244] Exiting MAIN
[00025244] Field Start

6
Troubleshooting / Re: 60fps battles
« on: 2016-06-23 19:48:00 »
It's a Dell XPS 8700 - i7 4790, gtx 760, 16gb RAM...which log file did you want me to post? I found three in my FF7 install directory: app.log, Hext.log, and ff7-gc.log.

7
Releases / Re: [FF7PC] FF7 Re-animated (Public Alpha 0.1)
« on: 2016-06-22 19:16:21 »
Any idea why enabling the 60fps battles causes stuttering on my setup? I'm using 7th heaven mod manager...everything works great except the 60fps battles...it actually runs crappier with that enabled than without. I'm running an NVidia GTX 760; should be more than enough to handle it.

8
Troubleshooting / Re: 60fps battles
« on: 2016-06-22 15:44:32 »
Anyone have any experience / similar issues with this?

9
Troubleshooting / Re: 60fps battles
« on: 2016-06-22 13:01:11 »
Nope. Still stuttering. I've checked everything - load order, config(s); everything else works fine. Ideas? Will a log file help?

10
Troubleshooting / 60fps battles
« on: 2016-06-21 23:22:08 »
I'm using the 7th Heaven mod manager, and after effectively bricking my entire install trying to install an updated reunion mod on top of it (beyond stupid, but I'm a newb at FF7 modding), I've reinstalled everything from scratch, and everything is up and working as it previously was. However, in the "animations" mod pack, when I select the 60fps battles, I get stuttering during fights...this happened in the previous iteration as well. There will be intermittent moments throughout any given fight where it will nearly reach 60fps only to drop back down. I've tried playing with the different render settings in the openGL settings but to no avail. Has anyone gotten this mod/feature working smoothly? Thanks.

11
this latest version is not in 7H - I checked. The only 60fps battle mod is included in the "animations" mod pack within 7H, and I can't get it working correctly - it stutters, horribly.  So how am I to restore my install to previous working condition? Wipe everything out and start all over again and have to re-download 15+ gigs worth of mods that took all day?

12
Please help...I'm using the original 1998 install of the game, and have quite a few mods that HAVE BEEN RUNNING PERFECTLY FINE within 7th heaven mod manager, including version r03 of this one. I downloaded r04 because I wanted to use the 60 fps battles which was the only option I selected to install within the installer, only to achieve COMPLETELY SCREWING my install of ff7 with all of its current mods. Nothing has changed within 7th heaven mod manager, but the game is royally fucked up now...it appears that only a couple of mods (field models, anxious heart music remaster) are still working. And no, running the reunion.exe and selecting uninstall didn't do squat. The readme file is extremely vague on what exactly you're supposed to do with the files it puts/creates in the "BACKUP-REUNION" folder. I'd really appreciate some help / a fix here - wiping everything out and starting all over again seems beyond ridiculous for something that should be quite simple.

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